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Inside the collapse of Disney’s America, the US history-themed park that almost was

Disney faced criticism from both liberals and conservatives over cultural portrayals, leading to the cancellation of a controversial U.S. history-themed park near D.C.

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Last Updated on March 6, 2026 by Daily News Staff

the pixar pier in disneyland drive california usa
Photo by Isaac Garcia on Pexels.com

Jared Bahir Browsh, University of Colorado Boulder

As a top producer of children’s entertainment, Disney is no stranger to America’s culture wars.

Liberals have long criticized the company for its products’ promotion of gender stereotypes and racist tropes. Meanwhile, conservatives have excoriated the company for being “too woke,” whether it was casting actresses of color in live action remakes of the “The Little Mermaid” and “Snow White” or coming out against a Florida statute that curtails discussion of gender and sexuality in public schools.

As Disney CEO Bob Iger grapples with the unenviable task of navigating criticism from all sides, I can’t help but recall how executives decided to table an effort to “Disneyfy” American history 30 years ago.

My research and teaching investigates how media companies such as Disney construct historical narratives for popular consumption. I can only imagine how today’s culture wars would have expressed themselves at Disney’s proposed theme park, which would have featured everything from Civil War forts to Native American villages.

Disney eyes the outskirts of DC

From his early days as an animator, Walt Disney presented a sanitized and nostalgic view of America.

Mickey Mouse represented the “everyman,” while the company’s animators drew a largely optimistic portrait of America, first in the studio’s animated films and later in their theme parks. Anyone who has walked down Disneyland’s Main Street, U.S.A., witnessed Magic Kingdom’s Hall of Presidents or visited Epcot’s American Adventure can see how Disney strives to present an uncomplicated, uncritical view of the nation and its leaders.

In 1984, Michael Eisner became the company’s CEO. He was credited with revitalizing Disney’s brand through producing hit animated features such as “Beauty and the Beast” and “The Little Mermaid,” and spearheading theme parks such as Disney–MGM Studios – now known as Hollywood Studios – and Disneyland Paris.

A visit to Colonial Williamsburg inspired Eisner’s next venture: a theme park based on U.S. history that would be built outside of Washington, D.C.

Link: https://stmdailynews.com/setting-the-record-straight-no-disneyland-is-not-moving-to-nevada/

Beginning in 1993, the company quietly started purchasing real estate in northern Virginia using shell companies. The land acquisitions became public knowledge only a few days before the announcement of the theme park, aptly named Disney’s America.

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The news was largely welcomed by politicians. Eisner had already gained the support of the state’s outgoing and incoming governors, along with the Virginia Commission on Population Growth and Development. The plan was to build the park in Haymarket, Virginia, a small, wealthy area southwest of Washington, D.C., a few miles from Manassas, the site of two major Civil War battles.

Link: https://stmdailynews.com/inside-the-wait-for-mattel-adventure-park-vai-resort-in-glendale-arizona/

History isn’t so simple

Although Disney had diligently worked to consolidate support ahead of the announcement, signs of conflict emerged during the first press conference, which featured Bob Weis, a Disney vice president who had helped oversee the planning of several theme parks.

“This is not a Pollyanna view of America,” he told the group of assembled reporters. “We want to make you a Civil War soldier. We want to make you feel what it was like to be a slave or what it was like to escape through the underground railroad.”

Questions over how Disney would tell the complex – often discriminatory – history of the nation spurred a group of historians, led by David McCullough, to lodge their concerns: How would Disney construct its narrative of the United States? And how would the park affect Manassas, one of the most important Civil War battle sites?

According to the original plans and brochures, Disney’s America would contain nine sections: a Colonial-era Presidents Square, an Indigenous village, Ellis Island, a factory town from the Industrial Revolution, a Civil War fort, a county fair, an early 19th-century port, a World War II-era battlefield and a Depression-era family farm.

On the surface, these themed areas seemed fitting. You could easily see them as exhibits at the Smithsonian. But issues emerged when people took into account that this was still a Disney theme park, with entertaining guests and making money likely taking precedence over historical accuracy and contemporary sensitivities and sensibilities.

The story of immigration, for example, would have been told through the musical-comedy stylings of Kermit the Frog and the other Muppets.

There were also concerns over how Disney would handle the exploitative and violent history of the treatment of a number of groups.

This included the enslavement of Africans and the genocide of Indigenous populations, the latter of which was also connected to the forthcoming 1995 release of “Pocahontas.” Historians later highlighted the film’s distorted history, and it isn’t far-fetched to imagine rides or attractions based on those misrepresentations at Disney’s America.

Mickey Mouse goes to Washington

Even as plans came together for Disney, criticism began to mount.

