gaming
Inworld AI: 99% of gamers are excited by the potential of smart NPCs powered by advanced artificial intelligence
With progress in generative AI heralding new potential for multiple industries, a new report from Inworld AI finds that the majority of gamers crave more personality from NPCs in video games
SAN FRANCISCO /PRNewswire/ — Inworld AI, a developer platform for advanced NPC behavior and dialogue, today released the findings of its new report ‘Gamer Attitudes to NPCs.’ In the first study of its kind, the report surveyed over 1,000 gamers in the US aged 16-50 and found high levels of excitement about the potential of AI in video games. Specifically, there was an overwhelming consensus that recent advancements in AI could change the face of gaming and usher in a new era of immersion and interaction with NPCs (non-playable characters) with individual personalities and the ability to converse unscripted voice-to-voice with the help of ChatGPT-like language models and multimodal behavior and perception systems.
The report found that:
● 84% of gamers agree that current NPCs make a positive difference to gameplay
● Over half (52%) dislike repetitive NPC dialogue
● 76% want to see NPCs with better situational awareness
● 78% would spend more time playing games with advanced AI NPCs
● 81% would be willing to pay more for a game with advanced AI NPCs
A long time (not) coming
NPCs have been a part of video gaming from as far back as the 1970s. Despite significant technological advancements in motion capture, graphics rendering, animation, and modeling, the technology that powers the behavior of NPCs has remained stagnant. In other words, NPCs have not developed personalities of their own or the ability to respond to players unscripted. This is despite the fact that the report found that 84% of players today believe NPCs are a crucial addition to gameplay, with an important role in building immersive stories and worlds.
Meaningful interaction promotes excitement and loyalty…
The report highlighted the importance of narratives and storylines to the majority of players. Meaningful interactions with NPCs were heavily sought after, with only 9% of players dismissing or avoiding NPCs during gameplay altogether. A large minority (40%) even admitted to talking to as many NPCs as possible to unlock more story content. Equally, 91% interacted with NPCs on some level and 78% said they would spend more time playing a game with ‘intelligent’ NPCs.
Kylan Gibbs, Co-Founder and CPO Inworld AI said: “ Humans are storytellers. We’re drawn to narratives that help us to make sense of the world around us. The same thing is true in the gaming world – the more immersive and believable a story is, the more we want to stay inside it. So it’s really no surprise that so many gamers want to unlock deeper stories through these NPC interactions.”
…and poor quality promotes frustration and derision
While trolling is most prevalent among younger gamers (39% of 16-24 year olds troll NPCs), across all age groups, it was apparent that gamers willingly and regularly watch NPCs doing ‘stupid’ things – particularly when the characters were two-dimensional and poor quality. The typical NPC characteristics that were most disliked by players were: repetitive dialogue, walking in circles, and inability to adapt to changes in games (disliked by 52%, 33% and 30% of players respectively.) Other traits such as awkward movements and lack of variation also contributed to their disconnect from NPCs.
A missed opportunity for artificial intelligence
Despite these frustrations however, only a tiny minority (5%) view current NPCs as pointless. “Gamers care deeply about NPCs,” continued Kylan. “They have a huge impact on gameplay but gamers are frustrated with the fact that they haven’t evolved. With advanced AI NPCs, there’s an opportunity for games to give players more of the immersive and realistic interactions with NPCs that gamers want.”
A large majority (76%) want better situational awareness from NPCs, and 60% would like to see more interactive dialogue and a sense of humor. Understanding these requirements and being able to cater to them proved to be an appealing concept for almost all gamers surveyed. The report noted that 79% of respondents said they were excited by the promise of AI NPCs, with 88% believing they would make a game more immersive. This is in tandem with 99% believing the inclusion of advanced AI NPCs would positively impact gameplay, and 81% willing to pay for the experience.
