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How VR and AI could help the next generation grow kinder and more connected
VR and AI: Technology can aid in developing empathy in children, particularly through virtual reality (VR) and artificial intelligence (AI). These tools can simulate emotional experiences and enhance social-emotional learning, fostering emotional connections and understanding among young learners.

How VR and AI could help the next generation grow kinder and more connected
Ekaterina Muravevskaia, Indiana University
Empathy is not just a “nice-to-have” soft skill – it is a foundation of how children and adults regulate emotions, build friendships and learn from one another.
Between the ages of 6 and 9, children begin shifting from being self-centered to noticing the emotions and perspectives of others. This makes early childhood one of the most important periods for developing empathy and other social-emotional skills.
Traditionally, pretend play has been a natural way to practice empathy. Many adults can remember acting out scenes as doctor and patient, or using sticks and leaves as imaginary currency. Those playful moments were not just entertainment – they were early lessons in empathy and taking someone else’s perspective.
But as children spend more time with technology and less in pretend play, these opportunities are shrinking. Some educators worry that technology is hindering social-emotional learning. Yet research in affective computing – digital systems that recognize emotions, simulate them or both – suggests that technology can also become part of the solution.
Virtual reality, in particular, can create immersive environments where children interact with characters who display emotions as vividly as real humans. I’m a human-computer interaction scientist who studies social-emotional learning in the context of how people use technology. Used thoughtfully, the combination of VR and artificial intelligence could help reshape social-emotional learning practices and serve as a new kind of “empathy classroom” or “emotional regulation simulator.”
Game of emotions
As a part of my doctoral studies at the University of Florida, in 2017 I began developing a VR Empathy Game framework that combines insights from developmental psychology, affective computing and participatory design with children. At the Human-Computer Interaction Lab at the University of Maryland, I worked with their KidsTeam program, where children of 7-11 served as design partners, helping us to imagine what an empathy-focused VR game should feel like.
In 2018, 15 master’s students at the Florida Interactive Entertainment Academy at the University of Central Florida and I created the first game prototype, Why Did Baba Yaga Take My Brother? This game is based on a Russian folktale and introduces four characters, each representing a core emotion: Baba Yaga embodies anger, Goose represents fear, the Older Sister shows happiness and the Younger Sister expresses sadness. https://www.youtube.com/embed/c6gMdx9zDFA?wmode=transparent&start=0 The VR game Why Did Baba Yaga Take My Brother? is designed to help kids develop empathy.
Unlike most games, it does not reward players with points or badges. Instead, children can progress in the game only by getting to know the characters, listening to their stories and practicing empathic actions. For example, they can look at the game’s world through a character’s glasses, revisit their memories or even hug Baba Yaga to comfort her. This design choice reflects a core idea of social-emotional learning: Empathy is not about external rewards but about pausing, reflecting and responding to the needs of others.
My colleagues and I have been refining the game since then and using it to study children and empathy.
Different paths to empathy
We tested the game with elementary school children individually. After asking general questions and giving an empathy survey, we invited children to play the game. We observed their behavior while they were playing and discussed their experience afterward.
Our most important discovery was that children interacted with the VR characters following the main empathic patterns humans usually follow while interacting with each other. Some children displayed cognitive empathy, meaning they had an understanding of the characters’ emotional states. They listened thoughtfully to characters, tapped their shoulders to get their attention, and attempted to help them. At the same time, they were not completely absorbed in the VR characters’ feelings.
Others expressed emotional contagion, directly mirroring characters’ emotions, sometimes becoming so distressed by fear or sadness that it made them stop the game. In addition, a few other children did not connect with the characters at all, focusing mainly on exploring the virtual environment. All three behaviors can happen in real life as well when children interact with their peers.
These findings highlight both the promise and the challenge. VR can indeed evoke powerful empathic responses, but it also raises questions about how to design experiences that support children with different temperaments – some need more stimulation, and others need gentler pacing.
AI eye on emotions
The current big question for us is how to effectively incorporate this type of empathy game into everyday life. In classrooms, VR will not replace real conversations or traditional role-play, but it can enrich them. A teacher might use a short VR scenario to spark discussion, encouraging students to reflect on what they felt and how it connects to their real friendships. In this way, VR becomes a springboard for dialogue, not a stand-alone tool.
We are also exploring adaptive VR systems that respond to a child’s emotional state in real time. A headset might detect if a child is anxious or scared – through facial expressions, heart rate or gaze – and adjust the experience by scaling down the characters’ expressiveness or offering supportive prompts. Such a responsive “empathy classroom” could give children safe opportunities to gradually strengthen their emotional regulation skills.
This is where AI becomes essential. AI systems can make sense of the data collected by VR headsets such as eye gaze, facial expressions, heart rate or body movement and use it to adjust the experience in real time. For example, if a child looks anxious or avoids eye contact with a sad character, the AI could gently slow down the story, provide encouraging prompts or reduce the emotional intensity of the scene. On the other hand, if the child appears calm and engaged, the AI might introduce a more complex scenario to deepen their learning.