Disney issued an ultimatum to the Virginia legislature to improve infrastructure surrounding the site, threatening to abandon the project if the US$150 million for infrastructure improvements were not passed on the last day of the Virginia General Assembly’s legislative session in March 1994.

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In June, the U.S. House of Representatives introduced a resolution opposing the park, and the U.S. Senate Committee on Energy and Natural Resources held a hearing regarding the proposed project’s environmental impact.

Logo featuring a blue bald eagle and red and white stripes.
The proposed logo for Disney’s America. Wikimedia Commons

The now-infamous hearing featured discussions regarding sewage, traffic and lodging, and even saw U.S. Sen. Ben Nighthorse Campbell of Colorado, who at the time was a registered Democrat, place a Mickey Mouse hat on the lectern in a show of support.

As criticism mounted, Disney decided to shift its approach. In the summer of 1994, it renamed the project Disney’s American Celebration.

Rather than highlight periods or events in American history, the new concept would focus more on themes: Democracy, Work, Family, Generations, Streets of America and the Land.

Many of the attractions featured in these lands would have resembled attractions already in Disney parks. For example, Generations would have been similar to the Magic Kingdom’s Carousel of Progress, while the Land was already a pavilion at Epcot.

This would have also opened more opportunities for sponsorship. The Work section of the park would have included virtual factory tours of popular brands such as Apple or Crayola, while Streets of America would have featured cuisine from around the country, similar to Downtown Disney, which opened in 1997 in Disney World and in 2001 at Disneyland.

It all falls apart

Disney abruptly announced on Sept. 28, 1994, that it would abandon these plans.

Although the criticism from historians was a factor, there were also concerns about the park’s profitability in colder months. The company faced mounting debt from its Paris theme park and uncertain leadership after the death of senior executive Frank Wells in a helicopter crash in April 1994. Eisner, meanwhile, had undergone bypass surgery in July 1994.

Many of the attractions that were planned for the Virginia site found their way into Disney parks, particularly in Disney’s California Adventure in Anaheim.

Disney, both under Walt’s leadership and after his death, has long leveraged patriotism for the sake of its media content and park experiences. From Mickey Mouse to the Hall of Presidents, Disney’s nostalgic, linear and uncomplicated view of American progress has been foundational to the Disney experience.

However, an entire park dedicated to this approach – just down the road from a real battlefield integral to the bloodiest war in U.S. history – was too much for historians and other critics to ignore.

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Disney’s failure to profit from an uncritical celebration of America may have been a blessing in disguise, as it avoided constructing yet another battlefield in the culture wars.

Jared Bahir Browsh, Assistant Teaching Professor of Critical Sports Studies, University of Colorado Boulder

This article is republished from The Conversation under a Creative Commons license. Read the original article.

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child education

Toy Story 5’s ‘Lilypad’ is an indictment of the world that birthed the ‘iPad Kid’

Toy Story 5 introduces “Lilypad,” a kid-friendly tablet that sidelines Woody and Buzz—and spotlights how the “iPad kid” debate is less about bad parenting and more about work, childcare costs, and a broken social safety net.

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A 10-year-old boy wearing a pink costume sits in the corner of a room and plays on his tablet.
Some parents call tablets the ‘square au pair.’ Danielle Villasana/The Washington Post via Getty Images

Aarushi Bhandari, Davidson College

In the trailer for “Toy Story 5,” a little girl named Bonnie is playing with her toys when a package arrives in the mail.

She opens it to find Lilypad, a tablet for children.

The iconic toys from the series – Woody, Buzz Lightyear, the Potato Heads, Forky and Slinky Dog – then watch in dismay as Bonnie casts them all aside in favor of the bright tablet screen. Rex the dinosaur exclaims, “What? Extinction? Not again!”

The film zeros in on a uniquely 21st-century phenomenon: the “iPad kid,” a term used – often disparagingly – to describe a generation of children who grew up enchanted by screens.

A lot of the discussion around tablet use among kids shames parents, framing it as an example of lazy or bad parenting. Yet factors such as long working hours and lack of access to affordable childcare compel many parents to rely on tablets.

As a scholar of the attention economy – and also as a mom to a 4-year-old – I’ve noticed a disconnect between the resources U.S. society offers parents versus what’s expected of them in the digital age.

’ Woody, Buzz and the gang must prove that traditional toys still matter when Bonnie becomes captivated by a high-tech tablet named Lilypad.

The pandemic and the ‘square au pair’

When the first “Toy Story” came out in 1995, many single-income families could still afford to comfortably raise multiple kids. It was more common for new parents to live near their extended families, such as grandparents, to provide childcare support. Federal policies provided some low-income families with cash assistance that helped ease the cost of transition to parenthood.

