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Hollywood vs. Reality: How LA’s Wilshire Subway Was Really Built

Wilshire Subway: Did LA blast subway tunnels under Wilshire Boulevard? Hollywood says yes — engineers say no. Here’s how Metro safely tunneled beneath Miracle Mile.

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When the 1997 disaster film Volcano depicted lava erupting along Wilshire Boulevard and referenced blasting during Red Line subway construction, it delivered gripping cinema — but not accurate engineering.

In reality, Los Angeles Metro did not rely on large-scale blasting to construct subway tunnels beneath Wilshire Boulevard and the Miracle Mile. Instead, engineers used tunnel boring machines (TBMs) specifically to avoid the very risks Hollywood dramatized.

Why Blasting Was Avoided

The Wilshire Corridor sits atop historic oil fields, making methane gas pockets a known and serious concern. A deadly methane explosion near Fairfax Avenue in 1985 led to heightened scrutiny of underground construction in the area. Blasting in such conditions could have caused unpredictable gas releases, ground instability, or damage to surface structures.

As a result, Metro engineers chose pressurized, closed-face tunnel boring machines, which allow for:

  • Controlled excavation in dense urban environments

  • Continuous ground support to prevent settlement

  • Integrated gas detection and ventilation systems

These machines grind slowly through soil and rock while installing precast concrete tunnel linings, creating a sealed, gas-resistant structure as they advance.

envato labs image edit

The Real Engineering Feat

Although Volcano took creative liberties for dramatic effect, the true story of tunneling under Wilshire is no less impressive. Advances in TBM technology and methane mitigation ultimately allowed the Metro D Line (formerly the Red Line/Purple Line) to safely pass through one of Los Angeles’ most geologically complex corridors — without explosions, collapsing streets, or cinematic chaos.

Bottom Line

Volcano remains a memorable piece of 1990s disaster cinema, but its portrayal of subway construction is fiction. The real achievement lies in decades of careful planning, modern tunneling technology, and engineering solutions that quietly reshaped Los Angeles beneath its busiest boulevard.

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Beam Unveils Veo 3.1-Powered AI Platform: Transforming Videos into Playable Games and Interactive Stories

Discover Beam’s new Veo 3.1-powered AI platform, transforming videos into playable mini-games and interactive stories—no coding required. Explore the future of interactive media for creators and storytellers.

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Last Updated on December 13, 2025 by Daily News Staff

Beam Unveils Veo 3.1-Powered AI Platform: Transforming Videos into Playable Games and Interactive Stories

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Beam Unveils Veo 3.1-Powered AI Platform: Transforming Videos into Playable Games and Interactive Stories

In a year where generative AI and short-form content are rewriting the rules of digital storytelling, Beam is pushing the boundaries even further. Today, Beam—developed by Phaser Studio Inc.—announced the launch of its Veo 3.1-powered AI platform, a groundbreaking tool that empowers creators to turn ordinary videos into playable mini-games and interactive AI stories, all without writing a single line of code.

Video, Reimagined: From Passive Watching to Active Playing

For decades, video has been the dominant format online—but it’s always been a one-way street: watch, react, repeat. Beam is flipping that script. By introducing “playable video,” Beam merges the worlds of generative AI, interactive media, and game creation. The result? Stories and experiences that aren’t just watched, but actively played and explored.
“Video has become the dominant format on the internet, but it’s always been passive,” says Matt Dukes, CEO of Beam. “Beam turns video into something interactive. By combining Veo 3.1 with a no-code game-creation workflow, we’re giving creators a new medium where stories, games, and short-form content all converge and come to life.”

How It Works: No-Code Creation, Limitless Possibilities

Beam’s platform is powered by a multi-model AI engine, including the latest Veo 3.1 and other advanced video generation models. Here’s what makes it unique:
  • AI-Generated Media: Instantly create video, images, and music using cutting-edge AI tools.
  • Drag-and-Drop Grid Editor: Arrange scenes, add branching choices, and build interactive storylines—all visually, right in your browser.
  • Instant Publishing: Share your playable mini-games and interactive shorts to the web with a single click.
The platform is designed for everyone—from indie storytellers and educators to brands and viral content creators. Early adopters are already bringing to life dating sims, choose-your-own-adventure stories, action-packed mini-games, interactive ASMR experiences, and even wholesome, playable pet tales.

Free Early Access for Creators

Beam is rolling out with an early-access program that offers unlimited free generations. This means creators can experiment, iterate, and publish their first projects without barriers. Looking ahead, Beam plans to introduce monetization, discovery, and distribution tools to help creators grow their audiences and revenue.
One early creator summed it up perfectly: “I’ve used AI video tools before, but Beam is the first time I felt like I was actually building a game, not just generating clips. Being able to turn a video into something people can interact with completely changes how I think about storytelling.”

