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Supreme Court upholds TikTok ban: 5 essential reads on the case and its consequences

The U.S. Supreme Court mandated TikTok’s sale, citing national security risks tied to its Chinese ownership. Controversies include user data exploitation and implications for free speech and cybersecurity.

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TikTok ban
TikTok takes on the U.S. government. Costfoto/NurPhoto via Getty Images

Eric Smalley, The Conversation and Matt Williams, The Conversation

The U.S. Supreme Court on Jan. 17, 2025, upheld a law requiring TikTok’s China-based parent company, ByteDance, to sell the video app by Jan. 19, 2025, or face a nationwide ban on the app. In a unanimous decision, the court rejected TikTok’s claim that the law violates its First Amendment rights.

The court’s ruling is the latest development in a lengthy saga over the fate of an app that is widely popular, especially among young Americans, but that many politicians in Washington say is a security risk.

The ruling is unlikely to be the end of the story. President Joe Biden said that he will not enforce the law in the waning hours of his administration. President-elect Donald Trump said he will reverse the ban and is reportedly considering an executive order to do so.

But why is TikTok controversial? Are the claims of it being a national security risk valid? And what will the case mean for free speech? The Conversation’s contributors have been on hand to answer these questions.

1. An agent of the Chinese state?

Politicians who wanted to ban TikTok, or at least sever its links to China, fear that the app provides a way for the Chinese Communist Party to influence Americans or use their data for malicious purposes. But how much influence does the Chinese government have on TikTok? That question is addressed by Shaomin Li, a scholar of China’s political economy and business at Old Dominion University.

Li explains that the relationship between TikTok, ByteDance and the Chinese Communist Party is nuanced – it isn’t simply a matter of officials in Beijing telling ByteDance to jump and the parent company dictating how high its subsidiary will leap. Rather, as with all companies in China, employees are under certain obligations when it comes to advancing national interests. In China, private enterprises, such as ByteDance, operate as joint ventures with the state.

“Regardless of whether ByteDance has formal ties with the party, there will be the tacit understanding that the management is working for two bosses: the investors of the company and, more importantly, their political overseers that represent the party,” Li writes. “But most importantly, when the interests of the two bosses conflict, the party trumps.”

2. Exploiting user data

The risks TikTok poses to U.S. users are similar to the risks posed by many popular apps, principally that the app collects data about you. That data, which includes contact information and website tracking, plus all data you post and messages you send through the app, is available to use or misuse by ByteDance and any other entity that has or gains access to it.

Iowa State University cybersecurity researcher Doug Jacobson writes that U.S. officials and lawmakers are concerned that the Chinese government could exploit TikTok user data to spy on U.S. citizens. Government hackers could use the TikTok data to trick users into revealing more personal information.

But if the goal is to counter Chinese hackers, banning TikTok is likely to prove too little, too late. “By some estimates, the Chinese government has already collected personal information on at least 80% of the U.S. population via various means,” Jacobson writes. “The Chinese government – along with anyone else with money – also has access to the large market for personal data.”

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3. The security risks of a ban

Banning TikTok could also make U.S. users more vulnerable to hackers of all stripes. Rochester Institute of Technology computer security expert Robert Olson writes that many of the 170 million U.S. TikTok users could try to get around a ban on the app, with negative consequences for their digital safety.

If TikTok ends up banned from Apple’s and Google’s app stores, users could try to access the app elsewhere via sideloading. This practice of getting around the Apple and Google app stores leaves users vulnerable to malware posing as the TikTok app. TikTok users might also be motivated to circumvent Apple and Google security controls in order to keep the app installed, a move that would make users’ phones more vulnerable.

“I find it unlikely that a TikTok ban (is) technologically enforceable,” Olson writes. “This … legislation – aimed at improving cybersecurity – could motivate users to engage in riskier digital behavior.”

4. First Amendment concerns

In its legal challenge to the U.S. government, ByteDance claimed the government is violating its First Amendment rights. Technology law scholars Anupam Chander of Georgetown University and Gautam Hans of Cornell University write that ByteDance had grounds for its claim, and that the implications go beyond this case.

TikTok is a publisher – an online publisher of users’ videos. Forcing ByteDance to divest TikTok is a form of prior restraint – the government preventing speech before it occurs, Chander and Hans write.

