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Girls Who Code Launches Digital Experience to Change the Future of Women in Gaming

In this culture-shifting campaign, “Girls Who Code Girls” invites users to code the characters they want to see in games

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Last Updated on July 30, 2024 by Daily News Staff

In this culture-shifting campaign, “Girls Who Code Girls” invites users to code the characters they want to see in games

The experience, in partnership with Mojo Supermarket, celebrates Computer Science Education Week.

Visit www.girlswhocodegirls.com 

NEW YORK /PRNewswire/ — Today, Girls Who Code, a nonprofit working to close the gender gap in tech, launched Girls Who Code Girls, a desktop and mobile gaming experience empowering girls to create personalized video game characters with code. Right now, 77% of video game developers are men and only 20% of all characters are women. The platform aims to disrupt this imbalance and challenge a gaming culture marked by misogyny by inspiring users of all backgrounds to envision a gaming experience that’s more reflective of themselves and their communities.

Girls Who Code Girls is a gaming experience empowering girls to create personalized video game characters with code.

Girls Who Code Girls was designed to celebrate the diversity of the Girls Who Code community while teaching computer science fundamentals. The experience provides infinite code-able combinations, from hair texture to skin specificity to body size, and coders will be able to code their avatars with unique and underrepresented attributes. The learnings from the experience will be collected and shared with the intention of impacting the future of female characters in games. The library of characters will also be licensable and offered to gaming companies to inform their game development. 

“Though almost half of all gamers are women, we don’t see them represented in game development. As a result, what we do see is a gaming experience catered to the white, male gaze that alienates some of its most passionate and diverse fans,” said Tarika Barrett, CEO of Girls Who Code. “That’s why we created Girls Who Code Girls. By turning users into creators, we’re empowering our community to use coding to upend the status quo and imagine a future where they can harness their passion and creativity into a career in tech. We want our students to know that they deserve to take up space in gaming and game development, and can create characters that reflect the best parts of who they are.”  

Mojo Supermarket – the creative company behind previous Girls Who Code campaigns including the Cannes Lions Award and Clio Award-winning Doja Code – partnered with an interactive production studio, Make Me Pulse, to make Girls Who Code Girls a reality.

“With Girls Who Code Girls, we set out to accomplish two goals. First, provide girls and young women with a fun, creative entry point to trying out code. And second, to draw attention to the fact that if more women coded video game characters they would look more like real women. Our ambition is that with every line of code you type you can influence the future of women in gaming.,” said Kate Carter, Group Creative Director, Mojo Supermarket. “We saw how much girls enjoyed DojaCode as an interactive experience, so we wanted to give them another fun one, while showing the world, and gaming companies, why it’s so important that we invest in getting more young women into the tech and gaming fields.”

HOW DOES GIRLS WHO CODE GIRLS WORK?

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  1. Gamers visit GirlsWhoCodeGirls.com, where they can code and customize their own gaming characters.
  2. Users are introduced to four coding languages featured on the site.
  3. As the experience continues, users are guided through the process with clear instructions on what to input and how — making it easy and seamless for a beginner.
  4. Users watch as their characters change in real-time based on the coding alterations they have written.
  5. As the experience wraps, fans leave Girls Who Code Girls and share the characters they have coded and created.

“As a woman in STEM, I am so excited and humbled to be partnering with Girls who Code on this campaign,” said Ainul Md Razib, a software developer & tech influencer based in Singapore (@ainlovescode). “Our global community still has much work to do in boosting women and non-binary people in gaming. That’s why I believe Girls Who Code Girls is and will be a crucial piece to expanding the diversity of people in gaming for the long term!”

Girls Who Code Girls was created with generous support from Lyda Hill Philanthropies.

“We are proud to see another innovative way more perspectives are being incorporated into gaming that young people consume in the Girls Who Code Girls experience,” Nicole Small, CEO and President of Lyda Hill Philanthropies said. “Closing the gender gap in technology spaces like video game design means a more inclusive and inspiring world for the next generation of young women.” 

To enter the gaming experience, go to www.girlswhocodegirls.com.

About Girls Who Code
Girls Who Code is an international nonprofit organization working to close the gender gap in technology, and leading the movement to inspire, educate, and equip students who identify as girls or nonbinary with the computing skills needed to pursue 21st-century opportunities. Since launching in 2012, Girls Who Code has reached 500,000 students through in-person and virtual programming, and 115,000 of our alumni are college or career-aged. 

Girls Who Code has sparked culture change through marketing campaigns and advocacy efforts, generating 14 Billion engagements globally. In 2019, the organization was named the #1 Most Innovative Non-Profit on Fast Company’s Most Innovative Companies list, and in 2022 was named one of NonProfit Times’ Best Nonprofits to Work For.

Follow the organization on social media @GirlsWhoCode.

About MojoSupermarket
Mojo Supermarket creates ideas that rewire how people think. We’re a creative company responsible for Girls Who Code’s DojaCode, Truth Initiative’s Depression Stick, Match’s Adults Date Better, and more. And while we love our brand clients, we also create our own passion projects including Give Her a Break and The Slavery Cup. We’ve been named Ad Age’s Small Agency of the Year 2022, Ad Age’s Best Places to Work 2022, and a finalist for Adweek’s Breakthrough Agency of the Year 2022.