In our current research, we are investigating how AI can measure empathy itself – tracking moment-to-moment emotional responses during gameplay to provide educators with better insight into how empathy develops.
Future work and collaboration
As promising as I believe this work is, it raises big questions. Should VR characters express emotions at full intensity, or should we tone them down for sensitive children? If children treat VR characters as real, how do we make sure those lessons carry to the playground or dinner table? And with headsets still costly, how do we ensure empathy technology doesn’t widen digital divides?
These are not just research puzzles but ethical responsibilities. This vision requires collaboration among educators, researchers, designers, parents and children themselves. Computer scientists design the technology, psychologists ensure the experiences are emotionally healthy, teachers adapt them for curriculum, and children co-create the games to make them engaging and meaningful.
Together, we can shape technologies that not only entertain but also nurture empathy, emotional regulation and deeper connection in the next generation.
Ekaterina Muravevskaia, Assistant Professor of Human-Centered Computing, Indiana University
This article is republished from The Conversation under a Creative Commons license. Read the original article.
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unknown
Did Jackie Gleason See Aliens? Inside the Strange Nixon–UFO Legend
Jackie Gleason reportedly told his wife that President Richard Nixon arranged for him to view preserved extraterrestrial bodies at a Florida Air Force base. Here is what we know—and why the remarkable story remains unverified.
The beloved comedian reportedly told his wife that President Richard Nixon arranged for him to view preserved extraterrestrial bodies at a Florida Air Force base. Decades later, the extraordinary story remains fascinating—but unverified.
Jackie Gleason is remembered as “The Great One,” the larger-than-life entertainer who turned bus driver Ralph Kramden into one of television’s most enduring characters on The Honeymooners. Away from the cameras, however, Gleason had another consuming interest: UFOs, psychic phenomena and the possibility of extraterrestrial life.
That interest eventually became the foundation of one of the strangest stories ever associated with an American president and a Hollywood celebrity. According to Gleason’s second wife, Beverly McKittrick, her husband came home late one night in 1973 and claimed that President Richard Nixon had helped him see the preserved bodies of extraterrestrial beings at Homestead Air Force Base in Florida.
Did Jackie Gleason really see aliens?
The honest answer is that we do not know. The allegation is remarkable, but the available evidence never rises above an uncorroborated story attributed to Gleason years after the supposed event.
Gleason’s fascination with UFOs was real
There is little question that Gleason took the UFO subject seriously. He reportedly assembled a substantial personal library devoted to UFOs, the paranormal and related mysteries. His unusual circular home in New York—often nicknamed “The Mothership”—only strengthened his public association with flying saucers, although its distinctive architecture is not evidence of an extraterrestrial encounter.
Gleason also had a genuine social connection with Nixon. The two men shared an interest in golf and spent time together in Florida. That documented friendship is the factual starting point from which the more sensational story grew.
The alleged trip to Homestead Air Force Base
McKittrick said that Gleason returned to their Florida home at about 11:30 one evening looking disturbed. According to her account, he told her that Nixon had arrived without the usual presidential entourage and taken him to Homestead Air Force Base, south of Miami.
Once there, Gleason allegedly entered a secured building where he saw small humanoid bodies preserved inside glass-topped containers. Published versions differ over the number of bodies and some physical details, but they generally describe child-sized beings with oversized heads.
Importantly, McKittrick did not claim to have accompanied the men or witnessed anything at the base. Her account was based entirely on what she said Gleason told her after returning home.
The story became public in 1983, years after the alleged visit and after the couple had divorced. It circulated widely through tabloid reporting, UFO publications and later books, gradually becoming part of UFO folklore.
Why the story remains unverified
No authenticated photograph, visitor record, military document or firsthand statement from Nixon has emerged to confirm the alleged trip. Gleason also never provided investigators with a signed affidavit describing the experience.
UFO researcher Larry Bryant reportedly sought records from Homestead and tried to obtain a statement from Gleason, but those efforts produced no confirming documentation. Gleason’s refusal to address the account publicly has sometimes been portrayed as suspicious, but silence is not proof that an event occurred.
There is another important complication: McKittrick later expressed uncertainty about her former husband’s story.
During telephone interviews conducted by researcher Kenny Young in 2003, she stood by her recollection that Gleason told her he had seen “dead aliens.” She also acknowledged that, as the years passed, she wondered whether he might have invented the explanation because he had been out late. She declined to appear on camera and said the story should be authenticated first.
Her later comments do not establish that the account was false, but they considerably weaken any attempt to treat it as verified history.
Could a president have slipped away unnoticed?
Some versions of the legend emphasize that Nixon supposedly drove to Gleason’s house alone and then entered a military installation without his Secret Service detail. Presidents have occasionally sought privacy or slipped away from tightly managed schedules, but a secret nighttime excursion of this nature would have involved serious security and logistical obstacles.
The claim becomes even more difficult to accept when we consider what Nixon allegedly revealed. If the United States possessed extraterrestrial bodies, granting a comedian personal access to them would have represented an extraordinary breach of national security—with no apparent official purpose and no surviving documentation.