“By forcing the sale of TikTok to an entity without ties to the Chinese Communist Party, Congress’ intent with the law is to change the nature of the platform,” they write. “That kind of government action implicates the core concerns that the First Amendment was designed to protect against: government interference in the speech of private parties.”

5. What about the others?

Security and legal issues aside, the forced sale to a U.S.-based company or ban of TikTok in the United States is a questionable approach to solving the problems the law aims to address: potential Chinese government influence in the U.S., harm to teens and data privacy violations, writes Arizona State media scholar Sarah Florini.

The Chinese government – and other U.S. adversaries – have long used social media apps owned by U.S. companies to attempt to influence American public opinion. TikTok is hardly alone in posing harm to teens, as the Facebook whistleblower case amply demonstrated. And vast amounts of Americans’ personal data are already available to any buyer on the open and black markets.

“Concerns about TikTok are not unfounded, but they are also not unique. Each threat posed by TikTok has also been posed by U.S.-based social media for over a decade,” Florini writes.

This is an updated version of an article originally published on Sept. 16, 2024.

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Eric Smalley, Science + Technology Editor, The Conversation and Matt Williams, Senior International Editor, The Conversation

This article is republished from The Conversation under a Creative Commons license. Read the original article.

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Consumer Corner

LUMISTAR Draws Record Crowds at CES 2026 With AI Tennis and Basketball Training Systems

LUMISTAR’s CES 2026 debut showcased TERO and CARRY, innovative AI sports training systems that engage athletes actively. The systems allow real-time adaptations, transforming training into competitive practice while effectively utilizing performance data for measurable skill development. Pre-orders start March 2026.

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LUMISTAR drew record crowds at CES 2026 with live demos of its AI tennis system TERO and AI basketball trainer CARRY, built to adapt in real time and turn performance data into actionable training.
Tero and Carry at Lumistar CES

LUMISTAR wrapped up its CES 2026 debut in Las Vegas with record-level attention, as live demos of its AI-powered sports training systems consistently drew full crowds throughout the show, according to the company.

The sports-focused AI brand showcased TERO, its AI tennis training system, and CARRY, its AI basketball training system—both described by attendees as “game changers” for how training can be delivered, measured, and scaled.

Why the Booth Stayed Packed

Across multiple days of hands-on demonstrations, LUMISTAR’s booth became a focal point for athletes, coaches, club operators, and sports technology professionals. Visitors repeatedly pointed to one key difference: the systems don’t just record results—they actively participate in training.

That’s a major break from the standard model in sports tech, where:

  • traditional ball machines run pre-set drills, and
  • wearables/video tools analyze performance after a session ends.

Training That Adapts in Real Time

LUMISTAR says both TERO and CARRY combine real-time computer vision, adaptive decision-making, and on-court execution to respond instantly to athlete behavior—adjusting difficulty, tempo, and training logic shot by shot.

Attendees noted that this turns practice from repetition into something closer to competition—an evolving back-and-forth between athlete and system.

“This is not an incremental improvement—it’s a complete rethink of what training equipment should do,” one professional coach attending CES said in the release. “For the first time, the machine is reacting to the athlete, not the other way around.”

From Data Collection to Action

Another standout point from CES feedback: the platform’s focus on turning performance data into immediate training outcomes.

LUMISTAR’s approach emphasizes:

  • continuous data retention across sessions
  • real-time performance interpretation
  • clear visualization of progress and training efficiency

Coaches and athletes highlighted that this could reduce wasted training time and accelerate skill development by making each session measurable and comparable.

What’s Next: Pre-Orders and Kickstarter

LUMISTAR outlined a 2026 rollout plan following CES:

  • TERO opens for pre-orders in March 2026, with full market availability beginning May 2026
  • CARRY launches via Kickstarter in Q2 2026
  • The company will continue private demonstrations and pilot programs with select training institutions worldwide ahead of commercial release

More information is available at https://www.lumistar.ai.