The Future of Interactive Media

Beam isn’t just another AI tool—it’s a new creative medium. As Dukes puts it, “AI unlocked image creation. Then it unlocked video. Playable video is the next step in the evolution of digital media, and Beam is built specifically for that future.”
Ready to start building? Explore Beam’s platform and see how you can turn your next story into a playable experience: https://beam.game/

About Beam: Beam, from Phaser Studio Inc., is an AI-powered platform that lets anyone turn video into playable mini-games and interactive stories. With Veo 3.1 at its core, Beam brings together AI video, sound, visuals, and easy-to-use branching logic for a true no-code creative workflow.
For more info, visit https://beam.game/

Who do you see benefiting most from this kind of platform—independent creators, educators, brands, or someone else? Let’s discuss how this tech could shape the next wave of interactive storytelling!
Source: Phaser Studio Inc.
https://beam.game/ (official site)
For more coverage on the latest AI tools and digital media innovations, check out our Artificial Intelligence section on STM Daily News.

STM Daily News is a multifaceted podcast that explores a wide range of topics, from life and consumer issues to the latest in food and beverage trends. Our discussions dive into the realms of science, covering everything from space and Earth to nature, artificial intelligence, and astronomy. We also celebrate the amateur sports scene, highlighting local athletes and events, including our special segment on senior Pickleball, where we report on the latest happenings in this exciting community. With our diverse content, STM Daily News aims to inform, entertain, and engage listeners, providing a comprehensive look at the issues that matter most in our daily lives. https://stories-this-moment.castos.com/

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What Was the Cause of Michael Jackson’s Death?

Michael Jackson died on June 25, 2009 from acute propofol and benzodiazepine intoxication. Learn what the coroner found, why his death was ruled a homicide, and how Dr. Conrad Murray was held responsible.

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What Was the Cause of Michael Jackson’s Death?

On June 25, 2009, the world lost one of its most influential entertainers when Michael Jackson died at the age of 50. The Los Angeles County Coroner determined that Jackson’s death was caused by acute propofol and benzodiazepine intoxication. The powerful anesthetic propofol—administered in a home setting—combined with sedatives created a fatal mix that stopped his breathing.

Jackson’s personal physician, Dr. Conrad Murray, was later found guilty of involuntary manslaughter for administering the drugs without proper monitoring or medical safeguards. The ruling underscored the dangers of using hospital-grade anesthesia outside a controlled environment.

Michael Jackson’s passing remains one of the most discussed celebrity deaths in modern history, marking a tragic end to the life of a groundbreaking artist whose music still shapes global culture.

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Link: https://stmdailynews.com/dreambreaker-a-pickleball-story-a-closer-look-at-the-documentary-and-its-uncredited-voice/

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Netflix-Warner deal would drive streaming market further down the road of ‘Big 3’ domination

Netflix’s planned acquisition of Warner Bros. marks a new era of “Big Three” domination in the streaming industry, joining Amazon and Disney at the top. Discover what this means for viewers and the future of digital entertainment.

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Netflix and Warner Bros. logos side by side, symbolizing the major streaming industry merger and the emergence of a dominant “Big Three” in digital entertainment.
Netflix’s Hollywood studio offices at Sunset Bronson Studios in Los Angeles. Patrick T. Fallon / AFP via Getty Images

Netflix-Warner deal would drive streaming market further down the road of ‘Big 3’ domination

David R. King, Florida State University When it comes to major U.S. industries, three tends to be the magic number. Historically, auto manufacturing was long dominated by Chrysler, Ford and General Motors – the so-called “Big Three,” which at one point controlled over 60% of the U.S. auto market. A dominant trio shows up elsewhere, too, in everything from the U.S. defense market – think Lockheed Martin, Boeing and Northrup Grumman – to cellphone service providers (AT&T, T-Mobile and Verizon). The same goes for the U.S. airline industry in which American, Delta and United fly higher than the rest. The rule of three also applies to what Americans watch; the glory days of television was dominated by three giants: ABC, CBS and NBC. Now, in the digital age, we are rapidly moving to a “Big Three” dominating streaming services: Netflix, Amazon and Disney. The latest step in that process is Netflix’s plan to acquire Warner Bros. for US$72 billion. If approved, the move would solidify Netflix as the dominant streaming platform.

