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THE TOY ASSOCIATION™ INDUCTS SIX LEGENDARY TRAILBLAZERS INTO TOY INDUSTRY HALL OF FAME

From the inventor of an iconic construction toy to the founders of the company behind preschool powerhouse PAW Patrol,

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NEW YORK /PRNewswire/ — From the inventor of an iconic construction toy to the founders of the company behind preschool powerhouse PAW Patrol, members of the illustrious class of 2023 Toy Industry Hall of Fame inductees have left an indelible mark on the toy industry. The Toy Association™ announced today the six trailblazers who will join the esteemed Hall of Fame: Ronnen Harary, Anton Rabie, & Ben Varadi, co-founders of Spin Master; Mary Couzin, founder & president of ChiTAG & People of Play; the late John McLoughlin, founder of board game company McLoughlin Brothers; the late Rose O’Neill, creator of Kewpie dolls; the late David Ring, founder of Larami Corporation; and the late John Lloyd Wright, inventor of Lincoln Logs.

This year’s Hall of Fame inductees were nominated and voted on by members of The Toy Association in recognition of their significant contributions to the industry and the impact they have had on the lives of children through a lifelong commitment to toys and play. They will join an impressive roster of 85 toy industry luminaries who have been inducted into the Hall since it was established in 1984, including those who brought to life Mickey Mouse (Walt Disney), Barbie (Ruth and Elliot Handler), The Muppets (Jim Henson), Marvel (Stan Lee), and more.

“Ronnen Harary, Anton Rabie, and Ben Varadi, along with Mary Couzin, are each pioneers in their own right whose remarkable influence have profoundly shaped the modern-day toy industry,” said Steve Pasierb, president & CEO of The Toy Association. “As the founders of Spin Master, the three extraordinary visionaries have created beloved products, entertainment franchises, and digital games that have brought joy to the lives of millions of children while building one of the most important companies in the global toy industry. Mary, a passionate advocate and supporter of the inventor community who has worked tirelessly on a range of events and services, is also an invaluable member of The Toy Association who dedicates her time contributing to our collective efforts, including serving on the Toy of the Year® Award Selection Committee.”

This year’s posthumous inductees (McLoughlin, O’Neill, Ring, and Wright) were first recommended as part of a slate of well-researched candidates brought forth by the Hall of Fame Subcommittee on Posthumous Selection, which considered diversity in company, area of contribution, ethnicity, gender, and lasting impact on the toy industry. The nominees were then voted on by the Hall of Fame Committee and the four inductees were approved by The Toy Association Board of Directors. The process for selecting posthumous inductees helps to ensure the recognition of any deserving person who has contributed to the U.S. toy industry since 1800 who might have been overlooked in previous years.

“It is with great admiration that The Toy Association has inducted John McLoughlin, Rose O’Neill, David Ring, and John Lloyd Wright posthumously,” Pasierb added. “This honor is a testament to their enduring legacies, timeless toys, and remarkable achievements. Their contributions have paved the way for countless toy inventors, inspiring them to dream big and push the boundaries of innovation. We look forward to honoring all of the 2023 Hall of Fame inductees this September at the Toy of the Year Awards ceremony!”

ABOUT THE 2023 INDUCTEES
For more information
please visit 
toyassociation.org/HOF

Living Inductees
Ronnen Harary, Anton Rabie, & Ben Varadi 
Ronnen Harary, Anton Rabie, and Ben Varadi co-founded Spin Master in 1994 with a single product idea and a $10,000 investment of their own money (The Earth Buddy was a nylon stocking-covered head of sawdust topped with grass seeds that grew to emulate hair.). Together, they have led the company’s growth, transforming it from a small start-up into a leading global children’s entertainment company with a diverse portfolio of innovative toys, entertainment franchises, and digital games. They have successfully brought thousands of toys to market, have been recognized with more than 124 Toy of the Year® nominations; launched multiple entertainment franchises, including PAW Patrol, the No. 1 preschool brand globally; and created award-winning digital games. 