Source: PRNewswire press release from LUMISTAR (Jan. 11, 2026)

STM Daily News is tracking the biggest CES 2026 stories shaping entertainment, culture, and the tech that’s changing how we watch, play, train, and live—bringing you quick-hit updates, standout product debuts, and follow-up coverage as launches roll out in 2026. https://stmdailynews.com/entertainment/

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Entertainment

Smart Gaming: How Parents Can Keep Kids Safe Online

Parents can enhance kids’ safety during online gaming by using privacy settings, researching games, enabling age checks, keeping personal information private, and utilizing parental controls and security tools.

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Last Updated on January 21, 2026 by Daily News Staff

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Smart Gaming: How Parents Can Keep Kids Safe Online

(Family Features) Playing video games can be a fun, social experience. However, online gaming also poses real risks, especially for kids. As a parent, you don’t necessarily need to be a gamer yourself to help keep your children safe when the controller is in their hands.

Consider taking proactive steps like these to create a healthy online gaming environment for kids of all ages.

Check System Privacy Settings
As a first line of defense – before your child even starts gaming – spend some time in the device or console privacy settings. Here you can turn off sharing, disable location tracking, limit microphone and camera access and restrict how other users can interact with your child’s profile. Similarly, many games and platforms include built-in privacy settings that can be tailored to your child’s age and online experience. These settings may allow you to limit who can view your child’s profile or send a friend request, message or voice chat.

Research Games
Because not all games are created equal, look up game ratings through a service such as ESRB before buying or downloading to understand the maturity level of the game and determine if it’s appropriate for your child. To take it a step further, read reviews from other parents or watch gameplay videos to see if you deem not only the content but also the social interaction acceptable.

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Use Facial Age Estimation
Online platforms are increasingly looking for ways to keep users safe, and that includes added levels of verification. As part of a multilayered approach to safety, Roblox is the first online gaming platform to require age checks for users of all ages to access chat features, enabling age-appropriate communication and limiting conversations between adults and minors. These secure age checks are designed to be fast, easy and secure using Facial Age Estimation technology directly within the app.

“Our commitment to safety is rooted in delivering the highest level of protection for our users,” said Matt Kaufman, chief safety officer at Roblox. “By building proactive, age-based barriers, we can empower users to create and connect in ways that are both safe and appropriate.”

Once age-checked, users are assigned to one of six age groups: under 9, 9-12, 13-15, 16-17, 18-20 or 21 and older, ensuring conversations are safe and age appropriate. Age checks are optional; however, features like chat will not be accessible unless an age check is completed. Chat is also turned off by default for children under age 9, unless a parent provides consent after an age check.

Keep Personal Information Private
It’s seldom a bad idea to be extra cautious when interacting with strangers online, even if they seem friendly enough while playing the game. Teach children what information not to share, including their full name, address, birthday, school name, phone number, email address, passwords or any photos that may contain any personal information (like a house number or school logo) in the background. Also encourage a screen name and generic avatar for added privacy.

Turn on Parental Controls
Designed to allow parents a supervisory role in their child’s online gaming experience, parental controls on many platforms include the ability to set schedules and limit playtime, restrict access to certain content or social features, require a password for purchases or set a spending limit.

Avoid Clicking Unfamiliar Links
Player profiles and in-game chats may include links to external sites, including those promising rewards or cheat codes. Because they can be used to gain access to personal information, remind your children to ask an adult before clicking any unfamiliar links while gaming so they can be verified as trustworthy.

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Employ Privacy and Security Tools
While system or console-specific settings allow parents to set content restrictions, approve downloads, manage friends lists and more, additional layers of security are sometimes necessary. Extra safeguards such as antivirus and internet security software, DNS (domain name system) filtering and two-factor authentication can also be enabled to help keep kids safe online.

For more tools to help parents make informed decisions and support their children’s gaming experience, visit corp.roblox.com/safety.

Photo courtesy of Shutterstock (father and daughter playing video game)

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SOURCE:
Roblox

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Consumer Corner

UOG Wins Three CES 2026 Awards for Black Diamond Carbon & Nano Silver Wellness Wearables

At CES 2026, United One Group Healthcare (UOG) highlighted wellness wearables, winning three significant awards for its innovative products, including the UOG 5-in-All Wellness Band and Socks. These recognition honors emphasize practical consumer value and meaningful innovation, marking UOG as a leader in non-invasive wellness technology.

