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Explore Virtual Reality Worlds at Home: Virtuix Launches Omni One, a Unique Omni-Directional Treadmill for Consumers That Lets You Step into VR Without Boundaries

Austin-based Virtuix is shipping beta units of Omni One, a complete entertainment system whose 360-degree experience delivers the immersive feeling of physically moving in VR

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Austin-based Virtuix is shipping beta units of Omni One, a complete entertainment system whose 360-degree experience delivers the immersive feeling of physically moving in VR

AUSTIN, Texas /PRNewswire/ — Traveling through the virtual reality worlds of your favorite games at home is becoming a reality as Virtuix (https://www.virtuix.com) launches Omni One, a unique omni-directional treadmill that enables players to walk or run in any direction through video games and other virtual environments.

Seeking to take home entertainment to the next level, Austin-based Virtuix started shipping Omni One units to their investor community as an intriguing prelude to a planned consumer launch later this year. The company currently has a waitlist for Omni One of more than 35,000 subscribers who have signed up online.

Omni One is a complete entertainment system that currently ships with a Pico Neo 3 Pro headset and works straight out of the box without needing a PC or other peripherals, providing a seamless user experience. The Neo 3 Pro headset, which has the same processor and resolution as Meta’s popular Quest 2 but offers a wider field of view, comes with Omni One’s operating software, including social features and a proprietary game store targeting 30 titles at launch.

Inspired by the popular Omni Pro, a commercial version of the Omni available at more than 500 entertainment venues in 45 countries, Omni One is designed to fit tastefully inside a living room or other place in your home. Compared to Omni Pro, Omni One is lighter, more compact (4-foot diameter), easy to fold up or move around, and allows players unmatched freedom of movement, including crouching, kneeling, and jumping.

“We’re thrilled about Omni One,” said Jan Goetgeluk, founder and CEO of Virtuix. “After a long and challenging development process, spanning Covid-19 and supply chain shortages, Omni One has turned out to be an awesome product that delivers on our company’s original vision of an active VR entertainment system for the home. Our commercial products have hosted over 3 million plays at entertainment venues worldwide, and we’ve built a fanatical player community of over 300,000 registered players. We can’t wait to bring our popular gaming experience to the homes of our many players and fans.”

Omni One’s introductory price is $2,595 plus shipping, or as low as $65/month on a payment plan. Omni One’s pricing includes both the treadmill and the high-end Pico headset (market value $699).

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Omni One’s top benefits include:

  • It lets you walk or run in video games or other virtual worlds, in any direction and at any speed, while occupying only a small amount of floor space.
  • Safety features keep you from falling or hitting walls or other people.
  • It keeps you in shape by burning calories while gaming.

Virtuix is expanding awareness of Omni One among consumers, gamers, and the investment community by running a Reg CF campaign as part of its Series B funding round (https://invest.virtuix.com). Investors get to skip the line to order Omni One ahead of the general public, and they can qualify for investor discounts on Omni One of 30% (worth $780) or more.

https://youtu.be/E71k67dQ1ao.

To see Omni One in action, check out Virtuix’s latest video

ABOUT VIRTUIX

Virtuix Inc., founded in 2013 and headquartered in Austin, Texas, is the developer of “Omni” – the first omni-directional treadmill that enables 360-degree movement in VR. Virtuix is launching Omni One, a consumer version for the home market.

SOURCE Virtuix

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Shutterstock Teams With NVIDIA to Build AI Foundation Models for Generative 3D Artist Tools

Shutterstock announced its partnering with NVIDIA to train custom 3D models

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Customized Shutterstock content trained with NVIDIA Picasso generative AI cloud service to use text prompts to rapidly generate 3D content for industrial digital twins, entertainment and gaming

NEW YORK /PRNewswire/ — Shutterstock, Inc. (NYSE: SSTK), a leading global creative platform for transformative brands and media companies, announced it is partnering with NVIDIA to train custom 3D models to create generative 3D assets from simple text prompts. Through a first of its kind collaboration, 3D models will be trained with Shutterstock assets using NVIDIA Picasso generative AI cloud services to convert text into high-fidelity 3D content, reducing creation time from hours to minutes.

