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Celebrate Godzilla Day with Bandai Namco Toys & Collectibles America Inc. All New Godzilla Figures!

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Last Updated on June 30, 2024 by Daily News Staff


Bring the King of Monsters to your home like never before!

IRVINE, Calif., Oct. 26, 2023 /PRNewswire/ – Bandai Namco Toys & Collectibles America (BNTCA) is welcoming Godzilla back into their lineup of collectible figures after five years with the Movie Monster Series collection! Already a staple across Bandai stores in Japan, the Godzilla collection will be available in specialty stores across America and on Amazon for the first time ever later this month.


Bandai Namco Toys Collectibles America Inc Celebrate Godzilla
Celebrate Godzilla Day with Bandai Namco Toys & Collectibles America Inc. All New Godzilla Figures! (CNW Group/Bandai Namco Toys & Collectibles America Inc.)

Retail availability for these new figures comes at a time when Godzilla is making a monumental return to screens, with Godzilla Minus One slated to close out the Tokyo International Film Festival this November, just in time for Godzilla Day on November 3rd, then distributing across over 1,000 theaters throughout North America on December 1.

A must-have for fans of the film franchise, each figure pays homage to the iconic Toho kaiju, or “unique monsters” in translation, throughout generations of film and is a movie-accurate display for any collector’s home. Standing at about 6-inches tall, the entire collection features incredible attention to detail crafted from durable soft vinyl – an inimitable level of craftsmanship distinct within the Japanese art form.

“Godzilla has been an enduring symbol of Japanese pop culture for over six decades,” says Daisuke Zama, Senior Vice President, Brand Toy Department. “We are honored to bring these iconic monsters to life through our action figures and provide American fans with an opportunity to connect with their favorite kaiju in a whole new way.”

The Movie Monster Series launches first with five Wave 1 figures: Godzilla 2019King Ghidorah 2019Millennium GodzillaHedorah 2004, and MechaGodzilla (Heavily Armed) 2003. Coming to shelves later this fall will be Destoroyah and “Burning” Godzilla (1995).

Wave 1 figures will be available at specialty and hobby retailers at the end of October and are available now for pre-order on Amazon.

For more information on these figures and to stay up to date on the latest news from Bandai, visit www.bandai.com.

About Bandai Namco Toys & Collectibles America Inc.

Bandai Namco Toys & Collectibles America Inc. exists to share dreams, fun and inspiration with people around the world. Connecting people and societies in the enjoyment of uniquely entertaining products and services, we’re working to create a brighter future for everyone. A leader in developing engaging, quality toys that capture children’s and collector’s imaginative spirit and provide endless “Fun For All into the Future,” Bandai Namco Toys & Collectibles America Inc. is the manufacturer and master toy licensee of some of the most popular brands in children’s toys, pop culture figures and interactive entertainment today. The Bandai Namco Toys & Collectibles America Inc. brand family includes PAC-MAN®, Gundam, Anime Heroes™, Bandai Hobby Model Kits, Tamashii Nations, DIGIMON® and Tamagotchi®, among other toys and hobby product lines. The company is headquartered in Irvine, California. Find out more about our expertise in connecting with kids in fun and fresh ways at www.bandai.com.

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Bandai logo: ™ & © 2023 Bandai Namco

ABOUT TOHO INTERNATIONAL

Toho International, Inc., the Japanese studio’s U.S.-based subsidiary, has brought classic Godzilla, with 70 years of storytelling and monster mayhem, brand awareness and excitement to audiences around the world through a comprehensive licensing program spanning toys & collectibles, gaming, apparel, accessories, publishing, seasonal, housewares, food & beverage, and many more categories. With over 25 live-action films, numerous animated films and series, and more action-packed new content to come, Toho has captured the love and attention of Godzilla fans from all across the globe. Always-on content accessible across multiple streaming platforms has put Godzilla and other Toho monsters at the forefront of consumers’ minds as the franchise gears up for an exciting next generation of storytelling and fandom.

SOURCE Bandai Namco Toys & Collectibles America Inc.

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Hollywood Legend Rob Reiner and Wife Found Dead; Son in Custody

Renowned filmmaker Rob Reiner and his wife, Michele Singer Reiner, were found dead in their Los Angeles home in a reported homicide. Police have arrested their son in connection with the case, and tributes are pouring in.