Harary’s expertise and passion for children’s entertainment has led to the creation of award-winning programming and franchises, capturing the imagination of millions of children in more than 190 countries. With a focus on unlocking ideas and fostering innovation, he has pushed boundaries and challenged teams to innovate and explore white space opportunities, which led to the company’s entry into the digital gaming arena.

Rabie’s fearless entrepreneurial mindset and resiliency were instrumental during his leadership of many functions within Spin Master, from sales and marketing to HR, where he was devoted to cultivating and fostering culture, attracting and developing talent, and forging relationships with retailers. He spearheaded the company’s global expansion — establishing offices in more than 20 countries — and led close to 30 acquisitions, including the iconic Rubik’s Cube.

Varadi continues to play an active role in product design and development as chief creative officer, leveraging his keen intuition for sensing the next successful toy and bringing his deep understanding of kids and play to products. His creative approach and out-of-the-box brainstorming sessions remain influential to the company’s product selection and development process.

In 2013, Harary, Rabie, and Varadi founded the Toy Movement, a global initiative that provides toys to children in need, giving them the opportunity to experience the joy of play. Since its inception, Spin Master has led missions to more than 20 countries donating more than 850,000 toys to disadvantaged or displaced children.

Living Inductee
Mary Couzin
After creating, self-producing, and licensing her own toys and games, Mary Couzin turned her passion for invention to help others through discovertoysandgames.com, a resource for toy and game inventors. In 2003, she launched the Chicago Toy & Game Fair (CHiTAG), the largest public toy and game fair in North America. Throughout the years, the event has expanded to a week’s worth of programming, including the Inventor Pitch and Innovation Conference (2006), Play in Education Conference (2006), Young Inventor Challenge (2006), Toy & Game International Excellence Awards (TAGIEs, 2008), PlayCHIC Fashion Show (2012), and more. She is also the founder of the Chicago Toy and Game Foundation, a philanthropic organization that supports many children’s organizations. Couzin most recently launched People of Play (POP), a comprehensive networking and resource portal where members of the toy industry can connect, get news from the Bloom Report, participate in live online educational and networking events, browse and post on the industry’s only dedicated social feed, and more. As a dedicated Toy Association member, Couzin has served on a host of committees, including the Toy of the Year® Award Selection Committee and the PlayCon/ToyCon Committee, where she made valuable contributions focused on ensuring outstanding programming.

Posthumous Inductee
John McLoughlin (1827-1905)
In 1858, at the age of 31, John McLoughlin established McLoughlin Brothers, becoming both its creative force and business expert. The company initially focused on publishing puzzles and picture books, best known for its illustrated editions of Grimm’s Fairy Tales. The company soon evolved to also offer games and stood as the top board game company in the U.S. for 50 years. McLoughlin Brothers was also known for its philanthropy by supplying schools and libraries with puzzles and games. McLoughlin’s artistic flair, coupled with his products’ game mechanics and distinctive package design, set the standard for the industry, inspiring even Milton Bradley in his early years. McLoughlin Brothers was one of the first board game companies to incorporate metal spinners in their games and established the start-to-finish gameplay format. The company’s commitment to quality set the standard for games and puzzles in the U.S. for decades to come. In 1920, 15 years after John’s passing, Milton Bradley purchased McLoughlin Brothers.

Posthumous Inductee
Rose O’Neill (1874-1944)
Rose O’Neill was a self-taught artist, toy inventor, and trailblazer in the women’s suffrage movement. She was the first woman to publish a comic strip in the U.S. and was the sole female member of humor magazine Puck from 1897 to 1903. In 1909, O’Neill introduced her most renowned creation: Kewpie dolls. These winged, child-like creatures with topknot hairstyles were an instant hit, and the public’s demand for Kewpies prompted O’Neill to establish a factory in Germany for their production. Over the following years, she became a millionaire through doll sales. Starting in 1915, while residing in New York’s Greenwich Village, O’Neill actively participated in the women’s suffrage movement; she marched in parades, delivered speeches, and created illustrations for movement posters. Even after 113 years, Kewpie dolls continue to be manufactured and sold by various toy companies, a testament to O’Neill’s enduring contributions to the toy industry and society as a whole.

