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Crayola to Double its Family Attraction Venues Over Next Five Years

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EASTON, Pa., Sept. 15, 2022 /PRNewswire/ — Crayola‘s crayon pack just got a lot bigger! This week, the creativity icon announced a new licensing agreement with BrightColors, LLC. Working with its partner, Kingsmen Xperience, Inc., BrightColors will open a minimum of five new Crayola Experience venues over the next five years, doubling the attraction brand’s presence in the U.S.

Crayola Experience has been a family destination for creative play for more than 25 years.It has five successful operations—ranging from 20,000 to 60,000 square feet—located in Pennsylvania, Florida, Minnesota, Texas, and Arizona. These immersive attractions entertain more than 1.5 million guests annually with activities inspired by Crayola’s proprietary products and technologies. Popular activities include: naming and wrapping a Crayola crayon, watching how crayons are made, starring in a coloring page, creating melted wax spin art, and more.

Last November, Crayola began actively seeking partners to extend its Location-Based Entertainment footprint domestically and internationally. This multi-venue licensing agreement with the newly formed BrightColors is the first of its kind for Crayola, marking the first step in its global expansion. The partnership will kick off with a joint evaluation of potential mall venues, focusing on family-friendly markets with a strong tourism and/or residential draw. Kingsmen Xperience will work with BrightColors to help source real estate opportunities, manage licensor relations, and provide production and marketing support.

Crayola

“Today Crayola embarks on an expansion effort with a best-in-class partner who shares our ideals, and is equally dedicated to high quality guest experiences,” said Warren Schorr, Crayola Senior Vice President Business Development, Global Licensing & Experiences. “BrightColors’ management have a proven track record not only in creating memorable attractions, but also in providing guests the highest level of service in operations. They are the perfect complement to the standards already established for Crayola Experience.” 

“We have been providing guests with engaging, people-pleasing experiences for decades. As we researched potential existing concepts with our colleagues at Kingsmen, all other attractions paled in comparison to the guest offering at Crayola Experience,” said Robin Turner, President & Managing Director of BrightColors LLC, and founder of the highly successful WonderWorks chain. “In discussions with Crayola, we recognized we held a shared vision and we are excited by the potential this partnership has in the expansion of Crayola Experience.”

Source: Crayola

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art, culture and humanities

The brief but shining life of Paul Laurence Dunbar, a poet who gave dignity to the Black experience

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Paul Lawrence Dunbar, poet.
A 1902 portrait of Paul Lawrence Dunbar. Smith Collection/Gado/Getty Images

Minnita Daniel-Cox, University of Dayton

Paul Laurence Dunbar was only 33 years old when he died in 1906.

In his short yet prolific life, Dunbar used folk dialect to give voice and dignity to the experience of Black Americans at the turn of the 20th century. He was the first Black American to make a living as a writer and was seminal in the start of the New Negro Movement and Harlem Renaissance.

Dunbar also penned one of the most iconic phrases in Black literature – “I know why the caged bird sings” – his poem “Sympathy.”

“… When his wing is bruised and his bosom sore, When he beats his bars and he would be free; It is not a carol of joy or glee, But a prayer that he sends from his heart’s deep core, But a plea, that upward to Heaven he flings – I know why the caged bird sings!”

Published in 1899, “Sympathy” inspired acclaimed Black writer and activist Maya Angelou to use Dunbar’s line as the title of her seminal autobiography.

But Dunbar’s artistic legacy is often overlooked. This, despite the fact that his work influenced a number of other great African American literary giants, including Langston Hughes, Nikki Giovanni, James Weldon Johnson, Zora Neale Hurston and Margaret Walker.

In a very real sense, Dunbar is your favorite poet’s favorite poet.

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A blooming life of writing

Born on June 27, 1872, to two formerly enslaved people from Kentucky, Dunbar was raised by his mother, and they eventually settled in Dayton, Ohio.

While there, Dunbar attended the integrated Dayton Central High School. An exceptional writer, Dunbar was the only Black student in his class and became editor-in-chief of the high school newspaper as well as a member of the literary and drama clubs and debating society.

He also became friends with a white classmate who, with his brother, would later invent the airplane – Orville Wright.

A postage stamp bearing the image of a black man resting his chin on his hand.
A U.S. postage stamp of Paul Laurence Dunbar issued in 1975. Lawrence Long/Getty Images

The two knew each other well.

Their friendship led to business as the Wright brothers, who owned a printing press, were the first to print Dunbar’s writings, including the newspaper Dunbar started and edited, the Dayton Tattler, the first Black newspaper in that city.