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Last Updated on December 16, 2025 by Daily News Staff

Portrait of filmmaker Rob Reiner

Director Rob Reiner participates in a discussion following a screening of the film LBJ at the LBJ Presidential Library in Austin, Texas on Saturday October 22, 2016
On Saturday evening October 22, 2016, the LBJ Presidential Library held a sneak peek of Rob Reiner’s new filmÊLBJ, starring Woody Harrelson as the 36th president. The film, which premiered at the Toronto International Film Festival in September, chronicles the life and times of Lyndon Johnson who would inherit the presidency at one of the most fraught moments in American history.
Following the screening, director Rob Reiner, actor Woody Harrelson, and writer Joey Hartstone joined LBJ Library Director Mark Updegrove on stage for a conversation about the film.
LBJ Library photo by Jay Godwin
10/22/2016

Hollywood Legend Rob Reiner and Wife Found Dead; Son in Custody

December 15, 2025

Renowned filmmaker and actor Rob Reiner, 78, and his wife Michele Singer Reiner, 68, were found dead in their Brentwood, Los Angeles home on Sunday, authorities say. Emergency responders were called to the residence Sunday afternoon, where both were discovered with fatal wounds consistent with a stabbing. Police are treating the case as a double homicide. 

Los Angeles police arrested the couple’s 32-year-old son, Nick Reiner, in connection with the deaths. He is being held in custody as investigators continue to piece together the circumstances surrounding the incident. 

Nick Reiner and Rob Reiner at the 2016 Substance Abuse and Mental Health Services Administrations 2016 SAMHSA Voice Awards cropped

2016 SAMHSA Voice Awards

Reiner was one of Hollywood’s most influential figures, known for his work as a director, producer and actor. His career spanned decades, from early television fame to directing beloved films that shaped American cinema. 

Friends, colleagues and public figures have begun sharing tributes and reactions to the news as the investigation is ongoing. 

More details will be updated as they become available.

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Hollywood vs. Reality: How LA’s Wilshire Subway Was Really Built

Wilshire Subway: Did LA blast subway tunnels under Wilshire Boulevard? Hollywood says yes — engineers say no. Here’s how Metro safely tunneled beneath Miracle Mile.

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envato labs image edit

When the 1997 disaster film Volcano depicted lava erupting along Wilshire Boulevard and referenced blasting during Red Line subway construction, it delivered gripping cinema — but not accurate engineering.

In reality, Los Angeles Metro did not rely on large-scale blasting to construct subway tunnels beneath Wilshire Boulevard and the Miracle Mile. Instead, engineers used tunnel boring machines (TBMs) specifically to avoid the very risks Hollywood dramatized.

Why Blasting Was Avoided

The Wilshire Corridor sits atop historic oil fields, making methane gas pockets a known and serious concern. A deadly methane explosion near Fairfax Avenue in 1985 led to heightened scrutiny of underground construction in the area. Blasting in such conditions could have caused unpredictable gas releases, ground instability, or damage to surface structures.

As a result, Metro engineers chose pressurized, closed-face tunnel boring machines, which allow for:

  • Controlled excavation in dense urban environments

  • Continuous ground support to prevent settlement

  • Integrated gas detection and ventilation systems

These machines grind slowly through soil and rock while installing precast concrete tunnel linings, creating a sealed, gas-resistant structure as they advance. envato labs image edit

The Real Engineering Feat

Although Volcano took creative liberties for dramatic effect, the true story of tunneling under Wilshire is no less impressive. Advances in TBM technology and methane mitigation ultimately allowed the Metro D Line (formerly the Red Line/Purple Line) to safely pass through one of Los Angeles’ most geologically complex corridors — without explosions, collapsing streets, or cinematic chaos.

Bottom Line

Volcano remains a memorable piece of 1990s disaster cinema, but its portrayal of subway construction is fiction. The real achievement lies in decades of careful planning, modern tunneling technology, and engineering solutions that quietly reshaped Los Angeles beneath its busiest boulevard.

