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How VR and AI could help the next generation grow kinder and more connected
VR and AI: Technology can aid in developing empathy in children, particularly through virtual reality (VR) and artificial intelligence (AI). These tools can simulate emotional experiences and enhance social-emotional learning, fostering emotional connections and understanding among young learners.

How VR and AI could help the next generation grow kinder and more connected
Ekaterina Muravevskaia, Indiana University
Empathy is not just a “nice-to-have” soft skill – it is a foundation of how children and adults regulate emotions, build friendships and learn from one another.
Between the ages of 6 and 9, children begin shifting from being self-centered to noticing the emotions and perspectives of others. This makes early childhood one of the most important periods for developing empathy and other social-emotional skills.
Traditionally, pretend play has been a natural way to practice empathy. Many adults can remember acting out scenes as doctor and patient, or using sticks and leaves as imaginary currency. Those playful moments were not just entertainment – they were early lessons in empathy and taking someone else’s perspective.
But as children spend more time with technology and less in pretend play, these opportunities are shrinking. Some educators worry that technology is hindering social-emotional learning. Yet research in affective computing – digital systems that recognize emotions, simulate them or both – suggests that technology can also become part of the solution.
Virtual reality, in particular, can create immersive environments where children interact with characters who display emotions as vividly as real humans. I’m a human-computer interaction scientist who studies social-emotional learning in the context of how people use technology. Used thoughtfully, the combination of VR and artificial intelligence could help reshape social-emotional learning practices and serve as a new kind of “empathy classroom” or “emotional regulation simulator.”
Game of emotions
As a part of my doctoral studies at the University of Florida, in 2017 I began developing a VR Empathy Game framework that combines insights from developmental psychology, affective computing and participatory design with children. At the Human-Computer Interaction Lab at the University of Maryland, I worked with their KidsTeam program, where children of 7-11 served as design partners, helping us to imagine what an empathy-focused VR game should feel like.
In 2018, 15 master’s students at the Florida Interactive Entertainment Academy at the University of Central Florida and I created the first game prototype, Why Did Baba Yaga Take My Brother? This game is based on a Russian folktale and introduces four characters, each representing a core emotion: Baba Yaga embodies anger, Goose represents fear, the Older Sister shows happiness and the Younger Sister expresses sadness. https://www.youtube.com/embed/c6gMdx9zDFA?wmode=transparent&start=0 The VR game Why Did Baba Yaga Take My Brother? is designed to help kids develop empathy.
Unlike most games, it does not reward players with points or badges. Instead, children can progress in the game only by getting to know the characters, listening to their stories and practicing empathic actions. For example, they can look at the game’s world through a character’s glasses, revisit their memories or even hug Baba Yaga to comfort her. This design choice reflects a core idea of social-emotional learning: Empathy is not about external rewards but about pausing, reflecting and responding to the needs of others.
My colleagues and I have been refining the game since then and using it to study children and empathy.
Different paths to empathy
We tested the game with elementary school children individually. After asking general questions and giving an empathy survey, we invited children to play the game. We observed their behavior while they were playing and discussed their experience afterward.
Our most important discovery was that children interacted with the VR characters following the main empathic patterns humans usually follow while interacting with each other. Some children displayed cognitive empathy, meaning they had an understanding of the characters’ emotional states. They listened thoughtfully to characters, tapped their shoulders to get their attention, and attempted to help them. At the same time, they were not completely absorbed in the VR characters’ feelings.
Others expressed emotional contagion, directly mirroring characters’ emotions, sometimes becoming so distressed by fear or sadness that it made them stop the game. In addition, a few other children did not connect with the characters at all, focusing mainly on exploring the virtual environment. All three behaviors can happen in real life as well when children interact with their peers.
These findings highlight both the promise and the challenge. VR can indeed evoke powerful empathic responses, but it also raises questions about how to design experiences that support children with different temperaments – some need more stimulation, and others need gentler pacing.
AI eye on emotions
The current big question for us is how to effectively incorporate this type of empathy game into everyday life. In classrooms, VR will not replace real conversations or traditional role-play, but it can enrich them. A teacher might use a short VR scenario to spark discussion, encouraging students to reflect on what they felt and how it connects to their real friendships. In this way, VR becomes a springboard for dialogue, not a stand-alone tool.