Florin Radu, Head of Partnerships, concluded: “Advances in AI have real potential to bring NPCs to life and revolutionize the way gamers interact with them. At Inworld, we’re leveraging this technology to make NPCs smarter and more interactive, so as to enrich game narratives and make gameplay more immersive. It’s little surprise that gamers are excited by the possibility of having a unique experience with NPCs every time they play – and it’s precisely this excitement that we think will result in many more developers including advanced AI NPCs in their games in the near future.“
Gamer Attitudes to NPCs 2023 can be downloaded here https://inworld.ai/whitepapers/future-of-npcs
Notes to editors:
A survey of 1,002 US gamers aged 16-50 was conducted during the months of October and November 2022 by Bryter Research on behalf of Inworld AI, using an online questionnaire. Participants were randomly selected from a panel of online gamers. The study aimed to examine gaming behavior and attitudes to NPCs within the given age range.
Qualitative data examples:
“I think they’re an important part of world-building. I always make an effort to talk to every NPC I can. They can offer tips, give side quests, have items for sale, can be entertaining, and help present the lore of a game or series.” – Female, 28 years old
“I like that you can really interact and get real-time responses to your questions and interactions. This would really add depth and richness to games.” – Female, 38 years old
“I love playing RPGs and MMORPGs, but prefer player-versus-environment to player-versus-player and enjoy interacting with NPCs more than random players. Advanced AI NPCs would definitely make me more emotionally attached to RPGs and would make them more enjoyable!” – Female, 50 years old
“As a hobbyist game dev, I like the concept of advanced AI NPCs a lot. The interactive elements of this are pretty amazing, and this could completely change how NPCs are created. Open Worlds/ MMOs and even Roguelikes would greatly benefit from this.” – Male, 37 years old
“I like that the dialogue is not scripted. Advanced AI NPCs are more like real characters and react to the world around them. I would love to be able to interact with an AI version of Lamar from GTA 5. I think he would have some hilarious and witty responses to whatever questions I asked.” – Male, 24 years old
“NPCs can either make or break a game by adding or detracting from the game’s immersion and believability. When I play, I literally insert myself into my character’s world and make decisions based on what my character would think about situations, places, and the people they meet–including NPCs.” – Non-binary, 23 years old
“Fallout 4 is a great game but the dialog options for companion characters were terrible and repetitive.” – Male, 44 years old
“Animal Crossing lacks diverse dialog options and leaves the game boring and dull with each character archetype.” – Male, 22 years old
“I like to take their money and chase them. Usually they run and I catch up to them and beat them up and take their money. This adds to the fun of Grand Theft Auto.” – Male, 27 years old
About Inworld AI
Inworld is a developer platform for adding advanced NPC behavior and dialogue to games and real-time experiences. We use over 20 AI models to create lifelike, engaging, and expressive characters that mimic the dynamic nature of human interaction.
Inworld is run by a team of experts and pioneers in the fields of conversational AI, generative models, and the gaming and entertainment industry. Inworld’s founders previously launched API.AI, renamed Dialogflow after being acquired by Google. Inworld’s Chief Creative Officer, Academy Award-winner John Gaeta, also brings decades of experience from the gaming and entertainment industry through his work on the Matrix movies, his role in founding Lucasfilm’s Immersive Entertainment Division, and as Executive Creative Producer on Epic Games’ The Matrix Awakens.
Inworld’s team of engineers, designers, inventors, creatives, scientists, and technologists are building the tech that will revolutionize NPCs.
SOURCE Inworld AI
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gaming
Dragon Shield Partners with Hasbro and Wizards of the Coast for Official MAGIC: THE GATHERING Accessories
Dragon Shield has partnered with Hasbro and Wizards of the Coast to create premium MAGIC: THE GATHERING accessories featuring iconic game art. Launching with the Legendary and Landfall Series, these sleeves blend durability with visual storytelling, marking a significant evolution for both brands.
Premium TCG accessory maker brings iconic Magic imagery to protective sleeves and gaming gear
Dragon Shield, the go-to name in trading card game protection, just leveled up. The Denmark-based company announced a major licensing deal with Hasbro and Wizards of the Coast to produce official MAGIC: THE GATHERING accessories, bringing decades of iconic game art to their premium product line.