None of that makes the episode logically impossible. It does, however, mean that the story requires exceptionally strong evidence. That evidence has never appeared.
A compelling legend, not a confirmed encounter
The Jackie Gleason story endures because it combines three irresistible ingredients: a famous comedian fascinated by UFOs, a secretive American president and a nighttime visit to a military base containing an alleged government secret.
What can be established is that Gleason was deeply interested in UFOs, knew Nixon and was said by his former wife to have made an extraordinary claim. What cannot be established is that Nixon took him to Homestead Air Force Base or that preserved extraterrestrial bodies were ever stored there.
So, did Jackie Gleason see aliens?
Perhaps he believed that he did—or perhaps he simply told an unforgettable story. Until corroborating evidence emerges, the alleged encounter belongs in the intriguing borderland between celebrity history and American UFO mythology.
Sources and further reading
- The Black Vault: Jackie Gleason and the Pickled Alien
- University of Miami Libraries: The Jackie Gleason Collection
- U.S. Department of Defense: All-domain Anomaly Resolution Office
Step into The Unknown, where STM Daily News explores the strange phenomena, unexplained encounters and enduring mysteries that continue to challenge what we think we know. From UFO sightings and paranormal events to historical mysteries and unusual scientific discoveries, we examine the stories, evidence and competing explanations—without losing our sense of wonder. https://stmdailynews.com/science/unknown/
Community
PenFed Foundation Raises Over $1.2M for Veterans and Military Families at 23rd Annual Military Heroes Golf Classic
The PenFed Foundation says it raised over $1.2 million for veterans and military families at its 23rd annual Military Heroes Golf Classic.

The PenFed Foundation for Military Heroes said it raised more than $1.2 million to support veterans and military families during its 23rd annual Military Heroes Golf Classic, held Monday, Aug. 31, according to a PRNewswire release. The nonprofit, based in the Washington, D.C. region, focuses on helping veterans transition “from service to success” through programs and grants aimed at military-connected communities.
“We are deeply grateful to our partners and supporters whose generosity and dedication make this event—and the Foundation’s work—possible,” said retired Air Force Lt. Gen. Bradford J. “B.J.” Shwedo, president of the PenFed Foundation, in a statement announcing the fundraising total.
At a dinner held the night before the Golf Classic, PenFed Credit Union President/CEO and PenFed Foundation CEO James Schenck recognized Ed Cody for 25 years of service on the foundation’s board of directors. Cody also serves as chairman of the PenFed Credit Union board and was credited with helping guide initiatives including Defender’s Lodge, the Afghan Rescue and Resettlement Program, the Veteran Entrepreneur Program, and grants supporting wounded, ill, and injured service members.
The foundation said it has provided more than $55 million in financial support to veterans, active-duty service members, and military families since it was founded in 2001. It also noted that PenFed Credit Union covers salaries and administrative costs, allowing more donations to go directly to programs.
What to watch for: How the foundation allocates the new $1.2M across its veteran transition and emergency support programs—and whether it announces new grant rounds tied to entrepreneurship and resettlement work.
SOURCE PenFed Foundation
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Entertainment
Apple Music Super Bowl LX Halftime Show Starring Bad Bunny Wins 7 Emmys, Sets New Record
Executive produced by Roc Nation and JAY-Z, the show becomes the most-awarded halftime production in Emmy history.
The Apple Music Super Bowl LX Halftime Show starring Bad Bunny took home seven Emmy Awards at the 78th Emmy Awards, making it the most-awarded Super Bowl halftime show in Emmy history, according to Roc Nation. The live spectacle—executive produced by Roc Nation and JAY-Z—won across major production categories, underscoring how the halftime stage has evolved into a full-scale, awards-caliber live television event.
The record-setting wins included Outstanding Variety Special (Live), Outstanding Music Direction, Outstanding Directing for a Variety Special, Outstanding Choreography for Variety or Reality Programming, Outstanding Sound Mixing for a Variety Series or Special, Outstanding Lighting Design/Lighting Direction for a Special, and Outstanding Technical Direction and Camerawork for a Special. Roc Nation also noted the show set a global viewership record, pulling 4.157 billion views in 24 hours across global broadcast, YouTube, and social platforms.
Beyond the trophies and viewership numbers, the halftime show leaned into big-name star power with special guest performers Lady Gaga and Ricky Martin, plus additional appearances from Karol G, Cardi B, Jessica Alba, Pedro Pascal, Young Miko, and others. The sweep signals not just a win for the artists on stage, but for the behind-the-scenes creative teams turning the halftime show into one of the most technically ambitious live productions on television.
What to watch for: With Emmy recognition now firmly in the conversation, expect future halftime shows to push even harder on cinematic staging, choreography, and broadcast innovation—because the bar (and the awards) just got higher.
Source: Roc Nation (PRNewswire), Sept. 6, 2026
Link to original press release: https://prnmedia.prnewswire.com/news-releases/the-apple-music-super-bowl-lx-halftime-starring-bad-bunny–executive-produced-by-roc-nation–jay-z-wins-seven-emmys-302870842.html
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