We are also exploring adaptive VR systems that respond to a child’s emotional state in real time. A headset might detect if a child is anxious or scared – through facial expressions, heart rate or gaze – and adjust the experience by scaling down the characters’ expressiveness or offering supportive prompts. Such a responsive “empathy classroom” could give children safe opportunities to gradually strengthen their emotional regulation skills.
This is where AI becomes essential. AI systems can make sense of the data collected by VR headsets such as eye gaze, facial expressions, heart rate or body movement and use it to adjust the experience in real time. For example, if a child looks anxious or avoids eye contact with a sad character, the AI could gently slow down the story, provide encouraging prompts or reduce the emotional intensity of the scene. On the other hand, if the child appears calm and engaged, the AI might introduce a more complex scenario to deepen their learning.
In our current research, we are investigating how AI can measure empathy itself – tracking moment-to-moment emotional responses during gameplay to provide educators with better insight into how empathy develops.
Future work and collaboration
As promising as I believe this work is, it raises big questions. Should VR characters express emotions at full intensity, or should we tone them down for sensitive children? If children treat VR characters as real, how do we make sure those lessons carry to the playground or dinner table? And with headsets still costly, how do we ensure empathy technology doesn’t widen digital divides?
These are not just research puzzles but ethical responsibilities. This vision requires collaboration among educators, researchers, designers, parents and children themselves. Computer scientists design the technology, psychologists ensure the experiences are emotionally healthy, teachers adapt them for curriculum, and children co-create the games to make them engaging and meaningful.
Together, we can shape technologies that not only entertain but also nurture empathy, emotional regulation and deeper connection in the next generation.
Ekaterina Muravevskaia, Assistant Professor of Human-Centered Computing, Indiana University
This article is republished from The Conversation under a Creative Commons license. Read the original article.
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The Knowledge
When Did Water Vending Machines Become a Thing?
When did water vending machines appear in America? Explore their history from a 1908 penny water vendor to the refill machines of the 1970s and 1980s.

You’ve probably seen them hundreds of times.
They sit outside supermarkets, convenience stores and shopping centers—or sometimes stand alone in small roadside kiosks. You bring an empty bottle, usually one, three or five gallons, put in some money, push a button and watch purified water pour into your container.
For many people in California, Arizona and other parts of the American West, water vending machines seem like they’ve simply always been there.
But when did we actually start buying water this way?
The answer takes us back more than a century, although the machines we recognize today didn’t really arrive until the 1970s.
The Water Vending Machine’s Surprising Ancestor
The story begins in Boston in 1908 with a man named Lawrence Luellen.
Luellen was working on something that sounds surprisingly modern: a machine that would allow someone to pay a penny and receive a clean drink of water in an individual disposable cup.
At the time, public drinking water was often consumed from a communal cup or metal dipper—a practice that increasingly worried public-health officials because of the potential spread of disease.
Luellen developed a paper drinking cup along with what became known as the Luellen Cup & Water Vendor. The porcelain machine contained water, ice, disposable cups and a place for discarded cups.
For one penny, a customer could get a drink of cold water in a fresh cup.
Historical records at Lafayette College’s Hugh Moore Dixie Cup Company Collection show that Luellen completed work on the vending apparatus in early 1908. His company, the American Water Supply Company of New England, was incorporated on April 4 of that year.
There was just one problem.
The complete water machine was expensive to manufacture.
The company eventually concentrated on selling the disposable cups and cup dispensers instead. Those cups ultimately evolved into one of America’s most recognizable household products—the Dixie Cup.
So although Luellen’s machine wasn’t the five-gallon refill station we know today, the basic idea was already there:
Put money into a machine and receive drinking water.
The Modern Water Vending Machine Arrives
The next major chapter didn’t occur until roughly 65 years later.
According to histories of the water-vending industry, the first practical machines designed to sell purified water in bulk appeared during the mid-1970s.
These were fundamentally different from Luellen’s machine.
Instead of giving customers a cup of water, the new machines treated water—typically municipal tap water—and allowed customers to fill their own reusable containers.
And we have unusually strong evidence that these machines were operating by 1976.
On July 26, 1976, the U.S. Environmental Protection Agency issued a memorandum specifically addressing the regulatory status of water vending machines.
The EPA described machines that filtered and disinfected water with ultraviolet light and then dispensed the treated water into a customer’s own container using a coin-operated mechanism.
