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Re-Imagining Barry Sonnenfeld’s “Dinosaurs vs. Aliens” as an Epic Digital and Web3 Gaming Masterpiece

The leading next generation gaming and entertainment company continues to evolve the realms of Web3 enabled gaming and transports audiences directly into the graphic novel

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Orange Comet Further Expands Gaming Portfolio

LOS ANGELES /PRNewswire/ — Orange Comet, a leading next-generation gaming and entertainment company, today announced its partnership to develop Barry Sonnenfeld’s Dinosaurs vs. Aliens into a first-of-its-kind action packed and cinematically driven Web3 enabled video game that will bring iconic prehistoric and other-worldly creatures to life in a never before seen way. Based on the 2012 graphic novel created by Sonnenfeld and Grant Morrison about a secret world war battle that was never recorded in our history books, the game is currently in early development by Orange Comet.

OrangeComet DinosvsAliens 01
Orange Comet x “Dinosaurs vs. Aliens”

On the heels of its recent partnership with Mysten Labs, which announced the launch of three new titles, including the upcoming The Walking Dead: Lands, the news of Dinosaurs vs. Aliens further demonstrates how Orange Comet is pushing the boundaries of innovation and imagination to deliver unparalleled gameplay. Founded in 2020, Orange Comet leverages innovative and imaginative technology to create next-level Web3 enabled video games for players worldwide, captivating and transporting audiences into new realms of entertainment, while monetizing Hollywood’s most treasured franchises and IP. 

“Orange Comet is committed to unlocking the limitless power of the blockchain, enabling entertainment across worlds never explored before,” said Dave Broome, CEO of Orange Comet. “With Dinosaurs vs. Aliens, we are excited to expand our gaming portfolio as we set a path for Orange Comet’s first original gaming project, evolving this celebrated narrative into a truly bespoke gaming experience that allows players and fans to embark on an extraordinary journey with today’s most sophisticated technology at the helm.”

The partnership first came to life when Sharad Devarajan, co-founder of Liquid Comics (the publisher of ‘Dinosaurs vs. Aliens’) approached Sonnenfeld with an idea of reimagining the graphic novel story by way of Web3 enabled games and online digital experiences. Devarajan connected with Broome who soon began to think of unique ways to bring this imaginative story into life through gaming and Web3 technology, and to do so in a way that fully immerses gamers and fans into an alternate universe, where they too can be a part of the story. 

“As soon as I met Dave Broome and his team, I became incredibly excited about the possibilities Orange Comet could bring to the Dinosaurs vs. Aliens  IP,” said Barry Sonnenfeld, Creator of Dinosaurs vs. Aliens. “Even as Grant Morrison and I were working on the initial graphic novel, I imagined how much potential the concept lent itself towards gaming. I can’t wait to see this next chapter of Dinosaurs vs. Aliens come to life as a Web3 game.”

Orange Comet, led by entertainment industry veteran Dave Broome, is a passion-driven company creating industry-defining web3 enabled games with Hollywood-style production quality. Building on its continued expansion and growth, Orange Comet has also welcomed Peter Morales as its newest Chief Technology Officer & Head of Gaming, joining the company’s unique team of industry experts with backgrounds ranging from AAA gaming to television, movies and award-winning creative design.

To stay apprised on the latest information around the upcoming title and to learn more about this partnership, visit http://dinosaursvaliens.com and follow on social media @OrangeComet.

ABOUT ORANGE COMET
Orange Comet is a leading next-generation gaming and entertainment company creating immersive Web3-enabled games in partnership with the biggest entertainment properties in the world. Combining AAA games and blockchain expertise, with our award-winning creative team and Hollywood pedigree, Orange Comet has built a high-caliber and unique team of game technologists, producers, artists and programmers, working at the convergence of games, film, television, music and graphic novels. For more information, visit us at OrangeComet.com, as well as on Twitter and Instagram.

ABOUT BARRY SONNENFELD
Barry Sonnenfeld is a filmmaker and writer who began his career as a cinematographer, collaborating with the Coen Brothers on their first feature film BLOOD SIMPLE, followed by RAISING ARIZONA and MILLER’S CROSSING. Sonnenfeld also served as director of photography on Penny Marshall’s BIG, Danny DeVito’s THROW MOMMA FROM THE TRAIN, and two Rob Reiner films, WHEN HARRY MET SALLY and MISERY. He made his directorial debut in 1991 with THE ADDAMS FAMILY, followed by ADDAMS FAMILY VALUES, GET SHORTY, WILD WILD WEST, MEN IN BLACK, MEN IN BLACK II, MEN IN BLACK III, Big Trouble and RV, among others.