After high school, the lives of Dunbar and Wright took different turns.

Unable to find consistent pay for his writing, Dunbar worked a variety of jobs, including as a janitor in one downtown Dayton office building and as an elevator operator in another. Not one to miss a business opportunity, the 20-year-old Dunbar sold his first book of poetry, “Oak and Ivy,” to passengers he met on the elevator.

He found another such job after he moved to Washington, D.C., and worked stacking shelves at the Library of Congress. According to his wife, Alice Dunbar, an accomplished writer in her own right, it was there that her husband began to think about a caged bird.

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“… The torrid sun poured its rays down into the courtyard of the library and heated the iron grilling of the book stacks until they were like prison bars in more senses than one,” Dunbar wrote. “The dry dust of the dry books … rasped sharply in his hot throat, and he understood how the bird felt when it beats its wings against its cage.”

A young black man dressed a dark suit sits in a chair with a book and pen resting in his lap.
Paul Laurence Dunbar in 1901. ullstein bild/Getty Images

Dunbar’s first break came when he was invited to recite his poems at the 1893 Worlds Fair, where he met Frederick Douglass, the famous abolitionist. Impressed, Douglass gave Dunbar a job and called him the “the most promising young colored man in America.”

Dunbar’s second break came three years later. On his 24th birthday, he received a glowing Harper’s Weekly review of his second book of poetry, “Majors and Minors,” from the prominent Ohio-raised literary critic William Dean Howells.

That review came with a mixed blessing. Howells’ praise of Dunbar’s use of dialect limited Dunbar’s ability to sell his other styles of writing.

But that same review helped catapult Dunbar to international acclaim.

His stardom didn’t last long, though.

Diagnosed with tuberculosis in 1900, Dunbar died from complications of the disease on Feb. 9, 1906.

But his work survives.

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Dunbar’s musical legacy

In all, Dunbar wrote 600 poems, 12 books of poetry, five novels, four volumes of short stories, essays, hundreds of newspaper articles and lyrics for musicals.

His poetry has been continuously set by composers, from his contemporaries to living composers still living today, including Carrie Jacobs Bond, John Carpenter, Harry Thacker Burleigh, William Bolcom and Zenobia Powell Perry.

Florence Price’s numerous settings of his texts include popular and advertisement music, while William Grant Still’s “Afro-American” symphony features spoken epigraphs of Dunbar poems before each movement.

In this image of a poster for the 1900 musical Casino Girl, a song written by a black man is listed underneath a white women riding a horse.
Image of song written in 1900 by Paul Laurence Dunbar and Will Marion Cook. Sheridan Libraries/Levy/Gado/Getty Images

Dunbar’s legacy in apparent not only in the concert hall, but on the theatrical stage as well.

Dunbar was librettist for an operetta by Samuel Coleridge Taylor, “Dream Lovers,” written specifically for Black singers.

Dunbar’s own extraordinary life became the subject for operas as composers Adolphus Hailstork, Richard Thompson, Steven Allen and Jeff Arwady composed works depicting Dunbar’s legacy.

The collaborations of Dunbar and Will Marion Cook produced the first examples of contemporary musical theater.

Without Paul’s contributions with “In Dahomey” and “Jes Lak White Fo’ks,” in my view there would be no “Hamilton,” the modern Broadway musical written by Lin-Manuel Miranda in 2015.

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‘We wear the mask’

Dunbar’s works celebrated all of humanity.

He turned the plantation tradition on its head by using dialect to not only offer critical social commentary, as in his poem “When Malindy Sings,” but also to portray oft-ignored humanity, as in “When Dey ‘Listed Colored Soldiers.”

Dunbar’s works provide historical snapshots into the everyday lives of working-class Black Americans.

None were as poignant as his poem “We Wear the Mask.”

“We wear the mask that grins and lies, It hides our cheeks and shades our eyes, This debt we pay to human guile; With torn and bleeding hearts we smile, And mouth with myriad subtleties.”

Minnita Daniel-Cox, Associate Professor of Music, University of Dayton

This article is republished from The Conversation under a Creative Commons license. Read the original article.

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Tech

T-Mobile, MeetMo, and NantStudios Win Prestigious 2025 Lumiere Award for Revolutionary Las Vegas Grand Prix Formula One Fan Experience

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MeetMo
Radiant Images 360° 12K plate capture vehicle.