Posthumous Inductee 
David Ring (dates of birth and death unknown) 
U.S. Army veteran David Ring began selling toys from his car in Philadelphia after the Great Depression, eventually co-founding Ring Brothers Wholesale Toys with his brother. In 1959, after a trip to Japan to explore toy imports, David established Larami Corporation as one of the pioneering importers of its time. As the toy industry evolved, Ring transformed the company, taking on roles as a wholesaler, importer, and manufacturer, and developed packaging and catalogs to support the business. In 1974, Larami was sold to Tasty Baking Company, but Ring’s innovative spirit persisted, leading to his invention of the crank-based Blue Max Water Chopper water blaster. In 1981, Ring and a group of investors repurchased Larami, ushering in a new era for the company and the water blaster industry. The company’s groundbreaking introduction of the Super Soaker in 1990 forever changed the water blaster space. When Hasbro acquired Larami in 1987, Ring and his partners continued to operate the company as a subsidiary for the following seven years.

Posthumous Inductee
John Lloyd Wright (1892-1972)
John Lloyd Wright, the son of architect Frank Lloyd Wright, was an architect and a toy inventor best known for creating Lincoln Logs in 1916. The idea was inspired by his father’s construction of the Imperial Hotel in Japan. The J. L. Wright Company of Chicago obtained a patent for the design on August 31, 1920, and registered the Lincoln Logs name on August 28, 1923. While similar building logs existed at the time, Wright’s version gained immediate success and has remained popular for the past 100+ years. Wright also invented various other toys that became influential to the U.S. toy industry. In 1949, he patented and subsequently sold Wright Blocks, an interlocking block set that served as an early prototype for various games, including the foundational mathematics of Tetris. His influence in block design has left a lasting impact on toy creation, video game development, and building architecture. 

The 2023 Toy Industry Hall of Fame inductees will be honored during The Toy Foundation™’s 24th annual Toy of the Year® (TOTY®) Awards on Friday, September 29, 2023. The Toy Industry Hall of Fame lives alongside the National Toy Hall of Fame in a special exhibit at The Strong museum in Rochester, NY.

About the Toy Industry Hall of Fame www.toyassociation.org/HOF 
In 1984, the Toy Industry Hall of Fame was established to recognize the people who have brought the value of play to the lives of children and adults. Every year for nearly four decades, members of the industry have proudly nominated hundreds of men and women — from toy inventors to toy retailers — who have made their mark on the industry and created a love of play in the hearts of children of all ages.

About The Toy Association™ www.toyassociation.org / www.thegeniusofplay.org / www.playsafe.org 
Founded in 1916, The Toy Association™, Inc. is the trade association representing all businesses involved in creating and delivering toys and youth entertainment products for kids of all ages. The Toy Association leads the health and growth of the U.S. toy industry, which has an annual U.S. economic impact of $102.4 billion, and is the nation’s most effective resource and influential advocate for hundreds of companies including manufacturers, retailers, licensors, and others who are involved in the youth entertainment industry. Toy Association manufacturing members account for 93% of U.S. toy and game sales driving the annual $40 billion U.S. domestic toy market. The Toy Association serves as the industry’s voice on the developmental benefits of play and promotes play’s positive impact on childhood development to consumers and media. The organization has a long history of leadership in toy safety, having helped develop the first comprehensive toy safety standard more than 40 years ago, and remains committed to working with medical experts, government, consumers, and industry on ongoing programs to ensure safe and fun play.  As a global leader, The Toy Association produces the world-renowned Toy Fair®; advocates on behalf of members around the world; sustains the Canadian Toy Association; acts as secretariat for the International Council of Toy Industries and International Toy Industry CEO Roundtable; and chairs the committee that reviews and revises America’s widely emulated ASTM F963 toy safety standard.

