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“The Uncanny”: A Haunting Exploration of Mother-Daughter Relationships, Trauma, and the Supernatural

“The UNCANNY: A visually stunning psychological horror film exploring trauma, beauty ideals, and the paranormal. Don’t miss it at the Awareness Film Festival!”

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Last Updated on September 13, 2025 by Rod Washington

Clara Gabrielle’s directorial debut, “THE UNCANNY,” is a visually stunning psychological horror film that delves into the realms of trauma, beauty ideals, and the paranormal. Set to screen at the Awareness Film Festival on October 7th, this movie promises to captivate audiences with its haunting storyline and thought-provoking themes.


The Uncanny

The film follows Zouzou, an art therapist seeking solace from her own trauma by relocating to new surroundings. However, as Zouzou immerses herself in a world where reality blurs with fantasy, she discovers that memories cannot be outrun. As the narrative unfolds, “THE UNCANNY” serves as an allegory for the unrealistic beauty standards imposed on women through social media, shedding light on the profound aftermath of such pressures.

A mother-daughter creative partnership is rare in cinema, which is unfortunate given the acute awareness and knowledge of the inner workings we have of each other. If watching my mother portray a character whose unraveling summoned in me some of the most wretched feelings imaginable, the experience of directing her was compensated by the creative language we share,”  says director-writer Clara Gabrielle.


“We are thrilled to present ‘The Uncanny’ to the world at the Awareness Film Festival,” said writer and lead actor Marie Laurin. “This project holds a special place in our hearts, and its timing couldn’t be more crucial, especially given the ongoing mental health crisis in the US. We hope that it will resonate with its audience, sparking meaningful conversations about the enduring effects of trauma, inner struggles and the societal pressures imposed on women to conform to unattainable standards of beauty,” she adds.



THE UNCANNY TRAILER

Notably, the film has received acclaim on the festival circuit, including the esteemed “Best Female Protagonist” award at the Nevada Women’s Film Festival. This recognition acknowledges the movie’s ability to surpass the Bechdel test while showcasing excellence in writing, directing, and the portrayal of a female lead.


Uncanny 3
Mother-Daughter Team: Marie Laurin (writer, lead actress) and Clara Gabrielle (director, writer, actress) in Los Angeles.
Photo: Selfie

What makes “THE UNCANNY” even more remarkable is its creation by a dynamic mother-daughter duo. Clara Gabrielle, the director, not only helmed the project but also took on a role within the film. Alongside her, Marie Laurin, Gabrielle’s mother, co-wrote the screenplay and played the leading role. This unique collaboration blends genres, from horror to fantasy and psychological thriller, delving deep into the darkest corners of the human psyche while challenging conventional notions of beauty and self-identity.

The Awareness Film Festival, known for its dedication to socially relevant films that promote positive change, is the perfect platform for a thought-provoking film like “THE UNCANNY.” The festival’s commitment to raising awareness about pressing issues aligns seamlessly with the themes explored in this gripping psychological horror.


All film stills courtesy of © Broken Parrot Productions.


For more information about the film and to purchase tickets, please visit the official website and social media channels listed below. Don’t miss your chance to experience this mesmerizing cinematic journey into the depths of trauma and the human psyche.

Official Website: www.TheUncannyMovie.com
Instagram: www.instagram.com/The_Uncanny_Movie
Facebook: www.facebook.com/TheUncannyMovie
IMDb: https://www.imdb.com/title/tt9783698/?ref_=fn_al_tt_5
Hashtag: #TheUncannyMovie

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  • Rod Washington

    Rod: A creative force, blending words, images, and flavors. Blogger, writer, filmmaker, and photographer. Cooking enthusiast with a sci-fi vision. Passionate about his upcoming series and dedicated to TNC Network. Partnered with Rebecca Washington for a shared journey of love and art. View all posts

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Rod: A creative force, blending words, images, and flavors. Blogger, writer, filmmaker, and photographer. Cooking enthusiast with a sci-fi vision. Passionate about his upcoming series and dedicated to TNC Network. Partnered with Rebecca Washington for a shared journey of love and art.