In other words, by the summer of 1976, the basic water-refill machine many of us recognize today was already operating in the United States.
Why the 1970s?
The timing wasn’t accidental.
Americans had become increasingly concerned about pollution and drinking-water quality during the 1960s and 1970s.
Congress passed the Safe Drinking Water Act in 1974, establishing a federal framework for protecting public drinking-water supplies. National drinking-water regulations followed during the decade.
Meanwhile, technologies such as filtration, activated carbon treatment, ultraviolet disinfection and eventually reverse osmosis made it practical to build relatively compact systems capable of treating municipal water at the point where it was sold.
The result was a new business opportunity:
Instead of transporting thousands of bottles of water to a store, a vending company could connect a machine to the local water supply, purify that water on site and sell it by the gallon.
Customers supplied the bottle.
California Helps Turn It Into a Business
California became one of the industry’s most important early markets.
One company that would eventually become a major player was founded by Robert G. Miller.
In 1983, Miller established Bottle Water Vending Inc., the predecessor of Glacier Water Services.
The company manufactured water vending machines and placed many of them outside supermarkets. Customers brought their own containers, while participating stores often sold reusable plastic jugs nearby.
The machines treated municipal water using combinations of filtration, reverse osmosis, carbon treatment and ultraviolet sterilization.
The idea caught on quickly.
In 1984, the company expanded from California into Arizona.
Nevada followed in 1986.
By 1987, the company reportedly had nearly 900 water vending machines operating.
Texas and Florida followed in 1988.
The familiar supermarket water-refill station was becoming a significant business.
Then Came the Drive-Up Water Kiosk
Another variation appeared at almost exactly the same time.
In 1984, Lani and Don Dolifka developed what became Watermill Express in Colorado.
Their idea was an automated stand-alone purification kiosk capable of taking municipal water, processing it through multiple purification stages and selling the finished drinking water directly to customers.
Instead of walking into a supermarket, customers could pull up to the kiosk with their bottles.
Later Watermill Express systems were designed to accommodate reusable containers ranging from one to five gallons, using treatment processes including sediment filtration, activated carbon, reverse osmosis, ultraviolet disinfection and ozone treatment.
That basic concept remains familiar today.
Why Five-Gallon Bottles?
The five-gallon container was already well established through traditional bottled-water delivery services.
But refill vending changed the economics.
Instead of purchasing another filled bottle—or waiting for a delivery—a customer could keep the same container and refill it repeatedly.
That eliminated much of the packaging and transportation involved with conventional bottled water.
It also made purified drinking water relatively inexpensive.
Bring the jug.
Buy the water.
Take the same jug home.
Bring it back when it’s empty.
More than four decades later, that’s still essentially how the system works.
So Who Invented the Modern Water Vending Machine?
That’s where the story gets complicated.
There doesn’t appear to be a single universally recognized inventor of the modern bulk purified-water vending machine.
Lawrence Luellen developed an important early coin-operated water vending concept in 1908, but his machine dispensed an individual drink and disposable cup—not gallons of purified water into a customer’s reusable bottle.
The modern bulk-water machine emerged much later, apparently during the mid-1970s, as water-treatment technology and consumer concern about drinking-water quality converged.
By 1976, the EPA was already dealing with the regulatory implications of machines that treated municipal water and sold it through coin-operated dispensers into customers’ own containers.
Entrepreneurs and companies then refined and expanded the idea during the 1980s.
From a Penny Cup to Five Gallons at a Time
The evolution is remarkable.
1908: Put in a penny and receive a cup of cold water.
Mid-1970s: Machines begin treating municipal water and selling purified water in bulk.
1976: The EPA documents coin-operated machines dispensing treated water into customers’ containers.
1983: Bottle Water Vending, the predecessor of Glacier Water Services, begins operations in California.
1984: Glacier’s predecessor expands into Arizona, while Watermill Express develops its automated purification kiosk in Colorado.
Late 1980s and beyond: Water refill machines become increasingly familiar outside supermarkets and at stand-alone locations throughout the United States.
Today, paying a few coins—or tapping a card—and filling a five-gallon jug might seem thoroughly ordinary.
But the machine sitting outside your neighborhood supermarket represents more than a century of evolution in how Americans buy something that once seemed almost unimaginable to sell from a vending machine:
a drink of water.
