Entertainment
Tencent Games Returns to Gamescom 2024 with its Latest Gaming Solutions and Technologies
Tencent Games to showcase innovative game development offerings to power enhanced, high quality gaming experiences
COLOGNE, Germany /PRNewswire/ — Tencent Games, the world’s leading platform for game development, publishing and operations, is excited to announce its presence at Gamescom 2024, which will take place in Cologne, Germany from 21-25 August. This year, Tencent Games, along with its studios and solution teams, will showcase the latest game titles with cutting-edge technologies such as AI to deliver the best-ever gaming experience.
MoreFun Studios will showcase its new FPS PC game, Arena Breakout: Infinite, at Gamescom 2024. Players will have the opportunity to experience the game onsite at the event, with additional details about the game set to be unveiled. Arena Breakout: Infinite is an immersive tactical extraction shooter on PC. The game is scheduled to launch into Early Access soon on its official website, www.arenabreakoutinfinite.com.
In addition to those mentioned, more studios are excited to unveil their exhibitions on the scene, eagerly anticipating your participation.
Tencent Games has always been supportive of the game development community with its technologies. As the industry is currently facing rising challenges in cyber-security, data leaks and game cheating that might impact future game development. Tencent Games provides a diverse portfolio of online gaming solutions to empower R&D and game developers to build next-generation gaming products with efficiency, affordability, and unparalleled innovation.
Tencent Games will showcase its Anti-cheat Expert (ACE) at Gamescom that offers a comprehensive suite of game security solutions for mobile and PC games, such as anti-cheat measures for DMA Cheating threats using AI and big data analytics. Additionally, ACE can provide content detection capabilities in over 18 languages and identify black market activities in gaming, such as gold farming studios, globally. It is crucial in assisting game developers looking to address diverse security challenges and ensuring a fair and competitive gaming environment for players.
WeTest has over a decade of expertise in game quality assurance, having supported more than 1,000 game companies globally. Its comprehensive testing services encompass the entire lifecycle of mobile, PC, and console games, including automated testing, compatibility testing, security testing, functionality testing, performance testing, live testing, and localization testing. WeTest is dedicated to developing cutting-edge testing tools, including PerfDog, CrashSight, and UDT.
Meanwhile, Cloud-enabled Studios from Overseas IT Management (OIT) Cloud Center is partnering with Perforce Software, an enterprise-scale development tool at Gamescom to share best practices of game development and global asset collaboration across the development cycle.
Tencent Cloud will also be showcasing its world-class gaming ecosystem hosting with high availability, robust security and cost-effectiveness solutions. EdgeOne, all-in-one edge service platform, enhances game speed while reducing costs. Game Media Services deliver high-quality, immersive video and audio through the Game Multimedia Engine (GME), offering real-time voice chat, messaging, translation, and voice modulation.
Additionally, Tencent Games is teaming up with Nimo, a globally renowned game streaming and pan-entertainment platform at Gamescom. The two companies formed a strategic partnership in game distribution, joint operations, and marketing for Tencent’s premium games, providing professional and comprehensive marketing support for game studios targeting to global gaming audience.
As the industry comes together at Gamescom, Tencent Games invites game developers and enthusiasts around the world to join us onsite at the booth to discover our latest sharing for online gaming solutions and technologies.
SOURCE Tencent Games
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Entertainment
‘Project Hail Mary’ demonstrates how intellectual humility can be a guiding force for scientists and astronauts

‘Project Hail Mary’ demonstrates how intellectual humility can be a guiding force for scientists and astronauts
Deana L. Weibel, Grand Valley State University
Early in Phil Lord and Christopher Miller’s science fiction blockbuster “Project Hail Mary,” middle school teacher Ryland Grace, played by Ryan Gosling, is tasked by an international coalition to uncover the biology of a strange microbe known as an “astrophage” that has been absorbing energy from an ever-dimming Sun.
Grace is a molecular biologist by training, but his controversial ideas and overconfident attitude have kept him out of academia. The viewer will see through flashbacks that as he’s matured, he’s developed a vital skill for solving the astrophage crisis: intellectual humility.
I’m an anthropologist who studies astronauts and space professionals to understand what space symbolizes to the people who experience it firsthand. Grace’s character in “Project Hail Mary” developed several of the traits that I’ve observed in the astronauts I’ve interviewed. These characteristics prove essential to success in high-stakes, uncertain situations. Warning: some plot points will be revealed ahead.