When the models are introduced in the coming months on Shutterstock.com, the new NVIDIA-powered generative AI capabilities will be the latest addition to Creative Flow, an extensive toolkit designed to power the most seamless creative experience possible. The text-to-3D features will also be offered on Turbosquid.com and is planned to be introduced on the NVIDIA Omniverse™ platform for building and operating 3D industrial metaverse applications.

“Our generative 3D partnership with NVIDIA will power the next generation of 3D contributor tools, greatly reducing the time it takes to create beautifully textured and structured 3D models,” said Shutterstock CEO Paul Hennessy. “This first of its kind partnership furthers our strategy of leveraging Shutterstock’s massive pool of metadata to bring new products, tools, and content to market. By combining our 3D content with NVIDIA’s foundation models, and utilizing our respective marketing and distribution platforms, we can capitalize on an extraordinarily large market opportunity.”

With today’s professional software tools, building a high quality, detailed 3D model from scratch is often a challenging and time-consuming task for creators. In the case of a content being created for use as a digital twin, where absolute precision is required, the complexity of the job can take days or even longer depending on the specifics of the model. By creating custom models with the NVIDIA Picasso generative AI cloud service, Shutterstock will help 3D artists create object shapes, assist with object unwrapping, generate textures and materials and, for non-3D users, will even produce complete 3D models ready for use in a wide variety of applications and platforms.

“The transformative capabilities of generative AI make it possible for software makers and enterprises to build tools that use simple text prompts to create 3D assets for digital twins, simulation and design, saving artists enormous amounts of time and effort,” said NVIDIA Vice President of Developer Programs Greg Estes. “Training a custom Shutterstock model with the NVIDIA Picasso generative AI cloud services will give developers a tool that can automate much of the tedious work for artists, freeing them to spend more time exploring new concepts and refining their ideas.”

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As part of its responsible AI focus and in correlation with sales of the customized 3D models on Shutterstock’s platform, Shutterstock will compensate artists through its Contributor Fund for the role their IP plays in training the generative technology.

ABOUT NVIDIA
Since its founding in 1993, NVIDIA (NASDAQ: NVDA) has been a pioneer in accelerated computing. The company’s invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined computer graphics, ignited the era of modern AI and is fueling the creation of the metaverse. NVIDIA is now a full-stack computing company with data-center-scale offerings that are reshaping industry. More information at https://nvidianews.nvidia.com/.

ABOUT SHUTTERSTOCK
Shutterstock, Inc. (NYSE: SSTK), is a leading global creative platform for transformative brands and media companies. Directly and through its group subsidiaries, Shutterstock’s comprehensive collection includes high-quality licensed photographsvectorsillustrations3D modelsvideos and music. Working with its growing community of more than 2 million contributors, Shutterstock adds hundreds of thousands of images each week, and currently has more than 600 million images and more than 45 million video clips available.

Headquartered in New York City, Shutterstock has offices around the world and customers in more than 150 countries. The Company also owns Splash News, an entertainment news agency for newsrooms and media companies worldwide; Pond5, one of the world’s largest video-first content marketplaces; TurboSquid, one of the world’s largest 3D content marketplaces; PicMonkey, an online graphic design and image editing platform; Offset, a high-end image collection; Shutterstock Studios, an end-to-end custom creative shop; PremiumBeat, a curated royalty-free music library; Shutterstock Editorial, a premier source of editorial images and videos for the world’s media; and Bigstock, a value-oriented stock media offering.

For more information, please visit www.shutterstock.com and follow Shutterstock on Twitter and on Facebook.

