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How VR and AI could help the next generation grow kinder and more connected
VR and AI: Technology can aid in developing empathy in children, particularly through virtual reality (VR) and artificial intelligence (AI). These tools can simulate emotional experiences and enhance social-emotional learning, fostering emotional connections and understanding among young learners.

How VR and AI could help the next generation grow kinder and more connected
Ekaterina Muravevskaia, Indiana University
Empathy is not just a “nice-to-have” soft skill – it is a foundation of how children and adults regulate emotions, build friendships and learn from one another.
Between the ages of 6 and 9, children begin shifting from being self-centered to noticing the emotions and perspectives of others. This makes early childhood one of the most important periods for developing empathy and other social-emotional skills.
Traditionally, pretend play has been a natural way to practice empathy. Many adults can remember acting out scenes as doctor and patient, or using sticks and leaves as imaginary currency. Those playful moments were not just entertainment – they were early lessons in empathy and taking someone else’s perspective.
But as children spend more time with technology and less in pretend play, these opportunities are shrinking. Some educators worry that technology is hindering social-emotional learning. Yet research in affective computing – digital systems that recognize emotions, simulate them or both – suggests that technology can also become part of the solution.
Virtual reality, in particular, can create immersive environments where children interact with characters who display emotions as vividly as real humans. I’m a human-computer interaction scientist who studies social-emotional learning in the context of how people use technology. Used thoughtfully, the combination of VR and artificial intelligence could help reshape social-emotional learning practices and serve as a new kind of “empathy classroom” or “emotional regulation simulator.”
Game of emotions
As a part of my doctoral studies at the University of Florida, in 2017 I began developing a VR Empathy Game framework that combines insights from developmental psychology, affective computing and participatory design with children. At the Human-Computer Interaction Lab at the University of Maryland, I worked with their KidsTeam program, where children of 7-11 served as design partners, helping us to imagine what an empathy-focused VR game should feel like.
In 2018, 15 master’s students at the Florida Interactive Entertainment Academy at the University of Central Florida and I created the first game prototype, Why Did Baba Yaga Take My Brother? This game is based on a Russian folktale and introduces four characters, each representing a core emotion: Baba Yaga embodies anger, Goose represents fear, the Older Sister shows happiness and the Younger Sister expresses sadness. https://www.youtube.com/embed/c6gMdx9zDFA?wmode=transparent&start=0 The VR game Why Did Baba Yaga Take My Brother? is designed to help kids develop empathy.
Unlike most games, it does not reward players with points or badges. Instead, children can progress in the game only by getting to know the characters, listening to their stories and practicing empathic actions. For example, they can look at the game’s world through a character’s glasses, revisit their memories or even hug Baba Yaga to comfort her. This design choice reflects a core idea of social-emotional learning: Empathy is not about external rewards but about pausing, reflecting and responding to the needs of others.
My colleagues and I have been refining the game since then and using it to study children and empathy.
Different paths to empathy
We tested the game with elementary school children individually. After asking general questions and giving an empathy survey, we invited children to play the game. We observed their behavior while they were playing and discussed their experience afterward.
Our most important discovery was that children interacted with the VR characters following the main empathic patterns humans usually follow while interacting with each other. Some children displayed cognitive empathy, meaning they had an understanding of the characters’ emotional states. They listened thoughtfully to characters, tapped their shoulders to get their attention, and attempted to help them. At the same time, they were not completely absorbed in the VR characters’ feelings.
Others expressed emotional contagion, directly mirroring characters’ emotions, sometimes becoming so distressed by fear or sadness that it made them stop the game. In addition, a few other children did not connect with the characters at all, focusing mainly on exploring the virtual environment. All three behaviors can happen in real life as well when children interact with their peers.
These findings highlight both the promise and the challenge. VR can indeed evoke powerful empathic responses, but it also raises questions about how to design experiences that support children with different temperaments – some need more stimulation, and others need gentler pacing.
AI eye on emotions
The current big question for us is how to effectively incorporate this type of empathy game into everyday life. In classrooms, VR will not replace real conversations or traditional role-play, but it can enrich them. A teacher might use a short VR scenario to spark discussion, encouraging students to reflect on what they felt and how it connects to their real friendships. In this way, VR becomes a springboard for dialogue, not a stand-alone tool.
We are also exploring adaptive VR systems that respond to a child’s emotional state in real time. A headset might detect if a child is anxious or scared – through facial expressions, heart rate or gaze – and adjust the experience by scaling down the characters’ expressiveness or offering supportive prompts. Such a responsive “empathy classroom” could give children safe opportunities to gradually strengthen their emotional regulation skills.