Sonnenfeld was executive producer and showrunner on Netflix’s Peabody Award winning show A SERIES OF UNFORTUNATE EVENTS, which ran for three seasons. The show revived Emmy Award nominations each year, as well as DGA nominations  for Sonnenfeld’s direction. Previously, Sonnenfeld received a Primetime Emmy Award for Outstanding Directing for a Comedy Series and the DGA Award for Outstanding Directorial Achievement in Comedy Series for PUSHING DAISIES – ‘Pie-lette.’ He recently directed the first season’s 6 episodes of Schmigadoon.

For eight years, Sonnenfeld was a contributing editor for Esquire Magazine where he wrote a monthly column, “The Digital Man.” His memoir, “Barry Sonnenfeld, Call Your Mother, Memoirs of a Neurotic Filmmaker”, was published by Hachette in 2020. Sonnenfeld is a graduate of NYU and NYU Graduate Film School. He currently resides on a farm in Pemberton, BC with his lovely wife Sweetie.

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Smart Gaming: How Parents Can Keep Kids Safe Online

Parents can enhance kids’ safety during online gaming by using privacy settings, researching games, enabling age checks, keeping personal information private, and utilizing parental controls and security tools.

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Last Updated on January 21, 2026 by Daily News Staff

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Smart Gaming: How Parents Can Keep Kids Safe Online

(Family Features) Playing video games can be a fun, social experience. However, online gaming also poses real risks, especially for kids. As a parent, you don’t necessarily need to be a gamer yourself to help keep your children safe when the controller is in their hands.

Consider taking proactive steps like these to create a healthy online gaming environment for kids of all ages.

Check System Privacy Settings
As a first line of defense – before your child even starts gaming – spend some time in the device or console privacy settings. Here you can turn off sharing, disable location tracking, limit microphone and camera access and restrict how other users can interact with your child’s profile. Similarly, many games and platforms include built-in privacy settings that can be tailored to your child’s age and online experience. These settings may allow you to limit who can view your child’s profile or send a friend request, message or voice chat.

Research Games
Because not all games are created equal, look up game ratings through a service such as ESRB before buying or downloading to understand the maturity level of the game and determine if it’s appropriate for your child. To take it a step further, read reviews from other parents or watch gameplay videos to see if you deem not only the content but also the social interaction acceptable.

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Use Facial Age Estimation
Online platforms are increasingly looking for ways to keep users safe, and that includes added levels of verification. As part of a multilayered approach to safety, Roblox is the first online gaming platform to require age checks for users of all ages to access chat features, enabling age-appropriate communication and limiting conversations between adults and minors. These secure age checks are designed to be fast, easy and secure using Facial Age Estimation technology directly within the app.

“Our commitment to safety is rooted in delivering the highest level of protection for our users,” said Matt Kaufman, chief safety officer at Roblox. “By building proactive, age-based barriers, we can empower users to create and connect in ways that are both safe and appropriate.”

Once age-checked, users are assigned to one of six age groups: under 9, 9-12, 13-15, 16-17, 18-20 or 21 and older, ensuring conversations are safe and age appropriate. Age checks are optional; however, features like chat will not be accessible unless an age check is completed. Chat is also turned off by default for children under age 9, unless a parent provides consent after an age check.

Keep Personal Information Private
It’s seldom a bad idea to be extra cautious when interacting with strangers online, even if they seem friendly enough while playing the game. Teach children what information not to share, including their full name, address, birthday, school name, phone number, email address, passwords or any photos that may contain any personal information (like a house number or school logo) in the background. Also encourage a screen name and generic avatar for added privacy.

Turn on Parental Controls
Designed to allow parents a supervisory role in their child’s online gaming experience, parental controls on many platforms include the ability to set schedules and limit playtime, restrict access to certain content or social features, require a password for purchases or set a spending limit.