For Magic players who’ve trusted Dragon Shield sleeves to protect their valuable cards, this collaboration means something special: official artwork featuring the legendary creatures and landscapes that define the game’s rich history.
Two New Series Honor Magic’s Legacy
The partnership launches with two distinct product lines that tap into what makes Magic legendary:
The Legendary Series kicks off with The Ur-Dragon, one of Magic’s most beloved legendary creatures. These Dual Matte Art sleeves celebrate the powerful characters that have captivated players since the game’s inception. It’s a fitting tribute to the timeless imagination that keeps millions shuffling up each week.
The Landfall Series takes inspiration from Magic’s foundation—literally. The debut features all five Tarkir: Dragonstorm fetch lands in their showcase forms. For players who know that lands aren’t just mana sources but works of art in their own right, this series delivers both beauty and gameplay significance.
When and Where to Get Them
Magic fans attending MagicCon: Atlanta will get first access to these new products, including an exclusive “Dracogenesis” sleeve featuring artwork from the Tarkir Dragonstorm set—chosen specifically to symbolize this new partnership.
Worldwide retail availability is set for late 2025, giving players everywhere the chance to sleeve up with official Magic artwork.
What the Partnership Means
“Working with Hasbro and Wizards of the Coast marks an exciting new chapter for Dragon Shield,” said Kevin Isaacson, Dragon Shield’s CEO. “MAGIC: THE GATHERING has inspired players for decades, and this collaboration allows us to bring our passion for quality and design to a game and community we deeply admire.”
Rebecca Shepard, Vice President of Franchise for MAGIC: THE GATHERING at Wizards of the Coast, emphasized the natural fit: “Dragon Shield is a trusted name among fans, and this collaboration ensures players can protect the game they love with accessories that celebrate the stories, legends, and artistry that make MAGIC legendary.”
Why This Matters for Players
Dragon Shield has built its reputation on durability and design—sleeves that actually last through countless shuffles and gameplay sessions. Now that quality meets official Magic artwork, from the most iconic legendary creatures to the lands that fuel every strategy.
Whether you’re protecting a Commander deck built around The Ur-Dragon or keeping your fetch lands pristine, these new accessories blend practical protection with the visual storytelling that makes Magic more than just a card game.
For the millions of Magic players worldwide, this partnership represents something simple but significant: the accessories that protect your cards can now reflect the game’s legendary status.
Learn more at dragonshield.com or follow the latest updates on Instagram.
What’s your take on the new Dragon Shield × Magic collaboration? Will you be picking up The Ur-Dragon sleeves or waiting for the Landfall Series? The blend of premium protection and iconic Magic art seems like a natural evolution for both brands.
SOURCE Dragon Shield
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Tech
T-Mobile, MeetMo, and NantStudios Win Prestigious 2025 Lumiere Award for Revolutionary Las Vegas Grand Prix Formula One Fan Experience
Last Updated on February 13, 2025 by Daily News Staff
The world of motorsports just took a giant leap into the future! Excitement is in the air as T-Mobile, MeetMo, and NantStudios have clinched the illustrious 2025 Lumiere Award for Best Interactive Experience from the Advanced Imaging Society. This accolade is in recognition of their pioneering immersive video experience for fans at the celebrated Las Vegas Grand Prix!
A Game-Changing Experience
Imagine being able to step into a race track from the comfort of your own home, enveloped in a 360-degree augmented reality tour of the circuit, all captured in breathtaking 12K footage. Thanks to this remarkable collaboration, fans can now enjoy a race experience like never before, made possible by a spectacular fusion of 5G technology, virtual production, and artificial intelligence.




“By combining T-Mobile’s 5G Advanced Network Solutions with our real-time collaboration technology, we’ve created an immersive experience that brings fans closer to the action than ever before,” expressed Michael Mansouri, CEO of Radiant Images and MeetMo. His enthusiasm is shared by many, as this innovative project is seen as a quantum leap forward in the way motorsports are experienced.