Entertainment

Hollywood vs. Reality: How LA’s Wilshire Subway Was Really Built

Wilshire Subway: Did LA blast subway tunnels under Wilshire Boulevard? Hollywood says yes — engineers say no. Here’s how Metro safely tunneled beneath Miracle Mile.

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When the 1997 disaster film Volcano depicted lava erupting along Wilshire Boulevard and referenced blasting during Red Line subway construction, it delivered gripping cinema — but not accurate engineering.

In reality, Los Angeles Metro did not rely on large-scale blasting to construct subway tunnels beneath Wilshire Boulevard and the Miracle Mile. Instead, engineers used tunnel boring machines (TBMs) specifically to avoid the very risks Hollywood dramatized.

Why Blasting Was Avoided

The Wilshire Corridor sits atop historic oil fields, making methane gas pockets a known and serious concern. A deadly methane explosion near Fairfax Avenue in 1985 led to heightened scrutiny of underground construction in the area. Blasting in such conditions could have caused unpredictable gas releases, ground instability, or damage to surface structures.

As a result, Metro engineers chose pressurized, closed-face tunnel boring machines, which allow for:

  • Controlled excavation in dense urban environments

  • Continuous ground support to prevent settlement

  • Integrated gas detection and ventilation systems

These machines grind slowly through soil and rock while installing precast concrete tunnel linings, creating a sealed, gas-resistant structure as they advance. envato labs image edit

The Real Engineering Feat

Although Volcano took creative liberties for dramatic effect, the true story of tunneling under Wilshire is no less impressive. Advances in TBM technology and methane mitigation ultimately allowed the Metro D Line (formerly the Red Line/Purple Line) to safely pass through one of Los Angeles’ most geologically complex corridors — without explosions, collapsing streets, or cinematic chaos.

Bottom Line

Volcano remains a memorable piece of 1990s disaster cinema, but its portrayal of subway construction is fiction. The real achievement lies in decades of careful planning, modern tunneling technology, and engineering solutions that quietly reshaped Los Angeles beneath its busiest boulevard.

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Beam Unveils Veo 3.1-Powered AI Platform: Transforming Videos into Playable Games and Interactive Stories

Discover Beam’s new Veo 3.1-powered AI platform, transforming videos into playable mini-games and interactive stories—no coding required. Explore the future of interactive media for creators and storytellers.

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Last Updated on December 13, 2025 by Daily News Staff

Beam Unveils Veo 3.1-Powered AI Platform: Transforming Videos into Playable Games and Interactive Stories

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Beam Unveils Veo 3.1-Powered AI Platform: Transforming Videos into Playable Games and Interactive Stories

In a year where generative AI and short-form content are rewriting the rules of digital storytelling, Beam is pushing the boundaries even further. Today, Beam—developed by Phaser Studio Inc.—announced the launch of its Veo 3.1-powered AI platform, a groundbreaking tool that empowers creators to turn ordinary videos into playable mini-games and interactive AI stories, all without writing a single line of code.

Video, Reimagined: From Passive Watching to Active Playing

For decades, video has been the dominant format online—but it’s always been a one-way street: watch, react, repeat. Beam is flipping that script. By introducing “playable video,” Beam merges the worlds of generative AI, interactive media, and game creation. The result? Stories and experiences that aren’t just watched, but actively played and explored.
“Video has become the dominant format on the internet, but it’s always been passive,” says Matt Dukes, CEO of Beam. “Beam turns video into something interactive. By combining Veo 3.1 with a no-code game-creation workflow, we’re giving creators a new medium where stories, games, and short-form content all converge and come to life.”