NVIDIA FORWARD-LOOKING STATEMENTS
Certain statements in this press release including, but not limited to, statements as to: the benefits, impact, performance, availability and features of NVIDIA’s partnership with Shutterstock to use images and text prompts to rapidly generate 3D content for industrial digital twins, entertainment, and gaming; and the benefits, impact, performance, features and availability of NVIDIA’s products, and technologies, including NVIDIA Picasso generative AI cloud services, NVIDIA Omniverse, and NVIDIA foundation models are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: global economic conditions; NVIDIA’s reliance on third parties to manufacture, assemble, package and test NVIDIA’s products; the impact of technological development and competition; development of new products and technologies or enhancements to NVIDIA’s existing product and technologies; market acceptance of NVIDIA’s products or NVIDIA’s partners’ products; design, manufacturing or software defects; changes in consumer preferences or demands; changes in industry standards and interfaces; unexpected loss of performance of NVIDIA’s products or technologies when integrated into systems; as well as other factors detailed from time to time in the most recent reports NVIDIA files with the Securities and Exchange Commission, or SEC, including, but not limited to, its annual report on Form 10-K and quarterly reports on Form 10-Q. Copies of reports filed with the SEC are posted on the company’s website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.

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SHUTTERSTOCK FORWARD-LOOKING STATEMENTS
This press release contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995, particularly in the discussion under the caption “2023 Guidance.” All statements other than statements of historical fact are forward-looking. Examples of forward-looking statements include, but are not limited to, statements regarding guidance, industry prospects, future business, future results of operations or financial condition, new or planned features, products or services, management strategies and our competitive position. You can identify forward-looking statements by words such as “may,” “will,” “would,” “should,” “could,” “expect,” “aim,” “anticipate,” “believe,” “estimate,” “intend,” “plan,” “predict,” “project,” “seek,” “potential,” “opportunities” and other similar expressions and the negatives of such expressions. However, not all forward-looking statements contain these words. Forward-looking statements are subject to known and unknown risks, uncertainties and other factors that could cause our actual results to differ materially from those expressed or implied by the forward-looking statements contained herein. Such risks and uncertainties include, among others, those discussed under the caption “Risk Factors” in our most recent Annual Report on Form 10-K, as well as in other documents that the Company may file from time to time with the Securities and Exchange Commission. As a result of such risks, uncertainties and factors, Shutterstock’s actual results may differ materially from any future results, performance or achievements discussed in or implied by the forward-looking statements contained herein. The forward-looking statements contained in this press release are made only as of this date and Shutterstock assumes no obligation to update the information included in this press release or revise any forward-looking statements, whether as a result of new information, future developments or otherwise, except as required by law. 

© 2023 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, and NVIDIA Omniverse are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Other company and product names may be trademarks of the respective companies with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.

SOURCE Shutterstock, Inc.

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HULU ORIGINAL ‘HISTORY OF THE WORLD, PART II’ BECOMES AN INTERACTIVE DIGITAL GAMING EXPERIENCE

History of the World, Part II premiered as a new eight-episode series on Hulu

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SANTA MONICA, Calif. /PRNewswire/ — Mel Brooks’ History of the World, Part I has influenced comedic cinema for 40-plus years and the cult 80s movie is finally getting an interactive gaming experience with its sequel, which debuted on March 6.

History of the World, Part II premiered as a new eight-episode series on Hulu, and as an interactive digital gaming experience available to play online and on Xbox. In the digital gaming experience, fans encounter the show’s colorful characters voiced by the star-studded cast with Ike Barinholtz, Nick Kroll, Wanda Sykes, and of course, the formidable Mel Brooks. The show’s mastermind is no stranger to video games, as Brooks has been involved with several previous gaming projects.

The interactive website version of the History of the World, Part II gaming experience embraces the crass humor and absurd silliness of the show (and makes no apologies) for an unforgettable, unique experience with plenty of memorable features like the fact that the world didn’t begin with a ‘big bang’ – it was actually ‘The Big Burp.’ Players will feel like they’re part of the show as they experience various historical recreations, from Amelia Earhart to Noah’s Dog Park, and more.

The History of the World, Part II digital gaming experience is available to download FREE on Xbox until March 31, 2023, and for desktop and mobile play until July 6, 2023. Players who complete the interactive gaming experience are eligible to win prizes, including a brand-new Xbox, and more historically hilarious surprises.

To learn more about the History of the World, Part II interactive gaming experience, click here.


History of the World Part 2 | Trailer | Hulu

About Hulu
Hulu is a comprehensive all-in-one streaming service offering live and on-demand entertainment through an array of subscription options to give consumers ultimate control over their viewing experience.

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SOURCE Hulu

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