The Technical Marvel Behind the Magic
Highlighting their technological finesse, the project transformed over 1.5TB of data into a stunningly interactive experience in mere hours—a feat that previously would have taken months. The journey began at the NantStudios headquarters in Los Angeles, where more than 10 minutes of ultra-high definition, immersive sequences were blended with telemetry and driver animation data captured tirelessly by Radiant Images’ crews in Las Vegas.
The astounding speed and efficiency were primarily powered by T-Mobile’s robust 5G infrastructure, allowing for rapid data transfers back and forth, ensuring seamless integration into the interactive app that fans could access. Chris Melus, VP of Product Management for T-Mobile’s Business Group, proudly remarked, “This collaboration broke new ground for immersive fan engagement.”
The Power of 5G
The integration of T-Mobile’s advanced network solutions turned the Las Vegas Grand Prix into a case study of innovation. With real-time capture and transmission capabilities utilizing Radiant Images’ cutting-edge 360° 12K camera car, production crews were able to capture immersive video feeds and transmit them instantaneously over the 5G network. This meant remote camera control and instant footage reviews, drastically cutting production time and resources.
Moreover, the seamless AR integration—thanks to the creative minds at NantStudios and their work with Unreal Engine—allowed the blending of virtual and real-world elements. Fans were treated to augmented reality overlays displaying real-time data, such as dashboard metrics and telemetry, all transmitted through the reliable 5G network.
Future of Fan Engagement
As Jim Chabin, President of the Advanced Imaging Society, eloquently noted, the remarkable work at the Las Vegas Grand Prix has set new standards for interactive sports entertainment. The recognition given to this innovative team underscores their commitment to pushing the envelope in immersive experiences.
Gary Marshall, Vice President of Virtual Production at NantStudios, also highlighted the project’s importance: “This recognition underscores NantStudios’ legacy of pioneering real-time VFX and virtual production achievements, reaffirming our position as a leader in modern virtual production.”
The 2025 Lumiere Award is not just a trophy; it symbolizes the melding of creativity and technology in a way that elevates the fan experience to new heights. The collaboration between T-Mobile, MeetMo, and NantStudios exemplifies a thrilling future where motorsports become more accessible, engaging, and immersive. It’s a thrilling time to be a fan, and the development teams behind this innovation have truly set a new standard for content creators everywhere.
With such defining moments in sports entertainment, we can’t help but wonder what spectacular innovations lie ahead. Buckle up; it’s going to be a wild ride!
About the Companies
MeetMo
MeetMo.io is revolutionizing how creative professionals collaborate by combining video conferencing, live streaming, and AI automation into a single, intuitive platform. With persistent virtual meeting rooms that adapt to users over time, our platform evolves into a true collaborative partner, enhancing creativity and productivity. For more information please visit: https://www.meetmo.io
Radiant Images
Radiant Images is a globally acclaimed, award-winning technology provider specializing in innovative tools and solutions for the media and entertainment industries. The company focuses on advancing cinema, immersive media, and live production. https://www.radiantimages.com
T-Mobile
T-Mobile US, Inc.(NASDAQ: TMUS) is America’s supercharged Un-carrier, delivering an advanced 4G LTE and transformative nationwide 5G network that will offer reliable connectivity for all. T-Mobile’s customers benefit from its unmatched combination of value and quality, unwavering obsession with offering them the best possible service experience and indisputable drive for disruption that creates competition and innovation in wireless and beyond. Based in Bellevue, Wash., T-Mobile provides services through its subsidiaries and operates its flagship brands, T-Mobile, Metro by T-Mobile and Mint Mobile. For more information please visit: https://www.t-mobile.com
NantStudios
NantStudios is the first real time-native, full-service production house; re-imagined from the ground up to deliver exceptional creative results through next generation technologies like Virtual Production. For more information please visit: https://nantstudios.com
SOURCE MeetMo
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Community
Blizzard Entertainment Raises Over $2 Million for CureDuchenne: A Tribute to Community and Legacy
Blizzard Entertainment and World of Warcraft players raised over $2 million for CureDuchenne, honoring Mats Steen, a devoted player lost to Duchenne muscular dystrophy, while promoting awareness and community support.