SOURCE The Toy Association

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pickleball and sports exclusive

Experience the Thrilling Pickleball Showdown at Life Time PENN 1 in NYC – A Historic Event with Tennis Champ Andre Agassi and Pro Pickleball Pros!

“Witness the electrifying pickleball showdown with tennis legend Andre Agassi and top pros at Life Time PENN 1 in NYC – a sports event to remember!”

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On May 4, 2024, a historic event took place at Life Time PENN 1 in New York City. Tennis Grand Slam Champion Andre Agassi, along with top-rated pickleball pros Ben Johns, Collin Johns, Tyson McGuffin, and Anna Bright, gathered for an exhilarating pickleball showdown. As the world’s fastest-growing sport, pickleball continues to captivate audiences, and this event was no exception.


Over 300 guests had the privilege of watching this exciting display of athleticism and camaraderie. Some lucky individuals even had the opportunity to play alongside these esteemed professionals. The atmosphere was electric as the crowd cheered on their favorite players, basking in the thrill of the competition.

Bahram Akradi, Life Time Founder, Chairman, and CEO, expressed his enthusiasm for the event, stating, “This easily goes down as one of the most exciting days for Life Time in New York City since our Life Time Sky opening in 2016.” Akradi, an avid tennis and pickleball player himself, recognized the significance of having these world-class athletes together. The event marked the opening of PENN 1 as the city’s iconic pickleball destination, cementing Life Time’s commitment to expanding access, enhancing programming, and building a community around racquet sports.

This goes down as one of the most exciting days for Life Time in New York City since our Life Time Sky opening in 2016.

Life Time has been making waves in the racquet sports world, exemplified by their appointment of Andre Agassi as the inaugural chair of the Life Time Pickleball and Tennis Board. Agassi’s involvement underscores the company’s dedication to fostering the growth of racquet sports. Life Time has also formed partnerships with elite pickleball players such as Ben and Collin Johns, who have created a series of instructional videos exclusively available through the Life Time digital app.

Since 2021, Life Time has become the largest owner and operator of permanent pickleball courts, boasting over 680 courts nationwide, with nine located in New York City. The company has also hosted multiple MLP and PPA tournaments, including their own Pickleball Classic. The May 4 event showcased the support from key Life Time partners, including JOOLA, DUPR, and lululemon, who have all contributed to the growth of racquet sports.

Life Time PENN 1, which opened on April 15, has already become a hotspot for pickleball enthusiasts. With seven street-level pickleball courts, it offers a vibrant community for play, leagues, clinics, and tournaments for players of all skill levels. Life Time operates nine destinations in Manhattan and Brooklyn, and Life Time Sky has two indoor pickleball courts.

This event was a testament to the expansive reach of pickleball and its ability to bring people together. It showcased the passion and dedication of both professional athletes and enthusiasts alike. As the frenzy around pickleball continues to build, Life Time remains at the forefront, committed to delivering exceptional experiences and fostering a love for racquet sports.

For those who missed the event, a recap is available for viewing. To learn more about Life Time in New York City and their dedication to racquet sports, visit their website. Life Time continues to empower individuals to live healthy, happy lives through its athletic clubs and range of healthy living programs. As a pioneer in health and wellness, the company’s impact extends to people of all ages and is supported by a team of dedicated professionals. In addition to their clubs, Life Time also owns and produces some of the most iconic athletic events in the country, further solidifying their commitment to healthy living.