Sources and Further Reading
U.S. EPA — Status of Water Vending Machines Under Public Law 93-523
Lafayette College — Hugh Moore Dixie Cup Company Collection
U.S. EPA — Safe Water Research Milestones
Glacier Water Services Company History
World Vision — History of Watermill Express
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High Speed Rail
Brightline West Construction Advances, But Opening Timeline Shifts Beyond the 2028 Olympics
Construction continues to expand along Interstate 15 as Brightline West moves closer to connecting Southern California and Las Vegas with 200 mph electric trains, though the opening timeline has shifted to late 2029.

The vision of traveling between Southern California and Las Vegas in about two hours by high-speed rail is steadily becoming more tangible as Brightline West expands construction activity along the Interstate 15 corridor.
Since construction officially began in 2025, work has continued to ramp up in both California and Nevada. Motorists traveling I-15 may have noticed increased construction activity, survey crews, utility work, and periodic lane closures as the project moves from planning into full-scale development.
Construction Is Becoming More Visible
Brightline West’s 218-mile all-electric high-speed rail line will connect Rancho Cucamonga, California, with Las Vegas, Nevada, using the median of Interstate 15 for much of the route.
Current work includes:
- Utility relocation
- Geotechnical investigations
- Site preparation
- Early civil construction
- Continued work around future station locations
As construction progresses, travelers should expect additional traffic impacts along portions of I-15 while crews prepare for bridges, guideways, track installation, and station construction.
A New Timeline
One of the biggest developments since construction began is a revised completion schedule.
While Brightline West was once expected to open before the 2028 Los Angeles Olympic Games, current projections now place passenger service in late 2029.
Large infrastructure projects frequently experience schedule adjustments due to inflation, labor availability, permitting, and supply chain challenges. Although the delay means Olympic visitors are unlikely to ride the line, construction continues to move forward.
Four Passenger Stations Planned
The line will include stations at:
- Las Vegas
- Apple Valley
- Hesperia
- Rancho Cucamonga
Passengers traveling from Los Angeles will transfer to Brightline West using Metrolink at Rancho Cucamonga, creating an important connection between Southern California’s commuter rail network and the new high-speed line.
Fast, Electric Travel
When complete, Brightline West trains are expected to operate at speeds approaching 200 mph, reducing travel time between Rancho Cucamonga and Las Vegas to approximately 2 hours and 10 minutes.
The fully electric trains are being manufactured by Siemens and are designed to offer a comfortable alternative to one of America’s busiest highway corridors.
Looking Ahead
The next major milestones will likely include visible bridge construction, elevated guideways, station buildings, track installation, electrical systems, and eventually testing of the first trainsets.
While passengers will have to wait a bit longer than originally hoped, Brightline West remains one of the most ambitious passenger rail projects currently under construction in the United States.
For Southern California, it represents more than a faster trip to Las Vegas—it could signal the beginning of a new era for high-speed passenger rail in the American West.
Have you driven the I-15 corridor recently? Have you seen any Brightline West construction? Share your observations in the comments below, and subscribe to the STM Daily News newsletter for more transportation and infrastructure updates.
Source and Related Links
- Brightline West – Construction:Construction Plan & Current Project Details — breakdown of the Nevada and California construction segments, stations, track/electrification and maintenance facility.
- Brightline West – Construction Advisories:Current Construction Advisories — useful for ongoing field investigations, lane impacts and work-zone updates.
- Brightline West – Project Overview:Official Project Overview — confirms the 218-mile Las Vegas–Rancho Cucamonga route and overall project scope.
- Nevada Department of Transportation:Brightline West High-Speed Rail Project — government source covering the route, stations, $3 billion federal award and construction background.
- Siemens Mobility:American Pioneer 220 Manufacturing Facility — details on the U.S.-built high-speed trainsets and Siemens’ Horseheads, New York manufacturing facility.
- Brightline West – Official Groundbreaking:April 2024 Groundbreaking Announcement — useful background on the project’s infrastructure, bridges, rail, electrification and Buy America commitments.
The Knowledge
Exploring the Best Neighborhoods in Downtown Los Angeles
From the Arts District and Little Tokyo to the Historic Core and Bunker Hill, discover the best neighborhoods in Downtown Los Angeles and what makes each one worth exploring.