SOURCE Girls Who Code

Looking for an entertainment experience that transcends the ordinary? Look no further than STM Daily News Blog’s vibrant Entertainment section. Immerse yourself in the captivating world of indie films, streaming and podcasts, movie reviews, music, expos, venues, and theme and amusement parks. Discover hidden cinematic gems, binge-worthy series and addictive podcasts, gain insights into the latest releases with our movie reviews, explore the latest trends in music, dive into the vibrant atmosphere of expos, and embark on thrilling adventures in breathtaking venues and theme parks. Join us at Looking for an entertainment experience that transcends the ordinary? Look no further than STM Daily News Blog’s vibrant Entertainment section. Immerse yourself in the captivating world of indie films, streaming and podcasts, movie reviews, music, expos, venues, and theme and amusement parks. Discover hidden cinematic gems, binge-worthy series and addictive podcasts, gain insights into the latest releases with our movie reviews, explore the latest trends in music, dive into the vibrant atmosphere of expos, and embark on thrilling adventures in breathtaking venues and theme parks. Join us at [insert website URL] and let your entertainment journey begin! https://stmdailynews.com/category/entertainment/

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Hollywood Legend Rob Reiner and Wife Found Dead; Son in Custody

Renowned filmmaker Rob Reiner and his wife, Michele Singer Reiner, were found dead in their Los Angeles home in a reported homicide. Police have arrested their son in connection with the case, and tributes are pouring in.

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Last Updated on December 16, 2025 by Daily News Staff

Portrait of filmmaker Rob Reiner

Director Rob Reiner participates in a discussion following a screening of the film LBJ at the LBJ Presidential Library in Austin, Texas on Saturday October 22, 2016
On Saturday evening October 22, 2016, the LBJ Presidential Library held a sneak peek of Rob Reiner’s new filmÊLBJ, starring Woody Harrelson as the 36th president. The film, which premiered at the Toronto International Film Festival in September, chronicles the life and times of Lyndon Johnson who would inherit the presidency at one of the most fraught moments in American history.
Following the screening, director Rob Reiner, actor Woody Harrelson, and writer Joey Hartstone joined LBJ Library Director Mark Updegrove on stage for a conversation about the film.
LBJ Library photo by Jay Godwin
10/22/2016

Hollywood Legend Rob Reiner and Wife Found Dead; Son in Custody

December 15, 2025

Renowned filmmaker and actor Rob Reiner, 78, and his wife Michele Singer Reiner, 68, were found dead in their Brentwood, Los Angeles home on Sunday, authorities say. Emergency responders were called to the residence Sunday afternoon, where both were discovered with fatal wounds consistent with a stabbing. Police are treating the case as a double homicide. 

Los Angeles police arrested the couple’s 32-year-old son, Nick Reiner, in connection with the deaths. He is being held in custody as investigators continue to piece together the circumstances surrounding the incident. 

Nick Reiner and Rob Reiner at the 2016 Substance Abuse and Mental Health Services Administrations 2016 SAMHSA Voice Awards cropped

2016 SAMHSA Voice Awards

Reiner was one of Hollywood’s most influential figures, known for his work as a director, producer and actor. His career spanned decades, from early television fame to directing beloved films that shaped American cinema. 

Friends, colleagues and public figures have begun sharing tributes and reactions to the news as the investigation is ongoing. 

More details will be updated as they become available.

The Inspiring Legacy of Raymond E. Fowler: A Journey into the Unknown
Link: https://stmdailynews.com/the-inspiring-legacy-of-raymond-e-fowler-a-journey-into-the-unknown/

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Hollywood vs. Reality: How LA’s Wilshire Subway Was Really Built

Wilshire Subway: Did LA blast subway tunnels under Wilshire Boulevard? Hollywood says yes — engineers say no. Here’s how Metro safely tunneled beneath Miracle Mile.

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envato labs image edit

When the 1997 disaster film Volcano depicted lava erupting along Wilshire Boulevard and referenced blasting during Red Line subway construction, it delivered gripping cinema — but not accurate engineering.

In reality, Los Angeles Metro did not rely on large-scale blasting to construct subway tunnels beneath Wilshire Boulevard and the Miracle Mile. Instead, engineers used tunnel boring machines (TBMs) specifically to avoid the very risks Hollywood dramatized.

Why Blasting Was Avoided

The Wilshire Corridor sits atop historic oil fields, making methane gas pockets a known and serious concern. A deadly methane explosion near Fairfax Avenue in 1985 led to heightened scrutiny of underground construction in the area. Blasting in such conditions could have caused unpredictable gas releases, ground instability, or damage to surface structures.