How It Works: No-Code Creation, Limitless Possibilities

Beam’s platform is powered by a multi-model AI engine, including the latest Veo 3.1 and other advanced video generation models. Here’s what makes it unique:
  • AI-Generated Media: Instantly create video, images, and music using cutting-edge AI tools.
  • Drag-and-Drop Grid Editor: Arrange scenes, add branching choices, and build interactive storylines—all visually, right in your browser.
  • Instant Publishing: Share your playable mini-games and interactive shorts to the web with a single click.
The platform is designed for everyone—from indie storytellers and educators to brands and viral content creators. Early adopters are already bringing to life dating sims, choose-your-own-adventure stories, action-packed mini-games, interactive ASMR experiences, and even wholesome, playable pet tales.

Free Early Access for Creators

Beam is rolling out with an early-access program that offers unlimited free generations. This means creators can experiment, iterate, and publish their first projects without barriers. Looking ahead, Beam plans to introduce monetization, discovery, and distribution tools to help creators grow their audiences and revenue.
One early creator summed it up perfectly: “I’ve used AI video tools before, but Beam is the first time I felt like I was actually building a game, not just generating clips. Being able to turn a video into something people can interact with completely changes how I think about storytelling.”

The Future of Interactive Media

Beam isn’t just another AI tool—it’s a new creative medium. As Dukes puts it, “AI unlocked image creation. Then it unlocked video. Playable video is the next step in the evolution of digital media, and Beam is built specifically for that future.”
Ready to start building? Explore Beam’s platform and see how you can turn your next story into a playable experience: https://beam.game/

About Beam: Beam, from Phaser Studio Inc., is an AI-powered platform that lets anyone turn video into playable mini-games and interactive stories. With Veo 3.1 at its core, Beam brings together AI video, sound, visuals, and easy-to-use branching logic for a true no-code creative workflow.
For more info, visit https://beam.game/

Who do you see benefiting most from this kind of platform—independent creators, educators, brands, or someone else? Let’s discuss how this tech could shape the next wave of interactive storytelling!
Source: Phaser Studio Inc.
https://beam.game/ (official site)
For more coverage on the latest AI tools and digital media innovations, check out our Artificial Intelligence section on STM Daily News.

STM Daily News is a multifaceted podcast that explores a wide range of topics, from life and consumer issues to the latest in food and beverage trends. Our discussions dive into the realms of science, covering everything from space and Earth to nature, artificial intelligence, and astronomy. We also celebrate the amateur sports scene, highlighting local athletes and events, including our special segment on senior Pickleball, where we report on the latest happenings in this exciting community. With our diverse content, STM Daily News aims to inform, entertain, and engage listeners, providing a comprehensive look at the issues that matter most in our daily lives. https://stories-this-moment.castos.com/

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What Was the Cause of Michael Jackson’s Death?

Michael Jackson died on June 25, 2009 from acute propofol and benzodiazepine intoxication. Learn what the coroner found, why his death was ruled a homicide, and how Dr. Conrad Murray was held responsible.

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What Was the Cause of Michael Jackson’s Death?

On June 25, 2009, the world lost one of its most influential entertainers when Michael Jackson died at the age of 50. The Los Angeles County Coroner determined that Jackson’s death was caused by acute propofol and benzodiazepine intoxication. The powerful anesthetic propofol—administered in a home setting—combined with sedatives created a fatal mix that stopped his breathing.

Jackson’s personal physician, Dr. Conrad Murray, was later found guilty of involuntary manslaughter for administering the drugs without proper monitoring or medical safeguards. The ruling underscored the dangers of using hospital-grade anesthesia outside a controlled environment.

Michael Jackson’s passing remains one of the most discussed celebrity deaths in modern history, marking a tragic end to the life of a groundbreaking artist whose music still shapes global culture.

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Dreambreaker: A Pickleball Story — A Closer Look at the Documentary and Its Uncredited Voice
Link: https://stmdailynews.com/dreambreaker-a-pickleball-story-a-closer-look-at-the-documentary-and-its-uncredited-voice/

Authors

  • Rod Washington

    Rod: A creative force, blending words, images, and flavors. Blogger, writer, filmmaker, and photographer. Cooking enthusiast with a sci-fi vision. Passionate about his upcoming series and dedicated to TNC Network. Partnered with Rebecca Washington for a shared journey of love and art.

    View all posts
  • Daily News Staff

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