About Life Time®

Life Time (NYSE: LTH) is a company that operates over 170 athletic country clubs in the United States and Canada. They aim to empower individuals to lead healthy and happy lives. In addition to their clubs, Life Time offers a range of healthy lifestyle programs and information through their complimentary Life Time Digital app. Their services cater to people of all ages, from 90 days to 90+ years old. With a dedicated team of over 37,000 professionals, Life Time is committed to providing the best programs and experiences. They also own and produce nearly 30 well-known athletic events in the country.

https://www.lifetime.life

SOURCE Life Time, Inc.

https://stmdailynews.com/sleeves-senior-pickleball-report/
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anime

Incubase Studio Launches Incubase Arena: A New Entertainment Hub for Japanese Anime and Culture in Hong Kong

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HONG KONG /PRNewswire/ — Incubase Studio, an entertainment experience producer and organizer based in Hong Kong, is set to launch the highly anticipated Incubase Arena in Hong Kong in late April. In collaboration with Anima Tokyo, Incubase Arena is situated on the 1st floor of Anima Tokyo in Tsim Sha Tsui’s Canton Road, aiming to become a regional hub of Japanese anime extertainment experience for locals and tourists from around the globe. The venue will feature limited-edition experience exhibitions, pop-up stores, and an anime-themed café.


The inaugural exhibition at Incubase Arena, The Fullmetal Alchemist Exhibition, is set to run from April 29th to June 11th, marking an exciting addition to Incubase Studio’s ongoing series of touring exhibitions across Asia. Incubase Arena will continue to host a variety of events in the coming months in collaboration with animation franchises, such as F&B co-brand partnership, offering visitors themed food and drink delights alongside the exhibitions. These partnerships promise to make Incubase Arena a hub of excitement and celebration for anime enthusiasts within the city and beyond.

Incubase Studio is dedicated to delivering exceptional event spaces tailored to cultural and entertainment experiences of the highest caliber. “Our goal is to cultivate a dynamic community that thrives on shared interests and passion for favourite entertainment franchises, spanning anime, films, video games, board games, and more,” shared Sion Yip, Founder and Managing Director of Incubase Studio. Sion brings over 20 years of expertise in branding, physical and digital entertainment, animation and movie production.

Incubase Arena represents a visionary expansion of Incubase Studio’s business into experience production, serving as a pivotal step in engaging a diverse range of customers from Hong Kong and beyond. “Our collaboration with Anima Tokyo demonstrates our deep admiration for Japanese Anime IPs (Intellectual Property). We recognize their immense potential in the Southeast Asia markets and have strategic plans for further development in the region,” added Sion Yip.

Touring Experiences in Asia
Incubase Studio is at the forefront of pushing the limits of physical attractions and experiences, curating captivating and top-tier experiences from concept to realization. They partner with leading entertainment franchises such as animation series One Piece, Demon Slayer, Jujutsu Kaisen and manga Attack on Titan, as well as Hollywood productions The Conjuring Universe, Frozen and The Minions.

The company is breaking barriers in production with their touring experience model, which features quicker turnaround times, wider geographic distribution by visiting multiple countries annually, and an asset-light approach. This nimbler touring framework makes their productions increasingly attractive to commercial real estate and entertainment facility operators across Asia.

Their touring experiences, such as the One Piece “The Great Era of Piracy” Exhibition Asia Tour, have attracted anime fans from various regions, with plans to expand to more locations across Asia this year. Incubase Studio is also known for curating the highly acclaimed The Conjuring Universe Tour, a heart-pounding walk-through experience featuring set recreations inspired by iconic scenes from the most successful horror franchise of all time. After the launches in Malaysia and Taiwan, this experience exhibition will continue its tour in Asia.

Exciting Adventures Ahead
In 2024, Incubase Studio has ambitious plans to deliver an even more exhilarating lineup of adventures across Asia. Building upon the success of collaboration with One Piece and The Conjuring Universe, they aim to captivate audiences with more beloved entertainment franchises like Peppa Pig, Dragon Ball, and Crayon Shinchan all to be brought to live.

Sion proudly stated, “We’ve already produced over 100 licensing projects in successful collaborations with international licensors such as Disney, Warner Bros. Discovery, Universal, Sanrio, Toei Animation and more. Our commitment to delivering exciting and immersive experiences remains unwavering, as we continue to expand our offerings to consumers in Asia.”