When streams converge

Starting life as a mail DVD subscription service, Netflix moved into streaming movies and TV shows in 2007, becoming a first-mover into the sphere. Being an early adopter as viewing went from cable and legacy to online and streaming gave Netflix an advantages in also developing support technology and using subscriber data to create new content. The subsequent impact was Netflix became a market leader, with quarterly profits now far exceeding its competitors, which often report losses. Today, even without the Warner Bros. acquisition, Netflix has a dominant global base of over 300 million subscribers. Amazon Prime comes second with roughly 220 million subscribers, and Disney – which includes both Disney+ and Hulu – is third, with roughly 196 million subscribers. This means that between them, these three companies already control over 60% of the streaming market. Netflix’s lead would only be reinforced by the proposed deal with Warner Bros., as it would add ownership of Warner subsidiary HBO Max, which is currently the fourth-biggest streamer in the U.S. with a combined 128 million subscribers. While some of them will overlap, Netflix is likely to still gain subscribers and better retain them with a broader selection of content. Netflix’s move to acquire Warner Bros. also follows prior entertainment industry consolidation, driven by a desire to control content to retain streaming service subscribers. In 2019, Disney acquired 21st Century Fox for $71.3 billion. Three years later, Amazon acquired Metro-Goldwyn-Mayer for $8.5 billion. Should the Netflix deal go through, it would continue this trend of streaming consolidation. It would also leave a clear gap at the top between the emerging Big Three and other services, such as Paramount+ with 79 million subscribers and Apple TV+, which has around 45 million. Paramount on Dec. 8, 2025, announced a hostile takeover bid for Warner Bros. in a proposed $108.4 billion deal that would, unlike the Netflix plan, include Warner Bros. subsidiary Discovery+.

Why industries come in threes

But why do industries converge to a handful of companies? As an expert on mergers, I know the answer comes down to market forces relating to competition, which tends to drive consolidation of an industry into three to five firms. From a customer perspective, there is a need for multiple options. Having more than one option avoids monopolistic practices that can see prices fixed at a higher rate. Competition between more than one big player is also a strong incentive for additional innovation to improve a product or service. For these reasons, governments – in the U.S. and over 100 other countries – have antitrust laws and practices to avoid any industry displaying limited competition. However, as industries become more stable, growth tends to slow and remaining businesses are forced to compete over a largely fixed market. This can separate companies into industry leaders and laggards. While leaders enjoy greater stability and predictable profits, laggards struggle to remain profitable. Lagging companies often combine to increase their market share and reduce costs. The result is that consolidating industries quite often land on three main players as a source of stability – one or two risks falling into the pitfalls of monopolies and duopolies, while many more than three to five can struggle to be profitable in mature industries.

What’s ahead for the laggards

The long-term viability of companies outside the “Big Three” streamers is in doubt, as the main players get bigger and smaller companies are unable to offer as much content. A temporary solution for smaller streamers to gain subscribers is to offer teaser rates that later increase for people that forget to cancel until companies take more permanent steps. But lagging services will also face increased pressure to exit streaming by licensing content to the leading streaming services, cease operations or sell their services and content. Additionally, companies outside the Big Three could be tempted to acquire smaller services in an attempt to maintain market share. There are already rumors that Paramount, which is a competing bidder for Warner Bros., may seek to acquire Starz or create a joint venture with Universal, which owns Peacock. Apple shows no immediate plan of discontinuing Apple TV+, but that may be due to the company’s high profitability and an overall cash flow that limits pressures to end its streaming service. Still, if the Netflix-Warner Bros. deal completes, it will likely increase the valuation of other lagging streaming services due to increased scarcity of valuable content and subscribers. This is due to competitive limits that restrict the Big Three from getting bigger, making the combination of smaller streaming services more valuable. This is reinforced by shareholders expecting similar or greater premiums from prior deals, driving the need to pay higher prices for the fewer remaining available assets.

The cost to consumers

So what does this all mean for consumers? I believe that in general, consumers will largely not be impacted when it comes to the overall cost of entertainment, as inflationary pressures for food and housing limit available income for streaming services. But where they access content will continue to shift away from cable television and movie theaters. Greater stability in the streaming industry through consolidation into a Big Three model only confirms the decline in traditional cable. Netflix’s rationale in acquiring Warner Bros. is likely to enable it to offer streaming at a lower price than the combined price of separate subscriptions, but more than Netflix alone. This could be achieved through additional subscription tiers for Netflix subscribers wanting to add HBO Max content. Beyond competition with other members of the “Big Three,” another reason why Netflix is unlikely to raise prices significantly is that it will likely commit to not doing so in order to get the merger approved. Netflix’s goal is to ensure it remains consumer’s first choice for streaming TV and films. So while streaming is fast becoming a Big Three industry, Netflix’s plan is to remain at the top of the triangle. This article was updated on Dec. 8, 2025, with news of Paramount’s hostile bid. David R. King, Higdon Professor of Management, Florida State University This article is republished from The Conversation under a Creative Commons license. Read the original article.

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