In a remarkable display of unity and compassion, Blizzard Entertainment® and the gaming community of World of Warcraft® have come together to raise over $2 million for CureDuchenne, a nonprofit dedicated to finding a cure for Duchenne muscular dystrophy (DMD). Inspired by the poignant documentary “The Remarkable Life of Ibelin,” the initiative has touched hearts and changed lives, honoring the legacy of the late Mats Steen, a devoted player known as Ibelin.
Honoring Mats Steen’s Legacy
Mats Steen, a young man from Norway, was diagnosed with Duchenne muscular dystrophy at a young age, a condition that steals muscle strength, leading to severe physical limitations and, tragically, premature death. Mats lost his life at just 25, but his journey didn’t end there; his story is one of connection, joy, and community. Through World of Warcraft, Mats discovered a vibrant world filled with friendships and adventures that transcended his physical challenges.
His family, upon his passing, uncovered the wealth of community and connection that the game provided him—a life filled with support and laughter that they had never fully appreciated. In remembrance of Mats, players worldwide adopted a limited-edition in-game pet, a fox named Reven, with all proceeds supporting the critical work of CureDuchenne.
The Impact of the Fundraising Campaign
The response from the gaming community has been nothing short of extraordinary. The opportunity to adopt Reven provided players a chance to honor Mats’ legacy while contributing to a noble cause. The campaign not only garnered significant financial support—$2 million to date—but also raised awareness about Duchenne muscular dystrophy, a condition that affects around 300,000 individuals globally.
According to Debra Miller, Founder and CEO of CureDuchenne, this partnership has been a breakthrough. “Not only has it raised critical funds for research,” she said, “but it has also generated awareness for Duchenne muscular dystrophy. The World of Warcraft community has demonstrated that gaming can be a powerful force for good.”
A Community United
The success of this fundraising initiative emphasizes the strength of the community and the impact that gaming can have in addressing real-world issues. The World of Warcraft community rallied together, showcasing the power of connection and shared purpose. The campaign reached across borders and time zones, allowing players from diverse backgrounds to unite in support of a common cause.
Holly Longdale, Executive Producer of World of Warcraft, expressed gratitude for the community’s generosity. “Your kindness helps enable the incredible work of CureDuchenne and honors the deeply impactful life of Mats Steen. We invite everyone to continue supporting CureDuchenne and to carry on Ibelin’s legacy with compassion and joy.”
The Future of Duchenne Research
The funds raised are critical for advancing research efforts aimed at finding treatments and improving care for those living with Duchenne muscular dystrophy. CureDuchenne is committed to accelerating research initiatives and to supporting families affected by this progressive disease. Their work includes funding early-stage scientific research, enhancing patient care, and providing educational resources to families.
CureDuchenne’s mission is clear: to bring treatments to everyone affected by this relentless disease, regardless of their financial status or geographical location. As the organization continues its vital work, the funding from the Blizzard partnership will play a crucial role in driving groundbreaking research forward.
The collaboration between Blizzard Entertainment and the World of Warcraft community serves as a shining example of how gaming can transcend entertainment to become a force for social good. The $2 million raised for CureDuchenne is more than a financial contribution; it symbolizes a tribute to personal legacy and a community united by purpose.
As we remember Mats Steen and cherish the friendships forged in virtual worlds, let us continue to advocate for those living with Duchenne muscular dystrophy. Together, we can harness the power of community and gaming to drive change, support vital research, and ultimately, help find a cure. If this campaign inspires you, consider supporting CureDuchenne or participating in similar initiatives within the gaming community to make a difference. For more information on how to contribute, visit CureDuchenne.
About Blizzard Entertainment, Inc.
Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which Microsoft acquired (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.
SOURCE CureDuchenne
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