Avoid Clicking Unfamiliar Links
Player profiles and in-game chats may include links to external sites, including those promising rewards or cheat codes. Because they can be used to gain access to personal information, remind your children to ask an adult before clicking any unfamiliar links while gaming so they can be verified as trustworthy.

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Employ Privacy and Security Tools
While system or console-specific settings allow parents to set content restrictions, approve downloads, manage friends lists and more, additional layers of security are sometimes necessary. Extra safeguards such as antivirus and internet security software, DNS (domain name system) filtering and two-factor authentication can also be enabled to help keep kids safe online.

For more tools to help parents make informed decisions and support their children’s gaming experience, visit corp.roblox.com/safety.

Photo courtesy of Shutterstock (father and daughter playing video game)

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Roblox

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Beam Unveils Veo 3.1-Powered AI Platform: Transforming Videos into Playable Games and Interactive Stories

Discover Beam’s new Veo 3.1-powered AI platform, transforming videos into playable mini-games and interactive stories—no coding required. Explore the future of interactive media for creators and storytellers.

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Last Updated on December 13, 2025 by Daily News Staff

Beam Unveils Veo 3.1-Powered AI Platform: Transforming Videos into Playable Games and Interactive Stories

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Beam Unveils Veo 3.1-Powered AI Platform: Transforming Videos into Playable Games and Interactive Stories

In a year where generative AI and short-form content are rewriting the rules of digital storytelling, Beam is pushing the boundaries even further. Today, Beam—developed by Phaser Studio Inc.—announced the launch of its Veo 3.1-powered AI platform, a groundbreaking tool that empowers creators to turn ordinary videos into playable mini-games and interactive AI stories, all without writing a single line of code.

Video, Reimagined: From Passive Watching to Active Playing

For decades, video has been the dominant format online—but it’s always been a one-way street: watch, react, repeat. Beam is flipping that script. By introducing “playable video,” Beam merges the worlds of generative AI, interactive media, and game creation. The result? Stories and experiences that aren’t just watched, but actively played and explored.
“Video has become the dominant format on the internet, but it’s always been passive,” says Matt Dukes, CEO of Beam. “Beam turns video into something interactive. By combining Veo 3.1 with a no-code game-creation workflow, we’re giving creators a new medium where stories, games, and short-form content all converge and come to life.”

How It Works: No-Code Creation, Limitless Possibilities

Beam’s platform is powered by a multi-model AI engine, including the latest Veo 3.1 and other advanced video generation models. Here’s what makes it unique:
  • AI-Generated Media: Instantly create video, images, and music using cutting-edge AI tools.
  • Drag-and-Drop Grid Editor: Arrange scenes, add branching choices, and build interactive storylines—all visually, right in your browser.
  • Instant Publishing: Share your playable mini-games and interactive shorts to the web with a single click.
The platform is designed for everyone—from indie storytellers and educators to brands and viral content creators. Early adopters are already bringing to life dating sims, choose-your-own-adventure stories, action-packed mini-games, interactive ASMR experiences, and even wholesome, playable pet tales.

Free Early Access for Creators

Beam is rolling out with an early-access program that offers unlimited free generations. This means creators can experiment, iterate, and publish their first projects without barriers. Looking ahead, Beam plans to introduce monetization, discovery, and distribution tools to help creators grow their audiences and revenue.
One early creator summed it up perfectly: “I’ve used AI video tools before, but Beam is the first time I felt like I was actually building a game, not just generating clips. Being able to turn a video into something people can interact with completely changes how I think about storytelling.”

The Future of Interactive Media

Beam isn’t just another AI tool—it’s a new creative medium. As Dukes puts it, “AI unlocked image creation. Then it unlocked video. Playable video is the next step in the evolution of digital media, and Beam is built specifically for that future.”
Ready to start building? Explore Beam’s platform and see how you can turn your next story into a playable experience: https://beam.game/

About Beam: Beam, from Phaser Studio Inc., is an AI-powered platform that lets anyone turn video into playable mini-games and interactive stories. With Veo 3.1 at its core, Beam brings together AI video, sound, visuals, and easy-to-use branching logic for a true no-code creative workflow.
For more info, visit https://beam.game/

Who do you see benefiting most from this kind of platform—independent creators, educators, brands, or someone else? Let’s discuss how this tech could shape the next wave of interactive storytelling!
Source: Phaser Studio Inc.
https://beam.game/ (official site)
For more coverage on the latest AI tools and digital media innovations, check out our Artificial Intelligence section on STM Daily News.