This is where AI becomes essential. AI systems can make sense of the data collected by VR headsets such as eye gaze, facial expressions, heart rate or body movement and use it to adjust the experience in real time. For example, if a child looks anxious or avoids eye contact with a sad character, the AI could gently slow down the story, provide encouraging prompts or reduce the emotional intensity of the scene. On the other hand, if the child appears calm and engaged, the AI might introduce a more complex scenario to deepen their learning.
In our current research, we are investigating how AI can measure empathy itself – tracking moment-to-moment emotional responses during gameplay to provide educators with better insight into how empathy develops.
Future work and collaboration
As promising as I believe this work is, it raises big questions. Should VR characters express emotions at full intensity, or should we tone them down for sensitive children? If children treat VR characters as real, how do we make sure those lessons carry to the playground or dinner table? And with headsets still costly, how do we ensure empathy technology doesn’t widen digital divides?
These are not just research puzzles but ethical responsibilities. This vision requires collaboration among educators, researchers, designers, parents and children themselves. Computer scientists design the technology, psychologists ensure the experiences are emotionally healthy, teachers adapt them for curriculum, and children co-create the games to make them engaging and meaningful.
Together, we can shape technologies that not only entertain but also nurture empathy, emotional regulation and deeper connection in the next generation.
Ekaterina Muravevskaia, Assistant Professor of Human-Centered Computing, Indiana University
This article is republished from The Conversation under a Creative Commons license. Read the original article.
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Rod's Pure Thoughts
Remembering Patrick Stewart: A Star Trek Journey Through My Life
Remembering Patrick Stewart: From childhood adventures with Kirk to finding another favorite captain in Picard, Rod Washington reflects on Patrick Stewart, the Next Generation cast, and the creativity they inspired.

From childhood afternoons with the original Enterprise crew to the reunion in Picard, Star Trek has been part of my life for decades. Patrick Stewart helped make that journey unforgettable.
Remembering Patrick Stewart
The news of Sir Patrick Stewart’s passing has me thinking about how much of my life has had Star Trek somewhere in the background—and often right in the foreground.
Star Trek: The Original Series has been my favorite since I was in single digits. Kirk, Spock, McCoy and the rest of that crew were part of my childhood. Long before there was a Captain Picard, that was my Enterprise.
Then came the motion-picture era with the original cast. The Wrath of Khan arrived during my teenage years. The Voyage Home followed in my young adulthood. As I grew up, those familiar characters kept coming back with new adventures.
Then we got a new Enterprise and a new generation.
A New Crew Earned Its Place
When Star Trek: The Next Generation began, my reaction was something like, “It’s okay.”
I continued watching. I was curious, but I already had a strong attachment to the original crew. That kind of connection takes time to build.
By the end of the first season, though, I was crazy about The Next Generation.
Patrick Stewart had a lot to do with that. His portrayal of Jean-Luc Picard gave me another captain to believe in. He had his own presence, his own way of handling a situation, and a way of making you listen when he spoke.
Eventually, Picard was on par with Kirk in my eyes. Coming from someone who had loved the original series since childhood, that says a lot.
From the Enterprise to First Contact
The series became an important part of my adult entertainment life. I cared about the characters and wanted to see where their stories would go.
After the television series ended, the TNG movies gave us more time with them. My favorite remains First Contact. It is the one that stands out most for me from that chapter of Star Trek.
Looking back, I can trace different stages of my life through these shows and movies: childhood with the original series, my teenage years with The Wrath of Khan, young adulthood with The Voyage Home, and then the years spent getting to know Picard’s crew.
That is a long relationship to have with a fictional universe. The people who bring it to life become familiar faces across decades.
Seeing Everyone Together Again
By the time Star Trek: Picard arrived, I was well into another chapter of my own life.
It was fun to see those familiar faces again, especially when the crew came back together. There was a lot of personal history attached to watching them share the screen.
Patrick Stewart and the rest of the cast—and yes, that includes Wil Wheaton—were an important part of my adult life as a viewer. Each contributed to a crew I grew to love.
Seeing them again brought back the feeling that had kept me watching all those years earlier.
Thank You for the Inspiration
What stays with me most is how much creativity those performances sparked.
As someone who enjoys filmmaking and storytelling, I appreciate entertainment that leaves me wanting to create something of my own. Stewart and his castmates gave me that feeling many times over the years.
His passing makes me appreciate the time we had with him on screen and the work we can return to. I can watch an episode, revisit First Contact, or spend another evening with the crew and remember why these stories meant so much to me.
The original series will always have that special place in my heart. Patrick Stewart helped another Enterprise crew earn a place there, too.
Thank you, Sir Patrick, for the years of entertainment, the inspiration, and a captain who became part of my life.
News Background
Stewart died October 28, 2026, at age 86, according to his spokesperson’s statement reported by Reuters. This entry is a personal reflection on his work and its place in my life.