Since then, parenting has become a lot more challenging. Single-income households with kids under 18 have steadily declined as wages have stagnated, forcing both parents into the workforce. At the same time, it’s harder to qualify for government benefits.

And even when moms do earn a paycheck, working moms experience what sociologists call the “motherhood penalty” – career disadvantages, such as lower wages and promotion barriers, due to childbirth – even as U.S. parental leave policies remain weak.

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So it’s hardly a surprise that fewer Americans are choosing to become parents under these conditions. But those who did have kids in the years leading up to 2020 ran smack into the COVID-19 pandemic.

The lockdown that started in March 2020 following the outbreak of the pandemic led to closures of schools and many workplaces. Many parents either worked from home or provided critical work in grocery stores and hospitals. Kids stayed home and schools transitioned to remote-learning models.

It’s important to remember that many institutions with social legitimacy and authority encouraged the use of tablets during the COVID-19 pandemic lockdowns.

School systems around the world normalized their use for remote learning. Children as young as 4 were given tablets, which gave their parents space to complete their own remote work and other household tasks, with some moms referring to it as “the square au pair.”

In this sense, the tablet became a form of school-sanctioned childcare.

Economic activity was minimally disrupted. Productivity hummed along. And the kids? Comfortably distracted.

For some households, there’s little choice

When lockdowns ended, tablets remained integrated into the education system. In 2021, 4 in 5 U.S. households with children had a tablet. Beyond schoolwork, kids also use tablets for activities, such as video games and watching TV.

The adverse impacts of excessive screen time in general has been well documented for decades. But scholars have only recently unpacked the specific harms of interactive tablet use among young children.

Children who use tablets are more likely to experience emotional dysregulation and dependency on screens. Researchers have also found tablet use among kids to be significantly associated with ADHD diagnoses.

At the same time, research shows screen time use among children is tied to social class.

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Parents from working- and middle-class households are more likely to rely on screens compared to high-income parents, who can hire childcare services, such as full-time nannies.

Parental education is also a factor. Americans generally have little grasp of digital hygiene – knowledge about best practices to minimize negative effects of screens. But households with parents who didn’t graduate from college are even more in the dark.

And while schools hand out tablets, most of them fail to provide students and families with a comprehensive education on the adverse impacts of excessive screen time.

In other words, this isn’t a Generation Alpha problem. Most people – adults included, with or without children – aren’t properly educated and informed about their choices around technology use. Yet adults continue to be shamed if they hand their kid a tablet. All the while, parents navigate the added burdens of challenging the educational status quo around tablets.

Frankenstein’s village

When work is the only sturdy pillar in a society where government benefits for low-income people, family ties and community institutions have eroded, tablets replace the metaphorical village – the web of social support that helps families thrive.

In pursuit of jobs or affordable housing, many young parents move farther from their extended families and the communities where they grew up. The working parents who are forced to rely on daycare – sending kids as young as a few weeks old – end up spending an exorbitant amount of money on the service.

A woman plays with two infants on a colorful mat in a daycare.
Some parents have no other option but to send their infants to expensive daycare – often staffed by underpaid workers who are moms themselves. Pat Greenhouse/The Boston Globe via Getty Images

Meanwhile, the persistence of traditional gender roles ensures that many moms still go home to a second shift: Working women continue to disproportionately cook, clean and care for children. No matter how overworked or exhausted some parents are, they cannot afford to hire help as the inflation and cost-of-living crises hit historic highs.

Big Tech takes advantage of this crisis with a “solution” that ultimately treats children as products, manipulating their emotions and mining their data. As I argue in my book, “Attention and Alienation,” children’s dependency on screens is a key component of the attention economy.

The earlier a life is monetized, the longer it is profitable.

“Toy Story 5” and its critical take on the tablet may be helpful. But it will take more than a blockbuster movie to protect small kids from the harms of too much screen time. Instead, I think it will require strong parental leave policies, expansive and affordable childcare access, fair wages and shared household labor.

In other words, there needs to be a full rehabilitation of the village.

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Aarushi Bhandari, Assistant Professor of Sociology, Davidson College

This article is republished from The Conversation under a Creative Commons license. Read the original article.

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amusement and theme parks

Mattel Adventure Park and VAI Resort Continue to Grow, But Opening Date Remains Uncertain

Get the latest update on Mattel Adventure Park and VAI Resort in Glendale, Arizona. Construction continues in 2026, but officials have yet to announce an opening date.

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Mattel Adventure Park
Image Credit: Mattel Adventure

GLENDALE, Ariz. — One of Arizona’s most anticipated entertainment developments continues to make visible progress, but visitors eager to experience Mattel Adventure Park and VAI Resort will likely have to wait longer.