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Last Updated on January 20, 2026 by Daily News Staff

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CES® 2026. Image Credit: Consumer Technology Association (CTA)®

LAS VEGAS — CES is usually where the flashiest screens, fastest chips, and wildest concept gadgets steal the spotlight. But this year, wellness wearables made a serious push into the conversation—and United One Group Healthcare (UOG) walked away with some of the show’s biggest editorial wins.

United One Group (UOG), the developer behind what it calls the world’s first Black Diamond Carbon & Nano Silver fusion wellness technology, announced it earned three major industry awards at CES 2026—plus an on-floor boost when a CES official spokesperson publicly highlighted UOG’s featured productsduring the event.

Three CES 2026 Awards for UOG’s 5-in-All Line

According to the company, UOG’s wearable wellness products received:

  • Two TWICE Picks Awards for
    • UOG 5-in-All Wellness Foot Pain Relief Socks
    • UOG 5-in-All Wellness Band
  • One TechRadar Pro Picks Award for
    • UOG 5-in-All Wellness Band

That kind of cross-recognition matters at CES, where editorial awards are often split across categories and audiences. UOG’s haul places it among a smaller group of wellness-focused brands to earn multiple editorial honors—including wins from both TWICE (a key consumer electronics and retail publication in the U.S.) and TechRadar Pro (a global tech and professional solutions outlet).

Why These Awards Carry Weight

Both award programs are editor-selected, not paid placements, which is a big deal in a show environment packed with marketing noise.

  • TWICE Picks Awards spotlight products that show market readiness, performance, and practical consumer value.
  • TechRadar Pro Picks Awards focus on meaningful innovation, usability, and real-world impact.

In other words: these wins aren’t about the loudest booth—they’re about products editors believe people will actually use.

CES 2026 Awards 2
UOG Healthcare Products Information (PRNewsfoto/United One Group (UOG) America)

What UOG Showed Off at CES 2026

UOG’s CES lineup centers on non-invasive, wearable wellness gear that integrates its proprietary Black Diamond Carbon & Nano Silver nanotechnology. The company says the material is designed to support microcirculation, activate the body’s natural electrical pathways, and encourage recovery—without electronics or medication.

Here’s a quick look at the featured products:

1) UOG 5-in-All Wellness Band (Award Winner)

The 5-in-All Wellness Band was the standout, earning recognition from both TWICE and TechRadar Pro. UOG describes it as a soft, flexible, one-size wearable designed to support:

  • deeper sleep
  • headache relief and reduced cranial tension
  • neck and shoulder relaxation
  • stress reduction through parasympathetic nervous system support

UOG positions it for people dealing with insomnia, migraines, eye fatigue, frequent travel, and high-stress routines.

2) UOG 5-in-All Wellness Foot Pain Relief & Diabetic Support Socks (Award Winner)

Also a TWICE Picks Awards winner, these socks are aimed at relief for:

  • plantar fasciitis
  • neuropathy
  • swelling
  • chronic foot fatigue

The company says the design includes a three-zone arch system and targeted cushioning to support circulation and nerve function—especially for people managing diabetes or circulation issues.

3) Performance Sports Socks, Knee Sleeves, and Arm Sleeves

UOG also featured additional recovery-focused wearables, including:

  • Performance Sports Socks for circulation support, fatigue reduction, and daily recovery
  • Knee Sleeves engineered for joint stabilization and compression-based comfort
  • Arm Sleeves designed to support endurance, flexibility, and reduced arm/elbow fatigue

The common thread: UOG’s nanotech material paired with compression and ergonomic design, aimed at everyday users as much as athletes.

What’s Next for UOG After CES

UOG says its long-term mission is to merge advanced nanotechnology with accessible wellness solutions—and it plans to expand into next-generation recovery wear, biosensor-integrated systems, and AI-driven wellness platforms.

At a show where “the future” often means bigger, brighter, and faster, UOG’s CES moment points to a different direction: wellness tech that’s wearable, practical, and built around daily life.

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UOG at CES 2026

UOG exhibited at Booth #56227 at the Venetian Expo in Las Vegas, offering live demos, performance testing, and product trials throughout the show.

More info about UOG at CES 2026

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