With their sights set on expanding their footprint, the passionate team of Incubase Studio is poised to captivate audiences and leave a lasting impact in both local and international markets. People can anticipate an extraordinary journey filled with excitement, innovation and a profound appreciation for the art form.

About Incubase Studio
At Incubase Studio, imaginations are conceived into reality. The studio curates the most exciting immersive experiences to celebrate and connect fandoms worldwide. Incubase Studio is an industry leader in the curation of unique immersive experiences of the highest quality with engaging storytelling and interactive devices. Based in Hong Kong, Incubase has built an extensive network of local and international partners throughout the years to efficiently execute event planning and touring operations.
www.incubasestudio.com 

SOURCE Incubase Studio

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Entertainment

GLOW PRODUCTION BREAKS INTO NORTH AMERICA TO CONNECT AAA STUDIOS WITH GLOBAL AUDIENCES

Company Welcomes Creative Executive Joe Rubino As Board Advisor In Next Phase Of Studio Expansion

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KUALA LUMPUR, Malaysia, April 26, 2024 /PRNewswire/ — GLOW Production, a leading cinematic development company in Malaysia, today announced it is opening its business to North American studios that have struggled to find sufficient international resources that can meet expedited pipelines and deliver high-quality creative.

Oryctes, an UE5 Short Film by Glow Production

Historically, outsourcing for AAA studios in North America has posed challenges ranging from language barriers to timezone discrepancies to skill deficiencies. Malaysia has emerged as a notable exception. The country has steadily grown as a technology and creative hub, and magnet for businesses and investors alike. Its geographical location positions it as a gateway to comprehending the creative preferences of both Eastern and Western gamers. GLOW Production has seized its location and skillset to uniquely offer a seasoned team trained in AAA methodologies and co-development.

GLOW Production specializes in award-winning cinematics, in-game cutscenes, game art, concept art, and other creative projects. Its team of creatives leverages Unreal Engine, the most advanced real-time 3D creation tool, in its co-development content to expedite project completion timelines by 30-50%. Most notably, its team spearheaded Oryctes, a real-time cinematic short film that pushed the boundaries of creativity. Harnessing cutting-edge technologies such as MetaHuman Animator, 3D face scans, motion captures and facial captures, they transported audiences into a mesmerizingly realistic fantasy realm.

“Our passion is to craft visually stunning and captivating content, ensuring the utmost immersive experience with unparalleled efficiency. We possess an innate understanding of the standards of North American studios, and we stand poised to exceed them at every turn,” said Ryan Wong, CEO of GLOW Production.

To further the company’s footprint in North America, GLOW Production has welcomed award-winning interactive entertainment executive Joe Rubino to its board of advisors. Formerly the Head of Cinematics & Storytelling – North America at NetEase Games, Rubino will leverage his 15-year career at AAA studios to help the company forge new relationships and projects. 

“Malaysia has long been overlooked and undervalued, and it is time the world acknowledges the country’s remarkable talent. I witnessed the exceptional skills of the GLOW Production team on Oryctes, and was instantly impressed with their ability to deliver high-end cinematic content,” said Rubino. “I am excited about advising GLOW, and am looking forward to seeing them carry the torch toward future growth.” 

“Joe’s expertise with AAA studios is critical to elevate our presence in the States. We have already garnered significant interest from top North American studios, signaling a pivotal moment in recognizing Malaysia’s creative prowess,” Wong added. 

For more information and a portfolio of cinematics, concept art, and modeling, visit https://glow-production.com/.

ABOUT GLOW PRODUCTION

Founded in 2011, GLOW Production is a leading cinematic developing company in Malaysia. Located in the heart of Kuala Lumpur, GLOW Production provides creative solutions to global clients, delivering stunning visuals for cinematic works, in-game cutscenes, and more. The company has created numerous masterpieces, such as Oryctes, SMITE, Identity V, Shadow Gambit, Paladins, and DKO. Follow us on LinkedIn and Instagram.

SOURCE GLOW Production

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