Located near State Farm Stadium in Glendale, the massive VAI Resort project and the adjacent Mattel Adventure Park have been under construction for several years. While the development has transformed the skyline west of Phoenix, recent updates indicate that neither attraction currently has a confirmed opening date.

New Reports Suggest Further Delays

Recent reports published in spring 2026 indicate that VAI Resort officials continue to maintain their policy of announcing an opening date approximately nine months before welcoming guests. Because no such announcement has been made, industry observers and local media outlets now believe a 2026 opening is becoming increasingly unlikely.

The uncertainty extends to Mattel Adventure Park, which was originally expected to open in 2022 before being delayed multiple times. After missing its latest target of late 2025, references to a specific opening date were removed from public materials. Park representatives have stated that they currently have no update regarding an opening timeline.

Construction Continues Across the Property

Despite the delays, construction remains active throughout the resort and theme park complex. Visitors traveling along Loop 101 can easily spot the towering Hot Wheels-themed roller coasters that have become some of the most recognizable structures on the site.

Drone footage and construction updates posted throughout 2026 show ongoing work on hotel towers, entertainment venues, infrastructure, and various attractions within Mattel Adventure Park.

The official VAI Resort website continues to promote its future offerings, including luxury accommodations, restaurants, entertainment venues, retail spaces, and the world’s first Mattel Adventure Park.

What Guests Can Expect

When completed, Mattel Adventure Park is expected to feature attractions inspired by some of Mattel’s most recognizable brands, including:

  • Barbie™ Beach House
  • Hot Wheels™ Bone Shaker™: The Ultimate Ride
  • Hot Wheels™ Twin Mill™ Racer
  • Thomas & Friends™ attractions
  • Masters of the Universe-themed experiences
  • Mattel Games-themed attractions and activities

The park will be Arizona’s first fully themed indoor-outdoor amusement park and is designed to offer experiences for guests of all ages.

Meanwhile, VAI Resort is planned to include four hotel towers with approximately 1,100 rooms, a large entertainment district, multiple restaurants, retail shopping, convention facilities, and a state-of-the-art amphitheater designed to host major concerts and events.

A Growing Vision

One factor contributing to the project’s lengthy timeline appears to be the continued expansion of the resort’s scope. Developers have repeatedly described VAI as a destination that has evolved far beyond its original vision, adding new hospitality, dining, entertainment, and retail components over time. Earlier project statements noted that these expansions affected scheduling for the adjacent theme park.

The development remains one of the largest tourism and hospitality projects currently underway in Arizona, with investments estimated at more than $1 billion.

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Looking Ahead

For now, both VAI Resort and Mattel Adventure Park remain works in progress. Construction activity continues, new attractions are still being promoted on official websites, and developers have shown no indication that the project has been abandoned. However, without an announced opening date, Arizona residents and visitors will need to remain patient as Glendale’s ambitious entertainment destination moves closer to completion.

While many expected to be riding Hot Wheels coasters by now, the latest updates suggest that the world’s first Mattel Adventure Park is still a destination for the future rather than the present.

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Celebrate America’s 250th Birthday with Summer Deals, Savings and Prizes

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America’s 250th birthday calls for celebration, and this summer, it goes well beyond backyard barbecues and poolside parties.

Celebrate America’s 250th Birthday with Summer Deals, Savings and Prizes

(Feature Impact) America’s 250th birthday calls for celebration, and this summer, it goes well beyond backyard barbecues and poolside parties.

Watch this video to learn more

https://youtube.com/watch?v=I0-IM71-Gng%3Fsi%3DU08ARa0oAn-0EX8h%26controls%3D0

To help mark the milestone, Circle K is rolling out refreshing deals, new merch and exciting prizes as America’s Party Stop – the one-stop destination for summer value and fun. The free Inner Circle rewards program is your ticket to the party – join by downloading the Circle K app and creating an account.

Rewards members can enjoy any size Polar Pop for just 25 cents on July 1 at participating locations. Fans can also grab limited-edition merchandise like hats and shirts to show off their love for the iconic drink. From July 1-Sept. 1, anyone can play the new Scratch & Win game daily in the app for instant prizes with members unlocking exclusive eligibility for weekly cash prizes.

The fun extends beyond the store, too. Throughout July, you can support the American Red Cross by rounding up in-store purchases to help disaster relief efforts and first responders across the U.S.

Download the app, join the free rewards program and find more ways to celebrate America’s birthday by visiting CircleK.com/America-250. collect?v=1&tid=UA 482330 7&cid=1955551e 1975 5e52 0cdb 8516071094cd&sc=start&t=pageview&dl=http%3A%2F%2Ftrack.familyfeatures track

    

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Circle K

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