‘Project Hail Mary’ follows a middle school science teacher tasked with saving Earth from star-eating microbes.
Grace has been chosen as one of the first to study astrophage because of his Ph.D. dissertation on whether life can exist without water, a hot take in the world of science that, along with his rude response to peer reviewers, has gotten him banned from polite science conferences. The solar microbes eating the Sun seem to live without water, so Grace is the acknowledged expert.
Unfortunately, Grace can’t see into the mysterious, opaque little organisms until a dead one becomes translucent. Finally, Grace can see inside the microbe to study it, and he believes his hypothesis about life not needing water will be proven. However, chemical analysis reveals astrophage is made up of mostly water.
In a moment that undercuts both his expertise and his expectations, Grace is wrong. Crushed, he throws a tantrum, observed by a bemused assembly of international leaders.
What actually matters isn’t that Grace is wrong but what he does next. Only after Grace overcomes his frustration and need to be right is he able to move forward, returning to the problem with curiosity rather than defensiveness and the resolve to learn enough about astrophage to make saving the world a possibility.
Admitting what you don’t know
Perhaps the real hero of the story is not Ryland Grace himself but his intellectual humility. Intellectual humility, the admission of your own limited knowledge and a willingness to learn from others, sometimes seems to be undervalued, particularly by those in leadership positions.
People who are intellectually humble will say things like, “Tell me more,” or “I wish I had thought of that.” They don’t feel threatened when admitting vulnerability.
Some people, however, do feel threatened by the thought of admitting incomplete knowledge or appearing to have limitations. Instead of confessing what they don’t know, they may claim a kind of certainty that goes beyond their true expertise, shutting down further questioning. Intellectual humility, in contrast, encourages someone to remain engaged by highlighting how much they still have to learn.
Being contradicted by the facts can produce diverse reactions. For someone without intellectual humility, not knowing can feel like failure. It can lead to defensiveness, denial or a refusal to engage. With humility, however, not knowing is more interesting than scary. The defensiveness is gone, replaced by curiosity.
When Grace realizes his expectations about astrophage aren’t supported by scientific evidence, he goes from feeling sure to feeling unsure. Reality itself hasn’t changed, but Grace’s sense of reality shifts in an important way. He realizes that there is a great deal he still needs to learn about these microbes, without assumptions blocking new knowledge. His intellectual humility gives him a path forward, a way to reset and take in new information without shutting down.
Intellectual humility as a method
Ryland Grace is willing to learn, and this serves him well throughout the movie. His intellectual humility operates as a method, guiding how he approaches problems step by step.
For instance, once he realizes, to his dismay, that astrophage is made of water, Grace acknowledges this new truth. He doesn’t like it, but he accepts it. Moving forward, he avoids making assumptions about astrophage. Instead, he tests hypotheses using simple tools that have been cobbled together from items available in a big-box store.
His partner in this experiment is Carl, played by Lionel Boyce, who is there as a sort of half-“babysitter,” half-security guard, keeping an eye on Grace but also being irresistibly pulled into his scientific orbit.
Grace’s intellectual humility transforms Carl from a minder into a partner. Even though Carl isn’t a scientist himself, when Grace has to figure out how to make the lab’s astrophage experiment replicate the conditions causing the crisis in our solar system, it is Carl who suggests a solution.
Instead of being bothered that a nonscientist knew better than he did, Grace acknowledges the solution’s value, thanks Carl and uses Carl’s idea to reach a crucial discovery, proving himself to be open to ideas and feedback from others.
When Grace’s experiments struggle, he moves forward without defensiveness and instead displays increasing curiosity. His method of intellectual humility is to admit ignorance, test variables and revise working hypotheses based on new data, staying open to suggestions from others the whole time. To borrow a phrase from a different space story, “this is the way.”
Science fiction to real space exploration
Although “Project Hail Mary” is fictional, the attitude displayed by Ryland Grace is something I have seen in ethnographic interviews with astronauts and other space professionals, including engineers, astronomers and flight surgeons. Ethnography is a method of research, usually done in the long term, that combines interviews and participant observation.
When confronted with the reality of the universe – an enormous starry void we humans are only beginning to understand – scientists and space explorers are often stunned and humbled by the extent of their own ignorance. Although there are, without a doubt, less-than-humble people building rockets or going into space, intellectual humility is often a guiding force among many successful space researchers.