As a result, Metro engineers chose pressurized, closed-face tunnel boring machines, which allow for:

  • Controlled excavation in dense urban environments

  • Continuous ground support to prevent settlement

  • Integrated gas detection and ventilation systems

These machines grind slowly through soil and rock while installing precast concrete tunnel linings, creating a sealed, gas-resistant structure as they advance. envato labs image edit

The Real Engineering Feat

Although Volcano took creative liberties for dramatic effect, the true story of tunneling under Wilshire is no less impressive. Advances in TBM technology and methane mitigation ultimately allowed the Metro D Line (formerly the Red Line/Purple Line) to safely pass through one of Los Angeles’ most geologically complex corridors — without explosions, collapsing streets, or cinematic chaos.

Bottom Line

Volcano remains a memorable piece of 1990s disaster cinema, but its portrayal of subway construction is fiction. The real achievement lies in decades of careful planning, modern tunneling technology, and engineering solutions that quietly reshaped Los Angeles beneath its busiest boulevard.

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Beam Unveils Veo 3.1-Powered AI Platform: Transforming Videos into Playable Games and Interactive Stories

Discover Beam’s new Veo 3.1-powered AI platform, transforming videos into playable mini-games and interactive stories—no coding required. Explore the future of interactive media for creators and storytellers.

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Last Updated on December 13, 2025 by Daily News Staff

Beam Unveils Veo 3.1-Powered AI Platform: Transforming Videos into Playable Games and Interactive Stories

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Beam Unveils Veo 3.1-Powered AI Platform: Transforming Videos into Playable Games and Interactive Stories

In a year where generative AI and short-form content are rewriting the rules of digital storytelling, Beam is pushing the boundaries even further. Today, Beam—developed by Phaser Studio Inc.—announced the launch of its Veo 3.1-powered AI platform, a groundbreaking tool that empowers creators to turn ordinary videos into playable mini-games and interactive AI stories, all without writing a single line of code.

Video, Reimagined: From Passive Watching to Active Playing

For decades, video has been the dominant format online—but it’s always been a one-way street: watch, react, repeat. Beam is flipping that script. By introducing “playable video,” Beam merges the worlds of generative AI, interactive media, and game creation. The result? Stories and experiences that aren’t just watched, but actively played and explored.
“Video has become the dominant format on the internet, but it’s always been passive,” says Matt Dukes, CEO of Beam. “Beam turns video into something interactive. By combining Veo 3.1 with a no-code game-creation workflow, we’re giving creators a new medium where stories, games, and short-form content all converge and come to life.”

How It Works: No-Code Creation, Limitless Possibilities

Beam’s platform is powered by a multi-model AI engine, including the latest Veo 3.1 and other advanced video generation models. Here’s what makes it unique:
  • AI-Generated Media: Instantly create video, images, and music using cutting-edge AI tools.
  • Drag-and-Drop Grid Editor: Arrange scenes, add branching choices, and build interactive storylines—all visually, right in your browser.
  • Instant Publishing: Share your playable mini-games and interactive shorts to the web with a single click.
The platform is designed for everyone—from indie storytellers and educators to brands and viral content creators. Early adopters are already bringing to life dating sims, choose-your-own-adventure stories, action-packed mini-games, interactive ASMR experiences, and even wholesome, playable pet tales.

Free Early Access for Creators

Beam is rolling out with an early-access program that offers unlimited free generations. This means creators can experiment, iterate, and publish their first projects without barriers. Looking ahead, Beam plans to introduce monetization, discovery, and distribution tools to help creators grow their audiences and revenue.
One early creator summed it up perfectly: “I’ve used AI video tools before, but Beam is the first time I felt like I was actually building a game, not just generating clips. Being able to turn a video into something people can interact with completely changes how I think about storytelling.”

The Future of Interactive Media

Beam isn’t just another AI tool—it’s a new creative medium. As Dukes puts it, “AI unlocked image creation. Then it unlocked video. Playable video is the next step in the evolution of digital media, and Beam is built specifically for that future.”
Ready to start building? Explore Beam’s platform and see how you can turn your next story into a playable experience: https://beam.game/

About Beam: Beam, from Phaser Studio Inc., is an AI-powered platform that lets anyone turn video into playable mini-games and interactive stories. With Veo 3.1 at its core, Beam brings together AI video, sound, visuals, and easy-to-use branching logic for a true no-code creative workflow.
For more info, visit https://beam.game/

Who do you see benefiting most from this kind of platform—independent creators, educators, brands, or someone else? Let’s discuss how this tech could shape the next wave of interactive storytelling!
Source: Phaser Studio Inc.
https://beam.game/ (official site)
For more coverage on the latest AI tools and digital media innovations, check out our Artificial Intelligence section on STM Daily News.

STM Daily News is a multifaceted podcast that explores a wide range of topics, from life and consumer issues to the latest in food and beverage trends. Our discussions dive into the realms of science, covering everything from space and Earth to nature, artificial intelligence, and astronomy. We also celebrate the amateur sports scene, highlighting local athletes and events, including our special segment on senior Pickleball, where we report on the latest happenings in this exciting community. With our diverse content, STM Daily News aims to inform, entertain, and engage listeners, providing a comprehensive look at the issues that matter most in our daily lives. https://stories-this-moment.castos.com/

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