The world of motorsports just took a giant leap into the future! Excitement is in the air as T-Mobile, MeetMo, and NantStudios have clinched the illustrious 2025 Lumiere Award for Best Interactive Experience from the Advanced Imaging Society. This accolade is in recognition of their pioneering immersive video experience for fans at the celebrated Las Vegas Grand Prix!

A Game-Changing Experience

Imagine being able to step into a race track from the comfort of your own home, enveloped in a 360-degree augmented reality tour of the circuit, all captured in breathtaking 12K footage. Thanks to this remarkable collaboration, fans can now enjoy a race experience like never before, made possible by a spectacular fusion of 5G technology, virtual production, and artificial intelligence.


“By combining T-Mobile’s 5G Advanced Network Solutions with our real-time collaboration technology, we’ve created an immersive experience that brings fans closer to the action than ever before,” expressed Michael Mansouri, CEO of Radiant Images and MeetMo. His enthusiasm is shared by many, as this innovative project is seen as a quantum leap forward in the way motorsports are experienced.

The Technical Marvel Behind the Magic

Highlighting their technological finesse, the project transformed over 1.5TB of data into a stunningly interactive experience in mere hours—a feat that previously would have taken months. The journey began at the NantStudios headquarters in Los Angeles, where more than 10 minutes of ultra-high definition, immersive sequences were blended with telemetry and driver animation data captured tirelessly by Radiant Images’ crews in Las Vegas.

The astounding speed and efficiency were primarily powered by T-Mobile’s robust 5G infrastructure, allowing for rapid data transfers back and forth, ensuring seamless integration into the interactive app that fans could access. Chris Melus, VP of Product Management for T-Mobile’s Business Group, proudly remarked, “This collaboration broke new ground for immersive fan engagement.”

The Power of 5G

The integration of T-Mobile’s advanced network solutions turned the Las Vegas Grand Prix into a case study of innovation. With real-time capture and transmission capabilities utilizing Radiant Images’ cutting-edge 360° 12K camera car, production crews were able to capture immersive video feeds and transmit them instantaneously over the 5G network. This meant remote camera control and instant footage reviews, drastically cutting production time and resources.

Moreover, the seamless AR integration—thanks to the creative minds at NantStudios and their work with Unreal Engine—allowed the blending of virtual and real-world elements. Fans were treated to augmented reality overlays displaying real-time data, such as dashboard metrics and telemetry, all transmitted through the reliable 5G network.

Future of Fan Engagement

As Jim Chabin, President of the Advanced Imaging Society, eloquently noted, the remarkable work at the Las Vegas Grand Prix has set new standards for interactive sports entertainment. The recognition given to this innovative team underscores their commitment to pushing the envelope in immersive experiences.

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Gary Marshall, Vice President of Virtual Production at NantStudios, also highlighted the project’s importance: “This recognition underscores NantStudios’ legacy of pioneering real-time VFX and virtual production achievements, reaffirming our position as a leader in modern virtual production.”

F1 Las Vegas Grand Prix Fan Experience – Drive the Las Vegas Grand Prix Strip Circuit

The 2025 Lumiere Award is not just a trophy; it symbolizes the melding of creativity and technology in a way that elevates the fan experience to new heights. The collaboration between T-Mobile, MeetMo, and NantStudios exemplifies a thrilling future where motorsports become more accessible, engaging, and immersive. It’s a thrilling time to be a fan, and the development teams behind this innovation have truly set a new standard for content creators everywhere.

With such defining moments in sports entertainment, we can’t help but wonder what spectacular innovations lie ahead. Buckle up; it’s going to be a wild ride!

About the Companies

MeetMo
MeetMo.io is revolutionizing how creative professionals collaborate by combining video conferencing, live streaming, and AI automation into a single, intuitive platform. With persistent virtual meeting rooms that adapt to users over time, our platform evolves into a true collaborative partner, enhancing creativity and productivity. For more information please visit: https://www.meetmo.io

Radiant Images
Radiant Images is a globally acclaimed, award-winning technology provider specializing in innovative tools and solutions for the media and entertainment industries. The company focuses on advancing cinema, immersive media, and live production. https://www.radiantimages.com

T-Mobile
T-Mobile US, Inc.(NASDAQ: TMUS) is America’s supercharged Un-carrier, delivering an advanced 4G LTE and transformative nationwide 5G network that will offer reliable connectivity for all. T-Mobile’s customers benefit from its unmatched combination of value and quality, unwavering obsession with offering them the best possible service experience and indisputable drive for disruption that creates competition and innovation in wireless and beyond. Based in Bellevue, Wash., T-Mobile provides services through its subsidiaries and operates its flagship brands, T-Mobile, Metro by T-Mobile and Mint Mobile. For more information please visit: https://www.t-mobile.com