In my book, “The Ultraview Effect,” I trace the way a sense of cosmic awe can provoke feelings of humility and openness, which serve as catalysts for curiosity. This pattern, which I began to notice after an astronaut told me how seeing billions of stars with his own eyes made him realize how little he actually knew, is very similar to what Grace experiences in the movie.
Being open to awe and willing to be humbled by it isn’t weakness but strength. And in his embrace of intellectual humility, Grace lives up to his name.
Deana L. Weibel, Professor of Anthropology, Grand Valley State University
This article is republished from The Conversation under a Creative Commons license. Read the original article.
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Entertainment
America-Dreams.com Launches Ahead of PBS Documentary AMERIGO
As the United States moves toward the 250th anniversary of its independence, a new public storytelling project is asking Americans to answer a big question: what does the American Dream mean today?
McCourt Entertainment has launched America-Dreams.com at SXSW as a digital platform designed to collect video submissions from people across the country. The goal is ambitious: gather one million voices reflecting on hope, opportunity, and what Americans want the future of the country to look like.
The initiative is tied to AMERIGO, an upcoming documentary presented by South Florida PBS and distributed by American Public Television. The film, which will be available to PBS stations nationwide beginning in June as part of 2026 programming tied to the nation’s 250th anniversary, explores the past, present, and future of the American Dream through conversations with people across the United States.
According to the project team, selected user-submitted videos may become part of the broader AMERIGOstorytelling effort, turning the campaign into more than a promotional rollout. Instead, it is being framed as a living archive of public voices gathered during a milestone moment in American history.
South Florida PBS President and CEO Dolores Fernandez Alonso said the goal is to make the anniversary feel inclusive and participatory.
“To celebrate the 250th anniversary of America’s independence, we wanted to do something truly remarkable and invite all Americans to share their hope for the American Dream at America-Dreams.com,” Alonso said. “We are extremely proud of the cross-section of voices from across our nation and we want to capture these stories, experiences and perspectives so that people feel included in this historic national conversation.”
Emmy Award-winning producer David McCourt said the project builds on the documentary team’s nationwide reporting.
“As the United States approaches its 250th anniversary, this project asks a simple but powerful question: ‘What is your hope for the American Dream?’” McCourt said. “We want to hear directly from people across the country.”
The campaign arrives at a moment when interactive documentary projects and audience participation are becoming a larger part of public media storytelling. With AMERIGO, the combination of a PBS documentary and a nationwide video submission initiative gives the project a broader cultural footprint than a traditional film release.
Submissions are now open at America-Dreams.com. A trailer for AMERIGO is also available on Vimeo.
For entertainment audiences, the project stands out less as a conventional documentary launch and more as a large-scale invitation to participate in a national media moment ahead of America’s semiquincentennial.
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Bible Anime Series in Development at Texas Studio With Global Faith-Based Ambitions
A Texas animation studio is developing a TV-MA Bible anime series, blending faith-based storytelling with cinematic anime for global streaming audiences.
A Fort Worth animation company is betting that faith-based storytelling and anime can meet in a way that feels cinematic, serious, and built for modern streaming audiences.
History In Motion Studios has announced Shinjitsu Ugoki (Truth Movement), a TV-MA Bible anime series now in development. The Texas-based studio says the project is designed for mature audiences and will present biblical narratives through serialized storytelling, theological research, and character-driven drama.
The announcement places the studio at the intersection of two growing markets: faith-based entertainmentand the global anime industry. Rather than aiming for a traditional family format, the series is being positioned as a more intense, long-form production shaped by conflict, consequence, and spiritual tension.
History In Motion Studios is also using Unreal Engine as part of its production pipeline to support cinematic world-building and high-fidelity environments. Script development, early character design, and broader production planning are underway through 2026.
Founder Edith Alvarado said the studio sees a major opportunity in bringing biblical storytelling into anime.
“As audiences continue to seek meaningful, story-driven content, we believe there is significant opportunity within the anime format to engage biblical narratives with depth and seriousness,” Alvarado said. “The question isn’t whether biblical stories belong in anime, it’s why it took this long. We’re here to change that; Anime will know the story of Jesus.”
The women-led Christian studio operates out of Fort Worth, adding to the growing list of independent creative companies building outside traditional entertainment hubs. As of Q1 2026, the series remains in active development, with more partnership and expansion announcements expected later this year.
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Source: History In Motion Studios
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