Reader question: When did Captain Picard and the Next Generation crew win you over?
STM Blog
Golden Bird in Compton: When Mom Took a Night Off
Golden Bird in Compton was an occasional Friday or Saturday treat when Mom wanted a break from cooking. A personal look back at its Alondra Boulevard location and the memories that linger.

Some childhood meals stay with you for decades. For me, Golden Bird fried chicken in Compton is one of them.
Growing up in the Los Angeles area, an occasional Friday or Saturday meant my mom wanted a break from cooking. Those were the nights when takeout became a treat, and Golden Bird was one of the places I remember enjoying most.
The location on East Alondra Boulevard sounds like the one we visited. Researching it brought me to 2600 East Alondra Boulevard, Compton—an address listed in Los Angeles County records under Golden Bird #1.
An address can help place a memory on a map. But what I remember most is much simpler: the chicken was delicious, and getting it was a welcome weekend treat.
Part of Our Family’s Takeout Rotation
Golden Bird wasn’t our only chicken stop. Over the years, there was Pioneer, KFC, Church’s, Louisiana Fried Chicken, and later Popeyes. I also remember Jim Dandy from when I was very young, especially its crinkle-cut fries.
Each name brings back a different memory. Golden Bird brings me back to Compton and those evenings when my mother could take some time off from preparing dinner.
As a kid, I thought about enjoying the food. Looking back, I also appreciate what those meals meant for her: one less dinner to cook and a chance to take a break.
The History Behind the Address
Golden Bird’s own history describes a family recipe associated with Zelma and a wet batter designed to give the chicken a crisp outside while keeping the meat moist. My own memory is simply that I loved eating it.
The Alondra Boulevard location also connects to another chapter in Southern California’s fried-chicken history. Vincent Williams opened a Compton Golden Bird franchise in 1983, according to the Los Angeles Times.
A later profile described Williams developing his Honey’s Kettle concept in his former Compton franchise location. Honey’s Kettle dates its beginnings on Alondra Boulevard to 2000, and a 2012 restaurant visit documented its original location at 2600 East Alondra Boulevard. Those accounts point to a connection between the two businesses at that address.
I haven’t established who operated the restaurant during every year my family visited. But learning about its history adds another layer to a place I remember through its food.
A Weekend Memory Worth Keeping
For me, Golden Bird’s place in the story starts with family. It was an occasional treat, a meal I enjoyed, and a Friday or Saturday when Mom could let someone else handle the cooking.
Decades later, that is still a good reason to remember a neighborhood restaurant.
Editor’s note: Golden Bird is still serving fried chicken in South Los Angeles at 8300 South Western Avenue, at West 83rd Street. For those of us who remember it as a weekend family treat, it’s good to know the Golden Bird name remains part of LA’s food scene. Order pickup and delivery
Did you eat at the Golden Bird on Alondra Boulevard—or another Golden Bird location? Share your memories and favorite orders in the comments.
Explore more food stories in STM Daily News’ Food & Drink section.
City
Santa Monica Pier Sign Heads to Las Vegas for Historic Restoration
For generations, the Santa Monica Pier sign has marked the start of a day at the beach. Now, the familiar blue neon landmark is preparing for a journey of its own.
Santa Monica scheduled removal of the 1941 sign for October 20–22, with shipment to Las Vegas anticipated October 26. The timetable is subject to change, according to the city’s October 19 announcement.
The temporary removal accompanies replacement of the aging bridge connecting Ocean Avenue to the pier. It also creates an opportunity to preserve the historic sign.
YESCO will restore it at its Las Vegas facility. The company’s experience includes work on the “Welcome to Fabulous Las Vegas” sign.
Crews will repair neon tubing, treat rust, repaint components and address structural needs while retaining historic features. The sign will remain in secure storage during bridge construction.
Once the project is finished, it will return above the new bridge at a slightly greater height for visibility and vehicle clearance. The city’s latest announcement targets project completion by 2028, ahead of the Los Angeles Olympics and Paralympics.
Meanwhile, visitors can photograph a lighted, half-scale replica near Pier Burger.
For anyone who associates that glowing arch with Southern California memories, its absence will be noticeable. The restoration is intended to ensure future generations can make memories beneath it, too.
Source: City of Santa Monica — October 19, 2026 announcement
Related Links
- City of Santa Monica: Official sign restoration announcement — October 19, 2026. Primary source for removal dates, shipment to Las Vegas, YESCO’s restoration work and the sign’s planned return.
- Santa Monica Daily Press: Sign restoration during bridge rebuild — October 20, 2026. Additional local reporting on the project and visitor access.
- LAist: Sign removal and how to watch — Reporting on the removal schedule and public viewing opportunities.
Follow more Southern California stories at STM Daily News.