STM Daily News is a multifaceted podcast that explores a wide range of topics, from life and consumer issues to the latest in food and beverage trends. Our discussions dive into the realms of science, covering everything from space and Earth to nature, artificial intelligence, and astronomy. We also celebrate the amateur sports scene, highlighting local athletes and events, including our special segment on senior Pickleball, where we report on the latest happenings in this exciting community. With our diverse content, STM Daily News aims to inform, entertain, and engage listeners, providing a comprehensive look at the issues that matter most in our daily lives. https://stories-this-moment.castos.com/

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Dragon Shield Partners with Hasbro and Wizards of the Coast for Official MAGIC: THE GATHERING Accessories

Dragon Shield has partnered with Hasbro and Wizards of the Coast to create premium MAGIC: THE GATHERING accessories featuring iconic game art. Launching with the Legendary and Landfall Series, these sleeves blend durability with visual storytelling, marking a significant evolution for both brands.

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Premium TCG accessory maker brings iconic Magic imagery to protective sleeves and gaming gear

MAGIC: THE GATHERING
Landfall Series from MAGIC: THE GATHERING x Dragon Shield

Dragon Shield, the go-to name in trading card game protection, just leveled up. The Denmark-based company announced a major licensing deal with Hasbro and Wizards of the Coast to produce official MAGIC: THE GATHERING accessories, bringing decades of iconic game art to their premium product line.

For Magic players who’ve trusted Dragon Shield sleeves to protect their valuable cards, this collaboration means something special: official artwork featuring the legendary creatures and landscapes that define the game’s rich history.

Two New Series Honor Magic’s Legacy

The partnership launches with two distinct product lines that tap into what makes Magic legendary:

The Legendary Series kicks off with The Ur-Dragon, one of Magic’s most beloved legendary creatures. These Dual Matte Art sleeves celebrate the powerful characters that have captivated players since the game’s inception. It’s a fitting tribute to the timeless imagination that keeps millions shuffling up each week.

The Landfall Series takes inspiration from Magic’s foundation—literally. The debut features all five Tarkir: Dragonstorm fetch lands in their showcase forms. For players who know that lands aren’t just mana sources but works of art in their own right, this series delivers both beauty and gameplay significance.

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Legendary Series & Event Exclusive from MAGIC: THE GATHERING x Dragon Shield

When and Where to Get Them

Magic fans attending MagicCon: Atlanta will get first access to these new products, including an exclusive “Dracogenesis” sleeve featuring artwork from the Tarkir Dragonstorm set—chosen specifically to symbolize this new partnership.

Worldwide retail availability is set for late 2025, giving players everywhere the chance to sleeve up with official Magic artwork.

What the Partnership Means

“Working with Hasbro and Wizards of the Coast marks an exciting new chapter for Dragon Shield,” said Kevin Isaacson, Dragon Shield’s CEO. “MAGIC: THE GATHERING has inspired players for decades, and this collaboration allows us to bring our passion for quality and design to a game and community we deeply admire.”

Rebecca Shepard, Vice President of Franchise for MAGIC: THE GATHERING at Wizards of the Coast, emphasized the natural fit: “Dragon Shield is a trusted name among fans, and this collaboration ensures players can protect the game they love with accessories that celebrate the stories, legends, and artistry that make MAGIC legendary.”

Why This Matters for Players

Dragon Shield has built its reputation on durability and design—sleeves that actually last through countless shuffles and gameplay sessions. Now that quality meets official Magic artwork, from the most iconic legendary creatures to the lands that fuel every strategy.

Whether you’re protecting a Commander deck built around The Ur-Dragon or keeping your fetch lands pristine, these new accessories blend practical protection with the visual storytelling that makes Magic more than just a card game.

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For the millions of Magic players worldwide, this partnership represents something simple but significant: the accessories that protect your cards can now reflect the game’s legendary status.

Learn more at dragonshield.com or follow the latest updates on Instagram.


What’s your take on the new Dragon Shield × Magic collaboration? Will you be picking up The Ur-Dragon sleeves or waiting for the Landfall Series? The blend of premium protection and iconic Magic art seems like a natural evolution for both brands.

SOURCE Dragon Shield

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