Last Updated on August 5, 2026 by Daily News Staff
The Best Neighborhoods in Downtown Los Angeles
Downtown Los Angeles has undergone one of the most remarkable transformations of any urban center in the United States. Once known primarily as the city’s business district, DTLA has evolved into a vibrant collection of neighborhoods, each offering its own unique character, history, dining, entertainment, and cultural experiences.
Whether you’re a first-time visitor, a longtime Angeleno, or planning your next weekend adventure, these are some of Downtown LA’s must-visit neighborhoods.
Arts District: Where Creativity Comes to Life
The Arts District has become one of the city’s most exciting destinations. Former warehouses have been transformed into lofts, art galleries, coffee shops, breweries, and award-winning restaurants.
Visitors can spend hours exploring colorful murals, browsing independent boutiques, and discovering public art around nearly every corner. It’s a neighborhood that celebrates creativity while preserving its industrial roots.
Perfect for: Art lovers, photographers, foodies, and nightlife.
Historic Core: A Walk Through Old Los Angeles
The Historic Core showcases Downtown LA’s architectural heritage. Along Broadway and surrounding streets, beautifully restored theaters, historic hotels, and early 20th-century buildings tell the story of a booming city during Hollywood’s Golden Age.
Highlights include the iconic Bradbury Building, Grand Central Market, and numerous rooftop restaurants overlooking the skyline.
Perfect for: History buffs and architecture enthusiasts.
South Park: Entertainment Central
South Park is home to some of Los Angeles’ biggest attractions, including LA Live and Crypto.com Arena. The neighborhood has added thousands of apartments, new restaurants, hotels, and entertainment venues over the past two decades.
Whether you’re attending a Lakers game, a concert, or simply enjoying dinner before an event, South Park offers something for everyone.
Perfect for: Sports fans, concerts, and nightlife.
Little Tokyo: A Cultural Treasure
One of only a handful of historic Japantowns remaining in the United States, Little Tokyo offers authentic Japanese cuisine, specialty shops, cultural events, museums, and peaceful gardens.
From fresh sushi and ramen to Japanese bakeries and tea houses, visitors can experience generations of cultural heritage in just a few city blocks.
Perfect for: Families, food lovers, and cultural exploration.
Bunker Hill: Downtown’s Cultural Heart
Bunker Hill combines modern architecture with world-class arts and culture. Home to Walt Disney Concert Hall, The Broad, the Museum of Contemporary Art, and Grand Park, this neighborhood is ideal for visitors looking to experience Downtown’s artistic side.
Its dramatic skyline and public spaces also make it one of the most photographed areas in Los Angeles.
Perfect for: Museum lovers and architecture fans.
Financial District: The Skyline of Los Angeles
Glass skyscrapers, luxury hotels, and bustling sidewalks define the Financial District. While it remains the city’s business center during the workweek, the neighborhood also offers excellent dining, rooftop lounges, and convenient access to other parts of Downtown.
Chinatown: Tradition Meets Modern LA
Los Angeles’ Chinatown blends rich history with a growing collection of contemporary restaurants, galleries, and community events. Visitors can enjoy traditional cuisine alongside modern culinary experiences while exploring one of the city’s oldest cultural neighborhoods.
Fashion District: A Shopper’s Paradise
Covering more than 100 city blocks, the Fashion District is one of the largest garment centers in the country. Whether you’re searching for fabrics, clothing, accessories, or bargains at Santee Alley, this neighborhood attracts shoppers from across Southern California.
A Downtown That Continues to Evolve
Downtown Los Angeles isn’t just one destination—it’s a collection of neighborhoods that reflect the city’s diversity, creativity, and resilience. From historic landmarks and world-class museums to vibrant street art and internationally inspired cuisine, DTLA offers something new around nearly every corner.
Whether you’re planning a day trip or an extended visit, exploring these neighborhoods is one of the best ways to experience the energy and history of Los Angeles.
Related External Links
- Discover Los Angeles – Explore Downtown LA
- Grand Central Market
- The Broad Museum
- Walt Disney Concert Hall
- Japanese American National Museum (Little Tokyo)
- Arts District Los Angeles
- LA Live
- LA Metro – Getting Around Downtown Los Angeles
- Olvera Street and El Pueblo Historic Monument
- Visit California – Los Angeles Travel Guide
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