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Entertainment

Beam Unveils Veo 3.1-Powered AI Platform: Transforming Videos into Playable Games and Interactive Stories

Discover Beam’s new Veo 3.1-powered AI platform, transforming videos into playable mini-games and interactive stories—no coding required. Explore the future of interactive media for creators and storytellers.

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Last Updated on December 13, 2025 by Daily News Staff

Beam Unveils Veo 3.1-Powered AI Platform: Transforming Videos into Playable Games and Interactive Stories

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Beam Unveils Veo 3.1-Powered AI Platform: Transforming Videos into Playable Games and Interactive Stories

In a year where generative AI and short-form content are rewriting the rules of digital storytelling, Beam is pushing the boundaries even further. Today, Beam—developed by Phaser Studio Inc.—announced the launch of its Veo 3.1-powered AI platform, a groundbreaking tool that empowers creators to turn ordinary videos into playable mini-games and interactive AI stories, all without writing a single line of code.

Video, Reimagined: From Passive Watching to Active Playing

For decades, video has been the dominant format online—but it’s always been a one-way street: watch, react, repeat. Beam is flipping that script. By introducing “playable video,” Beam merges the worlds of generative AI, interactive media, and game creation. The result? Stories and experiences that aren’t just watched, but actively played and explored.
“Video has become the dominant format on the internet, but it’s always been passive,” says Matt Dukes, CEO of Beam. “Beam turns video into something interactive. By combining Veo 3.1 with a no-code game-creation workflow, we’re giving creators a new medium where stories, games, and short-form content all converge and come to life.”

How It Works: No-Code Creation, Limitless Possibilities

Beam’s platform is powered by a multi-model AI engine, including the latest Veo 3.1 and other advanced video generation models. Here’s what makes it unique:
  • AI-Generated Media: Instantly create video, images, and music using cutting-edge AI tools.
  • Drag-and-Drop Grid Editor: Arrange scenes, add branching choices, and build interactive storylines—all visually, right in your browser.
  • Instant Publishing: Share your playable mini-games and interactive shorts to the web with a single click.
The platform is designed for everyone—from indie storytellers and educators to brands and viral content creators. Early adopters are already bringing to life dating sims, choose-your-own-adventure stories, action-packed mini-games, interactive ASMR experiences, and even wholesome, playable pet tales.

Free Early Access for Creators

Beam is rolling out with an early-access program that offers unlimited free generations. This means creators can experiment, iterate, and publish their first projects without barriers. Looking ahead, Beam plans to introduce monetization, discovery, and distribution tools to help creators grow their audiences and revenue.
One early creator summed it up perfectly: “I’ve used AI video tools before, but Beam is the first time I felt like I was actually building a game, not just generating clips. Being able to turn a video into something people can interact with completely changes how I think about storytelling.”

The Future of Interactive Media

Beam isn’t just another AI tool—it’s a new creative medium. As Dukes puts it, “AI unlocked image creation. Then it unlocked video. Playable video is the next step in the evolution of digital media, and Beam is built specifically for that future.”
Ready to start building? Explore Beam’s platform and see how you can turn your next story into a playable experience: https://beam.game/

About Beam: Beam, from Phaser Studio Inc., is an AI-powered platform that lets anyone turn video into playable mini-games and interactive stories. With Veo 3.1 at its core, Beam brings together AI video, sound, visuals, and easy-to-use branching logic for a true no-code creative workflow.
For more info, visit https://beam.game/

Who do you see benefiting most from this kind of platform—independent creators, educators, brands, or someone else? Let’s discuss how this tech could shape the next wave of interactive storytelling!
Source: Phaser Studio Inc.
https://beam.game/ (official site)
For more coverage on the latest AI tools and digital media innovations, check out our Artificial Intelligence section on STM Daily News.

STM Daily News is a multifaceted podcast that explores a wide range of topics, from life and consumer issues to the latest in food and beverage trends. Our discussions dive into the realms of science, covering everything from space and Earth to nature, artificial intelligence, and astronomy. We also celebrate the amateur sports scene, highlighting local athletes and events, including our special segment on senior Pickleball, where we report on the latest happenings in this exciting community. With our diverse content, STM Daily News aims to inform, entertain, and engage listeners, providing a comprehensive look at the issues that matter most in our daily lives. https://stories-this-moment.castos.com/

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