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NantStudios
NantStudios is the first real time-native, full-service production house; re-imagined from the ground up to deliver exceptional creative results through next generation technologies like Virtual Production. For more information please visit: https://nantstudios.com

SOURCE MeetMo

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Community

Blizzard Entertainment Raises Over $2 Million for CureDuchenne: A Tribute to Community and Legacy

Blizzard Entertainment and World of Warcraft players raised over $2 million for CureDuchenne, honoring Mats Steen, a devoted player lost to Duchenne muscular dystrophy, while promoting awareness and community support.

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CureDuchenne,

In a remarkable display of unity and compassion, Blizzard Entertainment® and the gaming community of World of Warcraft® have come together to raise over $2 million for CureDuchenne, a nonprofit dedicated to finding a cure for Duchenne muscular dystrophy (DMD). Inspired by the poignant documentary “The Remarkable Life of Ibelin,” the initiative has touched hearts and changed lives, honoring the legacy of the late Mats Steen, a devoted player known as Ibelin.

Honoring Mats Steen’s Legacy

Mats Steen, a young man from Norway, was diagnosed with Duchenne muscular dystrophy at a young age, a condition that steals muscle strength, leading to severe physical limitations and, tragically, premature death. Mats lost his life at just 25, but his journey didn’t end there; his story is one of connection, joy, and community. Through World of Warcraft, Mats discovered a vibrant world filled with friendships and adventures that transcended his physical challenges.

His family, upon his passing, uncovered the wealth of community and connection that the game provided him—a life filled with support and laughter that they had never fully appreciated. In remembrance of Mats, players worldwide adopted a limited-edition in-game pet, a fox named Reven, with all proceeds supporting the critical work of CureDuchenne.

The Impact of the Fundraising Campaign

The response from the gaming community has been nothing short of extraordinary. The opportunity to adopt Reven provided players a chance to honor Mats’ legacy while contributing to a noble cause. The campaign not only garnered significant financial support—$2 million to date—but also raised awareness about Duchenne muscular dystrophy, a condition that affects around 300,000 individuals globally.

According to Debra Miller, Founder and CEO of CureDuchenne, this partnership has been a breakthrough. “Not only has it raised critical funds for research,” she said, “but it has also generated awareness for Duchenne muscular dystrophy. The World of Warcraft community has demonstrated that gaming can be a powerful force for good.”

A Community United

The success of this fundraising initiative emphasizes the strength of the community and the impact that gaming can have in addressing real-world issues. The World of Warcraft community rallied together, showcasing the power of connection and shared purpose. The campaign reached across borders and time zones, allowing players from diverse backgrounds to unite in support of a common cause.

Holly Longdale, Executive Producer of World of Warcraft, expressed gratitude for the community’s generosity. “Your kindness helps enable the incredible work of CureDuchenne and honors the deeply impactful life of Mats Steen. We invite everyone to continue supporting CureDuchenne and to carry on Ibelin’s legacy with compassion and joy.”

The Future of Duchenne Research

The funds raised are critical for advancing research efforts aimed at finding treatments and improving care for those living with Duchenne muscular dystrophy. CureDuchenne is committed to accelerating research initiatives and to supporting families affected by this progressive disease. Their work includes funding early-stage scientific research, enhancing patient care, and providing educational resources to families.

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CureDuchenne’s mission is clear: to bring treatments to everyone affected by this relentless disease, regardless of their financial status or geographical location. As the organization continues its vital work, the funding from the Blizzard partnership will play a crucial role in driving groundbreaking research forward.

The collaboration between Blizzard Entertainment and the World of Warcraft community serves as a shining example of how gaming can transcend entertainment to become a force for social good. The $2 million raised for CureDuchenne is more than a financial contribution; it symbolizes a tribute to personal legacy and a community united by purpose.

As we remember Mats Steen and cherish the friendships forged in virtual worlds, let us continue to advocate for those living with Duchenne muscular dystrophy. Together, we can harness the power of community and gaming to drive change, support vital research, and ultimately, help find a cure. If this campaign inspires you, consider supporting CureDuchenne or participating in similar initiatives within the gaming community to make a difference. For more information on how to contribute, visit CureDuchenne.

About Blizzard Entertainment, Inc.
Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which Microsoft acquired (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.

SOURCE CureDuchenne

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